mcpbeat

Graph Engineering

mark393295827/graph-engineering

Use when a workflow has explicit data dependencies, independently executable branches, typed joins, or node-local recovery needs that justify a bounded static dependency graph.

10k tokens
context cost
the whole folder, loaded on every use
5
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
132
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Mark393295827/third-brain-v7-skills --skill graph-engineering

What comes with it

33 277 bytes besides the instruction
agents/openai.yaml
references/diamond-graph-example.json
references/graph-contract.md
scripts/validate_graph_contract.py

The instruction itself

8 sections, as written by the author

Graph Engineering

<skill_contract>

<input>A dependency-heavy objective with candidate nodes, data schemas, owners, effects, verifiers, joins, budgets, and durable state paths.</input>

<output>A validated static DAG contract with typed edges, explicit joins, node-local recovery, and graph-level receipts.</output>

<done>Static invariants and terminal acceptance checks pass with fresh node, join, budget, permission, and state evidence.</done>

<non_goals>Temporal loop design, worker-team command, runtime-kernel implementation, dynamic graphs, or universal parallelism.</non_goals>

Use Graph Engineering for dependency width. Use loop-engineering for repeated

execution through time, agent-teams-command for process ownership and IPC,

and harness-engineering for scheduler, permission, lease, and observability

infrastructure. A graph node may contain a bounded Loop or Agent Team.

Usage Template

Provide: objective/non-goals, candidate nodes, real data dependencies, payload

schemas, owners and write territories, join semantics, node/terminal verifiers,

effects and permissions, artifact/state paths, budgets, stop conditions, and

recovery. Load references/graph-contract.md for the full schema and boundary;

start from references/diamond-graph-example.json.

Workflow

<intake>

Run the admission gate before drawing a graph:

  • Identify which steps actually consume another step's output.
  • Estimate independent width, critical path, scheduler overhead, and review

load. Require measurable payback or stronger independent evaluation.

  • Keep one-shot or Loop execution when work is mainly sequential, small, or

cheaper to review serially.

  • Limit V7.1 to a static DAG: sequence, pipeline, diamond, maker-checker, or

bounded subgraph. Put repetition inside a loop node; reject graph cycles

and dynamic expansion.

</intake>

<unknowns_gate>

Return NEEDS_INPUT when objective, graph owner, dependency direction, payload

schema, writer, verifier, permission boundary, budget, join, or recovery is

missing and cannot be discovered safely. Probe candidate independence with a

small dry run. Do not invent an edge merely because two steps are adjacent.

</unknowns_gate>

<execute>

  • Write the JSON contract and run

scripts/validate_graph_contract.py <contract.json> --strict.

  • Give every node one owner, typed inputs/outputs, explicit reads/writes,

verifier, timeout, attempt/tool caps, effect class, idempotency, and

compensation.

  • Add only data, control, verification, failure, or compensation edges.

Schema-bearing edges must match both endpoint contracts.

  • Enforce one writer per target. Agent workers use isolated artifacts or

worktrees; the integration owner controls shared schemas and final writes.

  • Declare a join for every multi-input node. Choose all, reduce,

first-success, quorum, barrier-verifier, or human-gate; name the

exact input set and verifier.

  • Schedule only READY nodes whose dependencies are verified. Persist every

transition and edge payload reference before releasing successors.

  • Retry the failed node or smallest invalid subgraph after a changed

diagnosis. Preserve verified branches; never replay the whole graph merely

for convenience.

  • Require human approval, a compensation route, and verified rollback before

any external, shared, destructive, published, credentialed, or financial

effect. In strict contracts, name the external node ID in

approval_required, feed it a typed approval receipt directly from a

human-gate, and list each exact write target as allowed and not denied.

  • At terminal nodes, verify the end-to-end objective and graph guardrails;

node success alone cannot certify graph success.

</execute>

<evaluate>

Check static integrity: known endpoints, compatible schemas, reachability,

acyclicity, single writers, complete joins, finite budgets, and compensated

effects. Check runtime integrity: deterministic readiness, duplicate-delivery

idempotency, checkpoint replay, permission denial without mutation,

smallest-unit recovery, terminal evidence, and cleanup. Use an independent

reviewer for consequential graph behavior.

</evaluate>

<retry_policy>

max_attempts comes from each node and never exceeds the graph cap. Retry only

after changing diagnosis, input, owner, tool, or strategy. Stop on a repeated

signature, incompatible edge, permission denial, invalid checkpoint, exhausted

review budget, or NO_PROGRESS. Whole-graph retry is forbidden in strict V7.1.

</retry_policy>

<state_contract>

Persist `{run_id, graph_id, status, attempt, budget, evidence, unknowns,

last_error, next_action}` plus contract/implementation hashes, node states,

edge payload locators, join decisions, writer leases, approvals, checkpoints,

compensations, terminal receipts, and cleanup. Use append-only events and an

atomic current checkpoint; chat history is not graph state.

</state_contract>

Failure Protocol

  • NEEDS_INPUT: a mandatory graph contract or authority field is unresolved.
  • BLOCKED_DEPENDENCY: keep affected nodes WAITING; run only independent

ready nodes.

  • BLOCKED_PERMISSION: deny the effect, preserve state, and request approval.
  • VERIFY_FAILED: reject the node/join artifact and recover the smallest unit.
  • NO_PROGRESS: the same failure repeats after a changed attempt.

max_attempts: 2 by default and always finite.

  • BUDGET_STOP: stop scheduling, checkpoint, compensate active effects, and

return a partial graph receipt.

Output Contract

Return status, result (terminal decision and accepted artifacts), evidence

(validator, node, join, terminal, budget, approval, and cleanup receipts),

unknowns, and next_action (stop, retry node, compensate, approval, or

handoff).

Edge Cases

  • Two workers both write report.md: strict validation fails the single-writer

invariant; isolate worker artifacts and let one reduce node own the report.

  • A branch passes but its sibling times out: preserve the verified branch,

retry only the failed node within cap, and do not release the join until its

declared mode and verifier pass.

Success Metrics

  • The strict graph validator passes before execution.
  • Graph admission shows bounded value beyond orchestration and review cost.
  • Every node, edge, join, effect, and terminal claim has fresh evidence.
  • Recovery replays the smallest failed unit from durable state.

Quality Gates

  • [ ] Static DAG scope and Loop/Teams/Harness boundaries are explicit.
  • [ ] Owners, payload schemas, writers, joins, verifiers, and budgets are exact.
  • [ ] State replay and duplicate delivery preserve graph invariants.
  • [ ] External effects have independent review, approval, compensation, and rollback.
  • [ ] Terminal verification supports the end-to-end claim.

</skill_contract>

How to use it

Copy the folder

Take mark393295827/graph-engineering from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.