matlab/matlab-create-uav-scenario
> Create and simulate UAV scenarios with terrain, buildings, platforms, and sensors using uavScenario. Use when building a UAV simulation, UAV simulator, or UAV scenario in MATLAB. Covers addMesh for terrain/building import, uavPlatform with updateMesh, uavSensor adaptor pattern for GPS/IMU, and the setup/advance simulation loop. quadrotor scenario, terrain import, building import, GPS sensor simulation.
npx skills add https://github.com/matlab/matlab-agentic-toolkit --skill matlab-create-uav-scenario
Build and simulate UAV scenarios with terrain, buildings, sensor-equipped platforms, and 3D visualization using the UAV Toolbox uavScenario framework.
show3Dned2lla, lla2ned) — use these directlyuavScenario with ReferenceLocation and UpdateRateaddMesh(scene,"terrain",...) with GMTED2010 or custom DTEDaddMesh(scene,"buildings",...) from OSM fileuavPlatform with trajectory, then updateMeshuavSensor adaptor binding sensor to platformsetup → advance → updateSensors → read loopshow3D with FastUpdate for animation| Function | Purpose | Toolbox |
|----------|---------|---------|
| uavScenario | Create simulation scenario | UAV Toolbox |
| addMesh | Add terrain, buildings, or custom meshes | UAV Toolbox |
| uavPlatform | Add UAV platform to scenario | UAV Toolbox |
| updateMesh | Set platform body mesh | UAV Toolbox |
| uavSensor | Attach sensor to platform | UAV Toolbox |
| setup | Initialize scenario for simulation | UAV Toolbox |
| advance | Step simulation forward one time step | UAV Toolbox |
| updateSensors | Update all sensors at current time | UAV Toolbox |
| show3D | 3D visualization | UAV Toolbox |
| waypointTrajectory | Define flight path from waypoints | Navigation Toolbox |
| gpsSensor | GPS noise model | Navigation Toolbox |
| insSensor | INS/IMU noise model | Navigation Toolbox |
scene = uavScenario( ...
"UpdateRate", 10, ...
"StopTime", 60, ...
"ReferenceLocation", [42.355 -71.066 0]);
ReferenceLocation is [lat lon alt] in degrees and meters. All local coordinates are relative to this origin. Set this before adding any meshes or platforms.
Use geographic coordinates with UseLatLon=true:
latLim = [42.350 42.360];
lonLim = [-71.072 -71.060];
addMesh(scene, "terrain", {"gmted2010", latLim, lonLim}, [0.3 0.6 0.2], ...
UseLatLon=true);
Or use local ENU coordinates (meters) without UseLatLon:
xLim = [-500 500];
yLim = [-500 500];
addMesh(scene, "terrain", {"gmted2010", xLim, yLim}, [0.3 0.6 0.2]);
The geometry cell for terrain is 3 elements: {"gmted2010", xOrLatLim, yOrLonLim}.
The color argument is required — it is not optional.
If user used addCustomTerrain to import DTED file with a terrain name, this terrain can be used in addition to gmted2010.
addCustomTerrain("myterrain", "myterrain.dt1");
xLim = [-500 500];
yLim = [-500 500];
addMesh(scene, "terrain", {"myterrain", xLim, yLim}, [0.3 0.6 0.2]);
osmFile = "boston_common.osm";
latLim = [42.350 42.360];
lonLim = [-71.072 -71.060];
addMesh(scene, "buildings", {osmFile, latLim, lonLim, 'auto'}, ...
[0.6 0.6 0.6], UseLatLon=true);
Or use local ENU coordinates (meters) without UseLatLon:
xLim = [-500 500];
yLim = [-500 500];
addMesh(scene, "buildings", {osmFile, xLim, yLim, 'auto'}, [0.3 0.6 0.2]);
The geometry cell for buildings is 4 elements: {osmFile, latOrXLim, lonOrYLim, height}. height can either be 'auto' or a numerical scalar. Auto will snap buildings to terrain height if available.
The color argument is required — it is not optional.
traj = waypointTrajectory( ...
"Waypoints", [0 0 -50; 200 0 -50; 200 200 -50; 0 0 -50], ...
"TimeOfArrival", [0 20 40 60], ...
"ReferenceFrame", "NED");
plat = uavPlatform("UAV1", scene, "Trajectory", traj);
updateMesh(plat, "quadrotor", {1}, [0 0.4 0.8], [0 0 0], [0 1 0 0]);
updateMesh requires all arguments: (platform, type, geometries, color, position, orientation).
geometries — 1-element cell: {scaleFactor} for "quadrotor"/"fixedwing", {[L W H]} for "cuboid"color — RGB triplet (required, not optional)position — [x y z] offset, use [0 0 0] for defaultorientation — quaternion [w x y z], use [0 1 0 0] for NED scenarios (180-degree roll to flip z-down body frame upright)Valid mesh types: "fixedwing", "quadrotor", "cuboid", "custom".
There is NO "multirotor" type — use "quadrotor" for any multirotor UAV.
Always use uavSensor to bind sensors to platforms. Do not feed sensor models manually.
