mcpbeat

Hz Quest Verify First

meta-quest/hz-quest-verify-first

>- MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Forces verification against authoritative Meta sources via the metavr CLI / metavr MCP tools BEFORE relying on training-data knowledge. Counters the failure mode where agents answer Quest-related questions from stale memory and ship deprecated APIs, broken Android manifests, and store-rejected builds. Loads automatically when the user is in a Quest project (any reference to Oculus / Meta Quest / Horizon OS, Unity OVR or Meta XR packages, com.meta.* / com.oculus.* package IDs, Quest-targeted AndroidManifest, .meta files, or developers.meta.com / developer.oculus.com URLs).

3k tokens
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the whole folder, loaded on every use
1
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instructions only
0
copies elsewhere
how many repositories repackaged it
173
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-quest-verify-first

The instruction itself

13 sections, as written by the author

Verify First — Meta Quest Development

What you need to know before reading the rest of this

You are about to be told to call tools you may not recognize by name. Read

this section first so the rest makes sense.

  • Meta Quest is Meta's line of standalone VR / mixed-reality headsets

(Quest 2, Quest 3, Quest 3S, Quest Pro). They run an Android-based OS.

  • Horizon OS is the name of that operating system. It is forked from

Android, ships on every Quest headset, and Meta updates it on its own

cadence (separate from upstream Android). Many APIs are Horizon-OS-specific

and have no analog in stock Android.

  • metavr ("Meta VR CLI") is a Rust CLI tool published by Meta as

metavr on npm. Invoke via npx -y metavr <args>

no install required; npx always pulls the latest published version. It

wraps adb and Meta's developer APIs into higher-level commands for Quest

device development: list devices, install apps, capture Perfetto traces,

search Meta Quest documentation, query 3D asset libraries, automate UI

interactions, etc. metavr is the primary action layer for Quest dev work —

the equivalent of what gcloud is for GCP or git is for source control.

  • metavr MCP server is a built-in mode of metavr that exposes a focused set of

tools to AI coding agents over the Model Context Protocol. The relevant

tools for this skill are:

  • meta_docs_search — search the official Meta developer documentation
  • meta_docs_get_page — fetch the full text of a specific docs page
  • device — query and control connected Meta Quest headsets (list,

info, connect, reboot, battery, controllers, proximity, etc.)

  • app — query and manage installed apps (list, info, install,

uninstall, launch, stop, clear)

  • files — file ops on a connected headset (ls, push, pull, rm, mkdir)
  • run — catch-all for any metavr subcommand without a dedicated tool

(perf, ovrmetrics, ui, audio, casting, window, unity, sideload, asset,

config, …). Its JSON Schema is generated from clap so the available

subcommands and their typed args are visible to you in the tool definition.

  • cli_help — discover metavr subcommands and flags as markdown
  • Meta SDKs you may not recognize that are commonly used in Quest

projects: Meta XR All-in-One SDK (Unity), Meta XR Core / Interaction /

Platform / Voice / Movement SDKs, Meta Spatial SDK (Kotlin / Android

panels), IWSDK (Immersive Web SDK for WebXR), MRUK (Mixed Reality Utility

Kit), Presence Platform, Horizon Platform SDK. These ship on their own

release cadences, separate from Quest OS.

  • OVR vs Meta XR — older Quest Unity content and most of the public web

references the OVR namespace and the "Oculus Integration" Unity package.

Both have been deprecated in favor of the Meta XR All-in-One SDK family.

Most training data still recommends the deprecated names. Verify before

recommending anything in this area.

Why this skill exists

Meta Quest and Horizon OS evolve fast. Meta SDKs ship every few weeks. APIs

get renamed before public release. Manifest entitlements and store policies

update monthly. Entire SDK families (Meta Spatial SDK, IWSDK, Horizon OS

shells) post-date most LLM training corpora.

You almost certainly have stale knowledge about Quest specifics. The

package names you remember have been renamed. The Unity menu paths have

moved. The setup steps that worked on a prior Horizon OS version silently

broke on the current one. The "OVR" namespace you reach for has been split

across half a dozen Meta XR packages.

