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Hz Android 2d Porting

meta-quest/hz-android-2d-porting

Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile Android app for Quest.

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Install

one command, takes just this skill from the repository
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-android-2d-porting

The instruction itself

19 sections, as written by the author

Android 2D App Porting to Horizon OS

When to Use

Use this skill when:

  • Porting an existing Android 2D app to run on Meta Quest headsets
  • Adapting a mobile Android app for Horizon OS panels
  • Troubleshooting input, layout, or compatibility issues with a 2D app on Quest
  • Preparing an Android app for Horizon Store submission
  • Evaluating whether an existing Android app is compatible with Horizon OS

Overview

Horizon OS is built on Android (AOSP) and can run standard Android applications inside panels -- floating 2D windows positioned in 3D space. Most well-built Android apps work on Quest with minimal changes, but several areas require attention:

  • Input: There is no touchscreen. Users interact via controller pointer (ray-casting), hand tracking, or connected peripherals.
  • Layout: Apps run in resizable panels, not full-screen on a fixed display.
  • Design: Apps must meet Horizon OS design requirements for Horizon Store approval.
  • Performance: Quest uses a mobile GPU (Adreno) with thermal constraints.

The goal of porting is to make the app feel native to the Quest experience while preserving existing functionality.

Porting Workflow

Step 1: Initial Testing

Invoke metavr (the Quest device CLI) via metavr <args>. The command is published as the npm package metavr, so if metavr is not on PATH you can run the same CLI via npx -y metavr <args> — no global install needed; npx fetches the latest published version on demand.

The examples in this doc call metavr directly; the npx -y metavr <args> form above is the equivalent when metavr is not on PATH (the published npm package is still metavr).

Install the existing APK on a connected Quest device and test basic functionality:

metavr app install path/to/your-app.apk
metavr app launch com.example.yourapp

Note any immediate issues: crashes, black screens, input problems, or layout breakage.

Step 2: Input Adaptation

The most common porting issue is input. Touch events are translated from the controller pointer, but:

  • Hover states are now visible (users point before clicking)
  • Scrolling uses the thumbstick, not swipe gestures
  • Multi-touch gestures (pinch-to-zoom) do not translate directly
  • Tap targets must be large enough for pointer accuracy (48dp minimum)

See Input Adaptation Reference for detailed guidance.

Step 3: Layout Adjustment

Panels are resizable and can have various aspect ratios. Your app must handle:

  • Dynamic width and height changes
  • Landscape and portrait orientations
  • Different effective DPI values

Use responsive layout strategies such as ConstraintLayout or Jetpack Compose. See Panel Layout Reference.

Step 4: Gradle and Manifest Updates

Update your build configuration to target Horizon OS:

// build.gradle.kts
android {
    defaultConfig {
        minSdk = 29       // Android 10 minimum
        targetSdk = 34    // API 34 or higher required for all new 2D panel apps
    }
}

Add required manifest entries for device targeting. See Gradle Setup Reference.

Step 5: Input Testing

Test with all supported input methods:

  • Controller: point-and-click, thumbstick scroll, trigger tap
  • Hand tracking: pinch-to-select, hand scroll
  • Keyboard/mouse: Bluetooth peripherals, system keyboard for text fields

Use the XR Simulator for rapid iteration, then validate on-device.

Step 6: Store Submission

Before submitting to the Horizon Store:

  • Verify all Compatibility Requirements
  • Test on at least Quest 3 and Quest 2 (if targeting both)
  • Confirm the app works in both passthrough and immersive home environments
  • Review Meta's content policies and technical requirements

Quick Compatibility Check

Works on Horizon OS

| Feature | Status | Notes |

|---|---|---|

| Standard Android Views | Supported | TextView, RecyclerView, etc. |

| Jetpack Compose | Supported | Full Compose UI toolkit |

| WebView | Supported | Chromium-based |

| Media playback (ExoPlayer) | Supported | Video and audio |

| Networking (HTTP, WebSocket) | Supported | Wi-Fi connectivity |

| Room / SQLite | Supported | Local database |

| WorkManager | Supported | Background tasks |

| Notifications | Supported | Horizon OS notification panel |

| Bluetooth (peripherals) | Supported | Keyboard, mouse, gamepad |

| Android Accessibility APIs | Supported | TalkBack equivalent available |

Restricted or Unavailable

| Feature | Status | Notes |

|---|---|---|

| Camera (front-facing) | Not available | No standard camera in 2D mode |

| Telephony / SMS | Not available | No cellular radio |

| NFC | Not available | No NFC hardware |

| GPS / Fine location | Limited | Wi-Fi-based location only |

| Fingerprint / BiometricPrompt | Not available | Use Meta account auth instead |

| Split-screen (multi-window) | Limited | Use Spatial SDK panels instead |

| Google Play Services | Not available | Use Meta equivalents or alternatives |

| ARCore | Not available | Use Meta Spatial SDK for spatial features |

| Multi-touch gestures | Limited | Single pointer from controller |

Common Issues and Fixes

| Issue | Cause | Fix |

|---|---|---|

| App crashes on launch | Missing Google Play Services dependency | Remove or make GMS optional |

| Buttons too small to tap | Touch targets under 48dp | Increase minimum tap target size |

| No scroll in lists | Swipe-based scroll not triggered | Ensure RecyclerView/LazyColumn handles generic scroll events |

| Keyboard doesn't appear | Custom input field not using InputConnection | Use standard EditText or TextField |

| Layout broken | Fixed-size layout assumptions | Use responsive layouts with ConstraintLayout or Compose |

| App requests unavailable permissions | Camera, telephony, etc. | Guard with hasSystemFeature() checks |

| APK rejected for prohibited permissions | Library or plugin silently added a prohibited permission | Run aapt dump permissions your-app.apk, then check prohibited list |

| APK rejected for invalid signature | Signed with v1-only scheme | v2 signing is default in AGP 7.0+; for older AGP, add v2SigningEnabled = true to your signing config |

Key Concepts

Compatibility Mode vs Native Targeting

Apps not specifically targeting Horizon OS run in compatibility mode:

  • Fixed panel size (simulating a phone screen)
  • Limited resizing
  • Basic input translation

Apps that target Horizon OS with proper manifest entries run in native mode:

  • Resizable panels
  • Full input API support
  • Access to Spatial SDK features (optional)
  • Better integration with Horizon OS shell

Testing Tools

  • metavr: Command-line tool for installing, launching, and debugging apps on Quest
  • XR Simulator: Desktop tool for testing Quest apps without a headset
  • Meta Quest Developer Hub (MQDH): GUI tool for device management and debugging
  • Android Studio: Full IDE with Quest device support via ADB

Performance Considerations

Quest devices have mobile-class hardware with strict thermal limits:

  • GPU: Qualcomm Adreno (varies by Quest model)
  • RAM: 6-12 GB shared between system and apps
  • Thermal: Sustained workloads may trigger thermal throttling
  • Avoid heavy overdraw and complex shader effects in 2D UI
  • Minimize background work to reduce power consumption
  • Test with representative data loads (large lists, images, etc.)

References

  • Compatibility Requirements -- store requirements and API compatibility
  • Input Adaptation -- adapting touch to controller and hand input
  • Panel Layout -- responsive layout for Horizon OS panels
  • Gradle Setup -- build configuration and manifest entries

How to use it

Copy the folder

Take meta-quest/hz-android-2d-porting from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.