meta-quest/hz-unity-tmp-resources
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-tmp-resources
Use this skill automatically when any of the following are detected:
LiberationSans SDF, TMP Settings, or missing TMP materialsAssets/TextMesh Pro/Resources/ folder does not existBefore importing, check whether resources already exist using Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using System.IO;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
string resourcesPath = Path.Combine(Application.dataPath, "TextMesh Pro", "Resources");
bool imported = Directory.Exists(resourcesPath);
if (imported)
{
string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
result.Log("TMP Essential Resources: ALREADY IMPORTED. Default font present: {0}", font != null);
}
else
{
result.Log("TMP Essential Resources: NOT IMPORTED. Resources folder missing at {0}", resourcesPath);
}
}
}
If already imported, stop here — no action needed.
IMPORTANT: The TMP import process opens a Unity dialog that requires manual user interaction. This cannot be fully automated via MCP.
Use Unity_RunCommand to trigger the import dialog:
using UnityEngine;
using UnityEditor;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
EditorApplication.ExecuteMenuItem("Window/TextMeshPro/Import TMP Essential Resources");
result.Log("TMP Essential Resources import dialog opened. User must click Import in the Unity Editor.");
}
}
After executing, you MUST:
After the user confirms, verify with Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using System.IO;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
string resourcesPath = Path.Combine(Application.dataPath, "TextMesh Pro", "Resources");
if (!Directory.Exists(resourcesPath))
{
result.LogError("Import failed: Resources folder not found at " + resourcesPath);
return;
}
string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
if (font == null)
{
result.LogError("Import incomplete: Default font asset not found at " + fontPath);
return;
}
var settingsGuids = AssetDatabase.FindAssets("t:TMP_Settings");
if (settingsGuids.Length == 0)
{
result.LogError("Import incomplete: TMP_Settings asset not found.");
return;
}
result.Log("TMP Essential Resources verified: folder exists, default font present, TMP_Settings found.");
}
}
If text still appears pink after importing resources, force a shader recompilation via Unity_RunCommand:
using UnityEngine;
using UnityEditor;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
var shaderGuids = AssetDatabase.FindAssets("t:Shader TextMeshPro");
int reimported = 0;
foreach (var guid in shaderGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
reimported++;
}
result.Log("Reimported {0} TMP shaders.", reimported);
}
}
If Window/TextMeshPro/Import TMP Essential Resources is not available:
Unity_RunCommand:using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
var request = Client.Add("com.unity.textmeshpro");
// Busy-wait is required here because Unity_RunCommand scripts run synchronously.
// This will briefly block the editor (typically < 5 seconds).
while (!request.IsCompleted) { }
if (request.Status == StatusCode.Success)
result.Log("TextMesh Pro package installed: {0}", request.Result.version);
else
result.LogError("Failed to install TMP: " + request.Error.message);
}
}
This skill handles importing TMP resources. For VR-specific UI configuration (canvas setup, text sizing, viewing distances), use the meta-quest-ui skill after TMP resources are imported.
Take meta-quest/hz-unity-tmp-resources from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.