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Add Command Agent Skill

> Use when adding a new cmake.* command to CMake Tools. Touches package.json (contributes.commands), package.nls.json, src/extension.ts (funs array), and

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1680
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/vscode-cmake-tools --skill add-command

The instruction itself

15 sections, as written by the author

Adding a New Command

Recipe for adding a new cmake.* command to CMake Tools.

Files you must touch

| File | What to add |

|------|-------------|

| package.json | Command declaration in contributes.commands + optional menu entries |

| package.nls.json | English title string |

| src/extension.ts | Method name in funs array + handler method on ExtensionManager |

| CHANGELOG.md | Entry under the current version |


Step 1 — Declare the command in package.json

1a — contributes.commands

// package.json  →  contributes.commands
{
  "command": "cmake.myCommand",
  "title": "%cmake-tools.command.cmake.myCommand.title%",
  "category": "CMake"
}

Rules

  • Command ID format: cmake.<commandName> (camelCase).
  • Title: NLS key in the format %cmake-tools.command.cmake.<commandName>.title%.
  • Category: "CMake" — this prefixes the title in the Command Palette as CMake: <title>.
  • when (optional): controls when the command appears in the Command Palette.
  • icon (optional): Codicon reference like "$(settings-gear)" for tree-view inline buttons.

1b — contributes.menus (if needed)

Add visibility rules for where the command appears.

Command Palette visibility:

// package.json  →  contributes.menus.commandPalette
{
  "command": "cmake.myCommand",
  "when": "cmake:enableFullFeatureSet"
}

Sidebar tree-view inline button:

// package.json  →  contributes.menus["view/item/context"]
{
  "command": "cmake.projectStatus.myCommand",
  "when": "view == cmake.projectStatus && cmake:enableFullFeatureSet && viewItem == 'myItem'",
  "group": "inline"
}

Common when clause patterns:

| Pattern | Meaning |

|---------|---------|

| cmake:enableFullFeatureSet | Extension is fully activated |

| useCMakePresets | Presets mode is active |

| !useCMakePresets | Kits/variants mode is active |

| view == cmake.projectStatus && viewItem == 'kit' | Specific tree-view item |

| viewItem =~ /configPreset/ | Regex match on tree-view item |


Step 2 — Add the English string to package.nls.json

"cmake-tools.command.cmake.myCommand.title": "My Command Title"

For titles containing the product name, use the object form with a translator comment:

"cmake-tools.command.cmake.myCommand.title": {
  "message": "Do Something with CMake Tools",
  "comment": ["The text 'CMake Tools' should not be localized."]
}

> Do not modify any file under i18n/.


Step 3 — Register the command in src/extension.ts

Add the method name to the funs array (search for const funs: near the end of the file). The register() helper

auto-generates the command ID cmake.<name>, wraps it with debug logging, and hands

the promise to rollbar.takePromise() for error tracking.

// src/extension.ts
const funs: (keyof ExtensionManager)[] = [
    // ... existing entries ...
    'myCommand',   // ← add here
];

That's it — no manual registerCommand call needed. The loop that follows handles registration automatically:

for (const key of funs) {
    context.subscriptions.push(register(key));
}

> Only use manual vscode.commands.registerCommand() for commands that need

> custom argument handling (e.g., tree-view context-menu commands that receive

> a node argument). Most commands go through the funs array.


Step 4 — Implement the handler on ExtensionManager

Add a method to the ExtensionManager class in src/extension.ts. The method

name must match the string added to the funs array.

Pattern A — Delegate to CMakeProject (most common)

myCommand(folder?: vscode.WorkspaceFolder) {
    telemetry.logEvent('myCommand');
    return this.runCMakeCommand(
        cmakeProject => cmakeProject.myCommand(),
        folder,
        undefined, // precheck (optional)
        true       // cleanOutputChannel
    );
}

Then implement the actual logic on CMakeProject in src/cmakeProject.ts.

Pattern B — Run for all projects

myCommandAll() {
    telemetry.logEvent('myCommand', { all: 'true' });
    return this.runCMakeCommandForAll(
        cmakeProject => cmakeProject.myCommand()
    );
}

Pattern C — Direct implementation (no CMakeProject delegation)

async myCommand() {
    telemetry.logEvent('myCommand');
    const result = await vscode.window.showQuickPick(items);
    if (!result) {
        return;
    }
    // ... handle result ...
}

Key helpers

| Helper | Use when |

|--------|----------|

| this.runCMakeCommand(cmd, folder) | Single-project command |

| this.runCMakeCommandForAll(cmd) | Runs on every open CMake project |

| this.runCMakeCommandForProject(cmd, project) | Specific project instance |


Step 5 — Add a CHANGELOG entry

Add an entry under the current version in CHANGELOG.md, in the Features: section.


Verification checklist

  • [ ] package.json — command declared with NLS title and "CMake" category
  • [ ] package.json — menu entries added (if applicable) with correct when clauses
  • [ ] package.nls.json — English title string added
  • [ ] src/extension.ts — method name added to funs array
  • [ ] src/extension.ts — handler method implemented on ExtensionManager
  • [ ] Handler uses telemetry.logEvent() for telemetry
  • [ ] Handler delegates to CMakeProject via runCMakeCommand (if project-scoped)
  • [ ] CHANGELOG.md — entry added
  • [ ] yarn compile succeeds
  • [ ] No files under i18n/ were modified

*See also: .github/copilot-instructions.md for project-wide conventions.*

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How to use it

Copy the folder

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