mcpbeat

Zig Project

majiayu000/zig-project

Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance services). Covers explicit allocators, comptime, error handling, and build system.

11k tokens
context cost
the whole folder, loaded on every use
9
files
instructions only
0
copies elsewhere
how many repositories repackaged it
242
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/majiayu000/spellbook --skill zig-project

The instruction itself

27 sections, as written by the author

Zig Project Architecture

Core Principles

  • No hidden behavior — No hidden allocations, no hidden control flow, no macros
  • Explicit allocators — Pass allocator as parameter, never use global allocator
  • Comptime over macros — Use comptime for generics and metaprogramming
  • Error unions — Use !T for explicit error handling, avoid anyerror
  • defer/errdefer — Resource cleanup at scope exit
  • No backwards compatibility — Delete, don't deprecate. Change directly
  • LiteLLM for LLM APIs — Use LiteLLM proxy for all LLM integrations

No Backwards Compatibility

> Delete unused code. Change directly. No compatibility layers.

// ❌ BAD: Deprecated function kept around
/// Deprecated: Use newFunction instead
pub fn oldFunction() void {
    @compileLog("oldFunction is deprecated");
    newFunction();
}

// ❌ BAD: Alias for renamed functions
pub const old_name = new_name; // "for backwards compatibility"

// ❌ BAD: Unused parameters
fn process(_: *const Config, data: []const u8) !void {
    _ = data;
}

// ✅ GOOD: Just delete and update all usages
pub fn newFunction() void {
    // ...
}

// ✅ GOOD: Remove unused parameters entirely
fn process(data: []const u8) !void {
    // ...
}

LiteLLM for LLM APIs

> Use LiteLLM proxy. Don't call provider APIs directly.

const std = @import("std");
const http = std.http;

pub const LLMClient = struct {
    allocator: std.mem.Allocator,
    base_url: []const u8,
    api_key: []const u8,

    pub fn init(allocator: std.mem.Allocator, base_url: []const u8, api_key: []const u8) LLMClient {
        return .{
            .allocator = allocator,
            .base_url = base_url,  // "http://localhost:4000"
            .api_key = api_key,
        };
    }

    pub fn complete(self: *LLMClient, prompt: []const u8, model: []const u8) ![]u8 {
        // Use OpenAI-compatible API through LiteLLM proxy
        var client = http.Client{ .allocator = self.allocator };
        defer client.deinit();

        // Build request to LiteLLM proxy...
        _ = prompt;
        _ = model;
        return "";
    }
};

Quick Start

1. Initialize Project

# Create new project
mkdir myapp && cd myapp
zig init

# Or create executable project
zig init-exe

# Or create library project
zig init-lib

2. Project Structure

myapp/
├── build.zig           # Build configuration (in Zig)
├── build.zig.zon       # Package manifest (dependencies)
├── src/
│   ├── main.zig        # Entry point (for exe)
│   ├── root.zig        # Library root (for lib)
│   └── lib/            # Internal modules
│       └── utils.zig
├── tests/              # Integration tests (optional)
└── lib/                # Vendored dependencies

3. Core Files

build.zig.zon (Package Manifest)

.{
    .name = "myapp",
    .version = "0.1.0",
    .dependencies = .{
        // .some_dep = .{
        //     .url = "https://github.com/...",
        //     .hash = "...",
        // },
    },
    .paths = .{
        "build.zig",
        "build.zig.zon",
        "src",
    },
}

build.zig (Build Script)

const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const exe = b.addExecutable(.{
        .name = "myapp",
        .root_source_file = b.path("src/main.zig"),
        .target = target,
        .optimize = optimize,
    });

    b.installArtifact(exe);

    // Run step
    const run_cmd = b.addRunArtifact(exe);
    run_cmd.step.dependOn(b.getInstallStep());
    const run_step = b.step("run", "Run the application");
    run_step.dependOn(&run_cmd.step);

    // Test step
    const unit_tests = b.addTest(.{
        .root_source_file = b.path("src/main.zig"),
        .target = target,
        .optimize = optimize,
    });
    const run_unit_tests = b.addRunArtifact(unit_tests);
    const test_step = b.step("test", "Run unit tests");
    test_step.dependOn(&run_unit_tests.step);
}

Explicit Allocator Pattern

Core Principle

Every function that allocates must receive an allocator parameter.

const std = @import("std");

// ❌ BAD: Hidden allocation (don't do this)
var global_allocator: std.mem.Allocator = undefined;
fn badAlloc() ![]u8 {
    return global_allocator.alloc(u8, 100);
}

// ✅ GOOD: Explicit allocator
fn goodAlloc(allocator: std.mem.Allocator) ![]u8 {
    return allocator.alloc(u8, 100);
}

Common Allocators

const std = @import("std");

pub fn main() !void {
    // General purpose (with safety checks in debug)
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Arena (bulk alloc/dealloc)
    var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
    defer arena.deinit();
    const arena_alloc = arena.allocator();

    // Fixed buffer (no heap)
    var buffer: [1024]u8 = undefined;
    var fba = std.heap.FixedBufferAllocator.init(&buffer);
    const fixed_alloc = fba.allocator();

