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Kiln QA Asset Agent Skill

Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. Use for delivery review, loading, materials, animation, collision, or runtime defects.

2.6k tokens
context cost
SKILL.md, read when the skill is used
4
files
plus reference files
0
copies elsewhere
how many repositories repackaged it
220
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/matthew-kissinger/kiln --skill kiln-qa-asset

What comes with it

30 526 bytes besides the instruction
references/engine-handoff.md
references/export-profiles.md
references/integration-checks.md

The instruction itself

3 sections, as written by the author

Verify an asset for its intended use

Match the checks to the requested delivery. A source build, an image review, a GLB export, and a working asset in a game are different pieces of evidence.

Standalone assets need no project to be reviewed, saved or exported. Do not create a project or impose pack-wide budgets for QA alone. Preserve the intended project selection and exact material dependencies; use projectId: null / CLI --no-project when a configured default would attach unrelated work. Verify editable standalone deliveries in an independent workspace too, with all declared material resources available.

For project deliveries, verify both editable and runtime packages. Import the editable ZIP into an independent workspace, rebuild saved revisions using their recorded settings and exact material dependencies, and compare artifact hashes. The runtime ZIP is delivery-only and cannot substitute for source/resources. Referenced concept images and original acquisition archives are not embedded in the project ZIP. Test the intended consumer independently. Browser Measure samples under concurrent CPU/GPU workload are exploratory; record the workload and reserve an isolated session before accepting a performance budget. GPU-required image review must show actual GPU fidelity, not a CPU fallback or the interactive viewport alone.

Before integration

Read the export profile guide when reviewing delivery files. Verify the selected converter separately from the editable/runtime profile. Runtime GLBs must preserve native playback without the sidecar; provenance checks use the sidecar filename and exact byte hash. Keep the canonical editable asset for source and full Kiln review data, and measure actual loading and rendering performance separately.

Read validation/build findings and export warnings. MCP render and inspection results are compact by default: they keep every acceptance field and warn/block finding but count repeated findings by code; pass detail: "full" to kiln_render or kiln_screenshot_animation for every finding and rule row. kiln_validate only checks source; render and inspect the actual geometry when that is the task. Choose broad or part-specific views that reveal the suspected defect. Copy the returned programRef exactly for every view, whether it is a short p_ handle or a full SHA-256 reference; request source text only when a repair needs it. A handle identifies a revision in its store; use full source and artifact hashes for integrity evidence.

Distinguish expected open sheets from invalid solid topology. geometryDiagnostics reports boundary edges, non-manifold edges, orientation conflicts and degenerates; it does not prove absence of self-intersection. A capped loft, shell-like surface, or sampled field is not automatically a manufacturing-grade solid.

An intentional boundary can use markOpenShell(part, 'specific reason'). Read the

overlap report's acknowledgment and reason; this is an explicit measurement limit,

not a clean result. Closed components are unioned before measuring overlap;

unsupported inward shells or component budgets remain unmeasured. Hidden subtrees

are excluded from category QA, while hiddenNodes accounts for their triangles.

SWEEP_SELF_INTERSECTION observes tight station curvature or intersecting

consecutive rings in a sweep/loft. Inspect the station and radius evidence. A

_PARTIAL finding or _UNCHECKED warning means the bounded local analysis did not

finish; even a completed check does not cover distant segments. Review the rest

when those contacts matter. Eased animation is exported as standard cubic sampler

data; inspect intermediate poses, and treat quaternion q and -q endpoints as

the same rotation when reading loop closure.

The part-overlap observer (GEO_PART_SELF_INTERSECTION) tests the most-overlapping pairs first. _TRUNCATED means pairs went untested for budget (pairsNotReached); _UNMEASURED groups parts it could not measure, such as open shells, by reason. Neither is a finding of overlap; check those pairs with measure or focused views when they matter. Overlap skips different levels only within the same sibling LOD chain; independent chains can appear together at different levels. Connectivity retains its LOD0 baseline and leaves out visible parts labeled LOD1 and above. An asset has tiers only when its brief asked for them; each set of sibling tiers carries one defineLod declaration with its screen-coverage thresholds, or the build fails with LOD_SET. Check the thresholds against the brief's switch distances. The written GLB carries each set as one MSFT_lod chain; headline triangles and bounds are LOD0's, and levelsOfDetail lists every level's triangles and path. Default sheets draw LOD0; review each lower level with a shot whose subject is its path and visibility: "isolate", and read each chain's drawn for the level every view drew. Findings with disposition: "observe" on joins you intended, such as a leg passing into its rail or an open curveToMesh end buried in another part, are informational while the report's disposition passes; review the pairs you did not intend.

