Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-xr-simulator-setup
Meta XR Simulator is a desktop tool that simulates a Meta Quest environment on your development machine. It intercepts the OpenXR runtime calls your application makes and provides simulated headset tracking, controller input, hand tracking, and environment data, allowing you to run and test VR/MR applications directly in your engine's editor or as standalone desktop builds.
The simulator does not replicate Quest hardware performance. It runs on your desktop GPU and CPU. Its purpose is functional testing, not performance profiling.
| Platform | Support Level |
|---|---|
| Windows 10/11 (64-bit) | Full support |
| macOS | Limited support |
For detailed steps, see Installation Guide.
| Action | Input |
|---|---|
| Look around | Hold right mouse button + move mouse |
| Move forward/back/left/right | W / S / A / D |
| Move up/down | E / Q |
| Simulate controller buttons | Mapped keyboard keys (see configuration) |
| Trigger hand poses | Number keys or configured shortcuts |
For full input mapping details, see Configuration Guide.
The simulator supports several testing patterns:
For detailed workflows, see Testing Workflows.
These are common pitfalls when setting up and using the Meta XR Simulator.
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1\ActiveRuntime to see which runtime is active.Always perform final validation on physical Quest hardware before submission or release.
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Take meta-quest/hz-xr-simulator-setup from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.