mcpbeat

Craft Pest

michtio/craft-pest

Testing Craft CMS 5 plugins and modules with Pest — test isolation, database safety, and the markhuot/craft-pest-core harness. ALWAYS load when writing, running, fixing, or reviewing tests for a Craft plugin or module, and whenever a suite touches a real Craft install. Covers why rollback is opt-in, tests/Pest.php + tests/bootstrap.php wiring, phpunit.xml.dist <env> pins (force the DB name and table prefix, default the connection coordinates so CI still connects), why --configuration= defeats DB isolation, installing the plugin under test, pinning the process timezone after app creation, per-test site fixtures, idempotent Install migrations, stale service caches when components get swapped, muting audit sinks, queue stubs, factories, HTTP/DB assertions, CI test jobs. Triggers on: Pest, pestphp, craft-pest-core, markhuot, RefreshesDatabase, InstallsCraft, tests/Pest.php, phpunit.xml.dist, vendor/bin/pest, composer test, ddev craft pest, db_test, CRAFT_DB_DATABASE, CRAFT_DB_TABLE_PREFIX, Entry::factory(), assertDatabaseHas, afterEach, transaction rollback, test site fixture, fixture cleanup sweep, createIndexIfMissing, Db::findForeignKey, UserPermissions::reset(), 'too many keys', 'tests pollute the database', 'tests created thousands of entries', 'passes on dev but fails in isolation', 'passes alone but fails in the suite', 'datetimes off by hours in tests', 'connects locally but not on CI', flaky order-dependent test, no Pest job in CI. Do NOT trigger for front-end/JS testing or PHP style analysis.

19k tokens
context cost
the whole folder, loaded on every use
6
files
instructions only
0
copies elsewhere
how many repositories repackaged it
66
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/michtio/craftcms-claude-skills --skill craft-pest

How to use it

Copy the folder

Take michtio/craft-pest from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.