For an assembly, identify the required contact pairs and the required separation

pairs. Review both ends of supports against their intended neighbors with focused

views and kiln_inspect surface measurements, following intermediate fittings

back to the body. A supported cable can end at an unmounted fitting; a bar can

touch one neighbor while its other end floats. Review named separation findings

against those intended connections even when other contact checks pass. Zero surface distance

can mean intersection; it is appropriate evidence for neither a required gap

nor a sound mechanical fitting by itself. Select the actual interface parts,

not the entire assembly. Report unmeasured joints explicitly. surfacePairs subjects

are exact listParts paths, such as /Park%20Bench[0]/Bench[0]/Mesh_Seat[0] for

createPart("Seat", ...) under createRoot("Bench") in an asset named Park Bench,

or unambiguous node names as measure takes (Mesh_Seat there, since createPart

names its mesh Mesh_<name>); a missing or shared name fails its own

pair and lists candidate paths.

Read capture.backdrop in image results: views are on a neutral grey unless a capture asked for dark or light, and a silhouette judged on the wrong assumption about the backdrop is not evidence. Check material and camera fidelity independently. A fallback image may still answer a geometry question, but it cannot establish faithful PBR appearance. Keep unresolved export or material findings visible in the delivery report.

Do not darken albedo to compensate for review lighting; preserve the intended material colour and check material-faithful GPU views and the destination renderer.

In the destination

For Blender, Unity or FBX, read the engine handoff guide before choosing import settings or trying the experimental exporter. Check the actual target importer and render pipeline; a successful Kiln preview alone does not establish destination compatibility.

Use the project's existing loader and renderer. Read the integration checks for manifests, frames, composition options, and limits.

Confirm scale alongside existing objects, forward direction, ground contact, placement, and useful viewing distance. Check textures and lighting in the destination renderer. Exercise relevant animation, interaction, and collision; sample intermediate poses when checking motion. For web projects use the actual browser view, and for native projects use the destination runtime.

Animation review returns poseBounds in world metres for each requested phase,

including the selected subject when a shot names one. Compare those bounds with

the requested ground plane or movement envelope. These measure drawable geometry

before camera isolation, not physical contacts or a continuous swept volume.

Repeated geometry needs phases inside a repeat as well as between keys: quarter

turns of a 16-lug wheel all show the same alignment. Include irregular phases

and inspect the moving subject; identical sampled bounds do not prove constant

ground clearance. Report the range actually measured.

For a requested repeating animation, also read loopClosure. It measures local

translation, quaternion orientation and scale at zero and the clip duration,

independently of selected image phases. open identifies endpoint gaps; incomplete

cannot certify closure. Quaternion sign changes alone are not gaps. A one-shot

opening or attack need not return to its initial pose. closed establishes only

endpoint continuity, not smooth velocity, convincing motion or working contacts.

loopIntent reports createClip(name, duration, tracks, { loop }): loop must

close (an open declared loop also warns LOOP_NOT_CLOSED), once may stay open,

and unspecified cannot tell the two apart, so declare intent when a brief says

whether a clip repeats. The GLB carries it as animations[].extras.kilnLoopIntent.

For several moving contacts or attachments, pass measureParts with up to 16

exact {name} or {path} selectors. Each phase returns poseBounds.parts in

that order, independently of the camera, each with its world origin; empty

subtrees such as locators have bounds:null, so check a locator by its origin.

Check the intended contact parts together. A low scene minimum can come from a

floor or one foot and says nothing about the others; lack of penetration does

not establish support. Bounds still do not prove balance, friction or contact.

CLI uses --measure-parts parts.json with the same selector array.

Reproduce defects before fixing them. Correct placement/loader/lighting problems in integration code; change asset source for a geometry or rig defect. Recheck the affected behavior after a repair.

Report the exact artifacts tested, what you ran and saw, repaired defects, and checks left unperformed. Validation, visualQa: not_assessed, an AABB overlap test, or a low triangle count is not a substitute for visual or runtime verification.

How to use it

Copy the folder

Take matthew-kissinger/kiln-qa-asset from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.