% Create sensor model
gps = gpsSensor("SampleRate", 10, "ReferenceFrame", "NED");
% Bind to platform via uavSensor adaptor
gpsSensorObj = uavSensor("GPS", plat, gps, "UpdateRate", 10);
For INS:
ins = insSensor;
insSensorObj = uavSensor("INS", plat, ins, "UpdateRate", 10);
Sensor UpdateRate must divide evenly into the scenario UpdateRate. For example, a 10 Hz scenario supports sensor rates of 1, 2, 5, or 10 Hz — not 100 Hz.
setup(scene);
while advance(scene)
updateSensors(scene);
% Read sensor data (3 outputs: isUpdated, timestamp, readings)
[isUpdated, t, position, velocity, groundspeed, course] = read(gpsSensorObj);
if isUpdated
% position is 1x3 [lat lon alt] for gpsSensor
gpsLLA = position;
end
% Read platform state directly
[motion, lla] = read(plat);
% motion: 1x16 vector [pos(3) orient(4) vel(3) acc(3) angvel(3)]
% lla: [lat lon alt]
end
read(sensor) returns variable number outputs:
isUpdated — logical, true when sensor has new data at this time stept — timestamp in secondssensorReadings1 to sensorReadingsN — sensor-specific output (position, velocity, groundspeed, course for gpsSensor)read(plat) returns exactly 2 outputs:
motion — 16-element vector: position(1:3), orientation quaternion(4:7), velocity(8:10), acceleration(11:13), angular velocity(14:16)lla — 3-element vector: [latitude, longitude, altitude]setup(scene);
ax = show3D(scene);
while advance(scene)
updateSensors(scene);
show3D(scene, "FastUpdate", true, "Parent", ax);
drawnow limitrate
end
Use "FastUpdate", true after the first call for efficient animation.
show3D only renders the UAV at its current position — it does NOT draw the flight path. To show the trajectory trail, create a line object once, then update its data each step:
setup(scene);
[ax, plottedFrames] = show3D(scene);
hold(ax, "on");
% Draw trajectory in the platform's reference frame
trajLine = plot3(plottedFrames.(plat.ReferenceFrame), NaN, NaN, NaN, "r-", "LineWidth", 1.5);
hold(ax, "off");
% acceptable for short loops; pre-allocate for long simulations
xHist = []; yHist = []; zHist = [];
while advance(scene)
show3D(scene, "FastUpdate", true, "Parent", ax);
[motion, ~] = read(plat);
xHist(end+1) = motion(1);
yHist(end+1) = motion(2);
zHist(end+1) = motion(3);
set(trajLine, "XData", xHist, "YData", yHist, "ZData", zHist);
drawnow limitrate
end
Do NOT call plot3 inside the loop — it creates a new graphics object each step and kills performance.
When scenes span 500m+, the platform mesh becomes invisible regardless of scale factor. Instead of inflating the scale (which distorts the mesh), parent a marker to the platform's body frame so it tracks at any zoom level:
setup(scene);
[ax, plottedFrames] = show3D(scene);
hold(ax, "on");
bodyFrame = plottedFrames.UAV1.BodyFrame;
plot3(ax, 0, 0, 0, "r^", "MarkerSize", 15, "MarkerFaceColor", "r", ...
"Parent", bodyFrame);
hold(ax, "off");
while advance(scene)
show3D(scene, "FastUpdate", true, "Parent", ax);
drawnow limitrate
end
Replace UAV1 with the actual platform name. The marker moves with the UAV automatically via the parent transform.
| Mistake | Consequence | Fix |
|---------|-------------|-----|
| addMesh(...,latLim,lonLim) without UseLatLon=true | 0 buildings imported, terrain at wrong location | Add UseLatLon=true when passing geographic coordinates |
| updateMesh(plat,"multirotor",...) | Error — invalid mesh type | Use "quadrotor" |
| updateMesh with [1 0 0 0] (identity quaternion) in NED scenario | Inverted or invisible mesh — body frame is z-down | Use [0 1 0 0] (180-degree roll) to flip mesh upright |
| [pos, orient, vel] = read(plat) | Error — too many outputs | Use [motion, lla] = read(plat) (2 outputs) |
| [isUpdated, data] = read(sensor) | Gets timestamp instead of readings | Use [isUpdated, t, sensorReadings] = read(sensor) (3 outputs) |
| Feeding gpsSensor manually each step | Works but bypasses the scenario framework | Use uavSensor adaptor + updateSensors(scene) |
| Missing color argument in addMesh | Error — not enough input arguments | Always provide RGB triplet as 4th argument |
| waypointTrajectory in ENU with NED platform | Error — reference frame mismatch | Set "ReferenceFrame","NED" on trajectory |
| Forgetting setup(scene) before loop | Sensors not initialized, no readings | Always call setup(scene) before advance |
| Sensor UpdateRate > scenario UpdateRate | Error — rate must divide evenly | Sensor rate must be ≤ scenario rate and divide evenly into it |
uavPlatform. Match all trajectories and sensors to NED.ReferenceLocation must be set at scenario creation — it is read-only after construction.UpdateRate on the scenario controls the simulation time step. Sensor UpdateRate can differ (sensors skip steps when not due).addMesh("buildings",...) expects a file path, not a URL.addCustomTerrain for DTED files when GMTED2010 resolution is insufficient.Copyright 2026 The MathWorks, Inc.
Take matlab/matlab-create-uav-scenario from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.