If you answer a Meta Quest question or write Quest-targeted code without

verifying first, you will hallucinate. The user will not notice until their

build fails, their app gets rejected from the store, or their AndroidManifest

doesn't publish.

This skill is a hard gate. Treat it as a precondition, not a suggestion.

When this skill applies

You MUST run the verification flow below if ANY of the following is true for

the current task:

  • The user mentions Meta Quest, Quest 2 / 3 / 3S / Pro, Oculus, Horizon OS,

MR, VR, XR, OpenXR (on Quest), Meta SDK, Meta XR, OVR, Spatial SDK, IWSDK,

MRUK, Movement SDK, Voice SDK, Presence Platform, Horizon Platform SDK,

hand tracking, passthrough, anchors, scene mesh, casting, eye tracking,

body tracking, controllers, or platform compliance / store policy

  • The repository contains any of:
  • Unity files with OVRPlugin, "Meta XR All-in-One SDK", or com.meta.xr.*

in manifest.json / Packages/manifest.json

  • Spatial SDK gradle plugin (com.meta.spatial.plugins.*)
  • AndroidManifest with com.oculus.*, com.meta.quest.*, or horizon

feature declarations

  • Package IDs starting with com.meta.* or com.oculus.*
  • .meta files indicating Unity, or Quest_*.uplugin / *.unrealhxr files
  • The user's question references developers.meta.com/horizon,

developer.oculus.com, oculus.com/sparkle-updates, or any Meta Quest

documentation URL

  • The agent is about to recommend any Meta SDK API, namespace, package, or

AndroidManifest entitlement

  • The agent is about to answer a question about app review, Meta Horizon

Store submission, store-readiness or publishing requirements, content

rating, or distribution

  • The agent is about to write adb commands targeting a specific device
  • The agent is about to claim what is or isn't installed on the user's

headset

If you are not sure, the answer is YES — run the verification flow.

The verification flow

Step 1 — Verify against authoritative documentation

Before writing or recommending anything Quest-specific, call the

meta_docs_search MCP tool. If MCP is not available, use the equivalent

metavr CLI command metavr docs search.

MCP:

meta_docs_search(
  query="<the specific claim or API you are about to make>",
  scope="auto",   # or unity / unreal / spatial_sdk / android / native / web /
                  #    policy / distribution / design
  mode="verify"
)

CLI:

metavr docs search "<query>"

If you need exact wording (manifest entries, full API signatures, store

policy text, code snippets), follow up with meta_docs_get_page on the

canonical_url or doc_path returned by verify. **Never paraphrase a

truncated snippet when correctness matters.**

CLI:

metavr docs fetch "<canonical_url_or_path>"

Step 2 — Verify the user's actual environment

Before suggesting which device a command should target, claiming an app is

installed, recommending an adb command, or writing install / launch /

sideload steps, query the user's actual metavr-managed environment.

MCP:

device(action="list")                        # ALWAYS start here
device(action="info", target="<serial>")
app(action="list", target="<serial>")
app(action="info", package="<package>")
run(subcommand=["config", "show"])           # catch-all for misc reads

CLI:

metavr device list
metavr device info <serial>
metavr app list -d <serial>
metavr app info <package>
metavr config list

The user may have zero, one, or many headsets connected via USB and WiFi —

multiple Quest models, dev kits, sideloaded builds, pinned older Horizon OS

versions. Your training data has zero visibility into this.

Step 3 — Discover metavr capabilities when unsure

If you do not know which metavr subcommand or run invocation fits the

user's request, call cli_help (MCP) or metavr --markdown-help (CLI)

first. Do not invent flags or subcommands — metavr gets new functionality

every release and your training data does not include it.

For long-tail subcommands (perf, ovrmetrics, ui, etc.), the

run tool's input schema enumerates every subcommand path and its

typed args via JSON Schema oneOf. You can read it directly from the

tool definition rather than guessing.