    // Page allocator (direct OS calls)
    const page_alloc = std.heap.page_allocator;

    _ = allocator;
    _ = arena_alloc;
    _ = fixed_alloc;
    _ = page_alloc;
}

Arena Pattern (Request-Scoped)

fn handleRequest(permanent_allocator: std.mem.Allocator) !void {
    // Create arena for this request
    var arena = std.heap.ArenaAllocator.init(permanent_allocator);
    defer arena.deinit();  // Free ALL request memory at once

    const allocator = arena.allocator();

    // All allocations use arena - no individual frees needed
    const data = try fetchData(allocator);
    const processed = try processData(allocator, data);
    try sendResponse(processed);

    // arena.deinit() frees everything
}

Error Handling

Error Unions

const std = @import("std");

// Define specific error set
const FileError = error{
    NotFound,
    AccessDenied,
    OutOfMemory,
    EndOfStream,
};

// Return error union
fn readFile(allocator: std.mem.Allocator, path: []const u8) FileError![]u8 {
    const file = std.fs.cwd().openFile(path, .{}) catch |err| {
        return switch (err) {
            error.FileNotFound => FileError.NotFound,
            error.AccessDenied => FileError.AccessDenied,
            else => FileError.NotFound,
        };
    };
    defer file.close();

    return file.readToEndAlloc(allocator, 1024 * 1024) catch FileError.OutOfMemory;
}

try / catch / errdefer

fn processFile(allocator: std.mem.Allocator, path: []const u8) !void {
    // try: propagate error up
    const data = try readFile(allocator, path);
    errdefer allocator.free(data);  // cleanup on error

    // catch: handle error locally
    const parsed = parseData(data) catch |err| {
        std.log.err("Parse failed: {}", .{err});
        return err;
    };

    try saveResult(parsed);
}

Error Formatting

fn example() !void {
    doSomething() catch |err| {
        std.log.err("Operation failed: {s}", .{@errorName(err)});
        return err;
    };
}

Comptime (Compile-Time Execution)

Generic Functions

fn max(comptime T: type, a: T, b: T) T {
    return if (a > b) a else b;
}

// Usage
const result = max(i32, 10, 20);  // Returns 20
const float_result = max(f64, 1.5, 2.5);  // Returns 2.5

Generic Data Structures

pub fn ArrayList(comptime T: type) type {
    return struct {
        const Self = @This();

        items: []T,
        capacity: usize,
        allocator: std.mem.Allocator,

        pub fn init(allocator: std.mem.Allocator) Self {
            return .{
                .items = &[_]T{},
                .capacity = 0,
                .allocator = allocator,
            };
        }

        pub fn deinit(self: *Self) void {
            if (self.capacity > 0) {
                self.allocator.free(self.items.ptr[0..self.capacity]);
            }
        }

        pub fn append(self: *Self, item: T) !void {
            // Implementation...
            _ = item;
        }
    };
}

// Usage
var list = ArrayList(u32).init(allocator);
defer list.deinit();

Compile-Time Validation

fn validateConfig(comptime config: Config) void {
    if (config.buffer_size == 0) {
        @compileError("buffer_size must be > 0");
    }
    if (config.buffer_size > 1024 * 1024) {
        @compileError("buffer_size too large");
    }
}

Testing

Inline Tests

const std = @import("std");
const testing = std.testing;

fn add(a: i32, b: i32) i32 {
    return a + b;
}

test "add positive numbers" {
    try testing.expectEqual(@as(i32, 5), add(2, 3));
}

test "add negative numbers" {
    try testing.expectEqual(@as(i32, -1), add(1, -2));
}

Testing with Allocator

test "allocation test" {
    // Use testing allocator for leak detection
    const allocator = testing.allocator;

    const data = try allocator.alloc(u8, 100);
    defer allocator.free(data);

    try testing.expect(data.len == 100);
}

Testing Errors

test "expect error" {
    const result = failingFunction();
    try testing.expectError(error.SomeError, result);
}

test "expect no error" {
    const result = try successFunction();
    try testing.expect(result > 0);
}

Run Tests

# Run all tests
zig build test

# Run tests with output
zig test src/main.zig

# Run specific test
zig test src/main.zig --test-filter "add positive"

Common Commands

# Build
zig build                    # Debug build
zig build -Doptimize=ReleaseFast  # Release build

# Run
zig build run               # Build and run

# Test
zig build test              # Run tests

# Format
zig fmt src/                # Format code

# Cross-compile
zig build -Dtarget=x86_64-linux-gnu
zig build -Dtarget=aarch64-macos
zig build -Dtarget=x86_64-windows

# Use as C compiler
zig cc -o output input.c
zig c++ -o output input.cpp

Extended Reference

Detailed material starting at ## Checklist has been moved to reference/extended.md to keep this skill concise. Load that reference when the task requires the moved examples, command catalogs, checklists, platform details, or implementation templates.

How to use it

Copy the folder

Take majiayu000/zig-project from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.