MCP:

cli_help(topic="perf")   # focused help for a subcommand tree
cli_help()               # full top-level command tree

CLI:

metavr --markdown-help
metavr perf --help

Specific failure modes you cause by skipping verification

These are concrete, recurring failures that the verification flow prevents:

  • Deprecated APIs that compile but no-op at runtime. OVR-namespace

function names that were forwarded for one release and removed the next.

Code looks correct, builds clean, runs without errors — and produces no

observable behavior on device.

  • **AndroidManifest entitlements that get the app rejected from the Meta

Horizon Store.** The required entitlement names changed; an entitlement

you "know" is needed is no longer recognized; a new mandatory feature flag

is missing.

  • Meta SDK package names that don't exist. Meta XR All-in-One SDK is a

family of UPM packages with version-specific names; guessing produces

"package not found" errors.

  • Unity menu paths from outdated tutorials. Meta XR menu items moved

between SDK versions; setup steps that reference Oculus → ... may now

live under Meta XR → ... or have been removed entirely.

  • Spatial SDK class names that were renamed before public release. The

Spatial SDK iterated on its public API late; many class and method names

in older blog posts or training data are wrong.

  • **Passthrough / anchor / scene-mesh setup that worked on a prior Horizon

OS version.** Permission flow, system overlay APIs, and manifest features

changed across Quest OS versions. What worked in a tutorial last year may

silently fail on current Horizon OS.

  • **OpenXR extensions that are listed but not supported on Quest's

runtime.** Generic OpenXR documentation lists extensions Meta has not

implemented. Always verify against Meta's documentation, not the OpenXR

spec.

  • Wrong device targeted. Recommending a adb shell command without

first listing devices, then watching it fail or hit the wrong headset.

  • Store policy claims that are out of date. Review requirements,

rating buckets, and distribution rules update — verify before answering

user questions about submission.

Anti-patterns

Do not do any of these:

  • Answer a Meta Quest question without calling meta_docs_search first

because "you remember" the answer

  • Recommend an adb shell command without first calling

device(action="list") to see what's connected

  • Guess a package name, namespace, or class name from training data when a

verify call would resolve the ambiguity

  • Paraphrase a verify-result snippet for a manifest entry, API signature, or

store policy when exact wording is required (use meta_docs_get_page)

  • Search the open web for Meta Quest documentation when authoritative Meta

docs are one tool call away

  • Skip verification because "the docs probably say X" — verify, then say X
  • Assume metavr does not have a subcommand for what the user wants — check

cli_help first

Tone and presentation

When you do verify, present your answer with citations and a brief recency

note. The user is paying for the verification step — show that it happened.

Per the current Meta Spatial SDK docs (verified just now via
meta_docs_search):

  <answer grounded in retrieved content>

Source: <canonical_url returned by the tool>

This both proves the verification ran and trains the user to trust

verified-answer responses over from-memory ones.

If the metavr MCP tools are not available

If the agent host does not have the metavr MCP server installed, fall back to

the metavr CLI invoked via npx (same authoritative backend, same content) and

tell the user once how to install the MCP server for next time:

npx -y metavr mcp install <your-tool>   # claude-code | cursor | claude-desktop | vscode | ...
npx -y metavr mcp install project       # install at the repo root for this project only

The verify step is required, not optional — run it via npx -y metavr docs search "<query>" even on the very first question if the MCP server is not yet wired up.

  • metavr-cli — full metavr CLI reference (commands, flags, examples)
  • hz-vr-debug — on-device debugging with logs and screenshots
  • hz-perfetto-debug — Perfetto trace analysis for jank / GPU / CPU bottlenecks
  • hz-store-submit — end-to-end Meta Horizon Store submission (includes store-readiness checks)
  • hz-spatial-sdk — Meta Spatial SDK API guidance
  • hz-platform-sdk — Horizon Platform SDK API guidance

How to use it

Copy the folder

Take meta-quest/hz-quest-verify-first from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.