Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance services). Covers explicit allocators, comptime, error handling, and build system.
npx skills add https://github.com/majiayu000/spellbook --skill zig-project
!T for explicit error handling, avoid anyerror> Delete unused code. Change directly. No compatibility layers.
// ❌ BAD: Deprecated function kept around
/// Deprecated: Use newFunction instead
pub fn oldFunction() void {
@compileLog("oldFunction is deprecated");
newFunction();
}
// ❌ BAD: Alias for renamed functions
pub const old_name = new_name; // "for backwards compatibility"
// ❌ BAD: Unused parameters
fn process(_: *const Config, data: []const u8) !void {
_ = data;
}
// ✅ GOOD: Just delete and update all usages
pub fn newFunction() void {
// ...
}
// ✅ GOOD: Remove unused parameters entirely
fn process(data: []const u8) !void {
// ...
}
> Use LiteLLM proxy. Don't call provider APIs directly.
const std = @import("std");
const http = std.http;
pub const LLMClient = struct {
allocator: std.mem.Allocator,
base_url: []const u8,
api_key: []const u8,
pub fn init(allocator: std.mem.Allocator, base_url: []const u8, api_key: []const u8) LLMClient {
return .{
.allocator = allocator,
.base_url = base_url, // "http://localhost:4000"
.api_key = api_key,
};
}
pub fn complete(self: *LLMClient, prompt: []const u8, model: []const u8) ![]u8 {
// Use OpenAI-compatible API through LiteLLM proxy
var client = http.Client{ .allocator = self.allocator };
defer client.deinit();
// Build request to LiteLLM proxy...
_ = prompt;
_ = model;
return "";
}
};
# Create new project
mkdir myapp && cd myapp
zig init
# Or create executable project
zig init-exe
# Or create library project
zig init-lib
myapp/
├── build.zig # Build configuration (in Zig)
├── build.zig.zon # Package manifest (dependencies)
├── src/
│ ├── main.zig # Entry point (for exe)
│ ├── root.zig # Library root (for lib)
│ └── lib/ # Internal modules
│ └── utils.zig
├── tests/ # Integration tests (optional)
└── lib/ # Vendored dependencies
build.zig.zon (Package Manifest)
.{
.name = "myapp",
.version = "0.1.0",
.dependencies = .{
// .some_dep = .{
// .url = "https://github.com/...",
// .hash = "...",
// },
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
},
}
build.zig (Build Script)
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "myapp",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
// Run step
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step("run", "Run the application");
run_step.dependOn(&run_cmd.step);
// Test step
const unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}
Every function that allocates must receive an allocator parameter.
const std = @import("std");
// ❌ BAD: Hidden allocation (don't do this)
var global_allocator: std.mem.Allocator = undefined;
fn badAlloc() ![]u8 {
return global_allocator.alloc(u8, 100);
}
// ✅ GOOD: Explicit allocator
fn goodAlloc(allocator: std.mem.Allocator) ![]u8 {
return allocator.alloc(u8, 100);
}
const std = @import("std");
pub fn main() !void {
// General purpose (with safety checks in debug)
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
// Arena (bulk alloc/dealloc)
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
const arena_alloc = arena.allocator();
// Fixed buffer (no heap)
var buffer: [1024]u8 = undefined;
var fba = std.heap.FixedBufferAllocator.init(&buffer);
const fixed_alloc = fba.allocator();
// Page allocator (direct OS calls)
const page_alloc = std.heap.page_allocator;
_ = allocator;
_ = arena_alloc;
_ = fixed_alloc;
_ = page_alloc;
}
fn handleRequest(permanent_allocator: std.mem.Allocator) !void {
// Create arena for this request
var arena = std.heap.ArenaAllocator.init(permanent_allocator);
defer arena.deinit(); // Free ALL request memory at once
const allocator = arena.allocator();
// All allocations use arena - no individual frees needed
const data = try fetchData(allocator);
const processed = try processData(allocator, data);
try sendResponse(processed);
// arena.deinit() frees everything
}
const std = @import("std");
// Define specific error set
const FileError = error{
NotFound,
AccessDenied,
OutOfMemory,
EndOfStream,
};
// Return error union
fn readFile(allocator: std.mem.Allocator, path: []const u8) FileError![]u8 {
const file = std.fs.cwd().openFile(path, .{}) catch |err| {
return switch (err) {
error.FileNotFound => FileError.NotFound,
error.AccessDenied => FileError.AccessDenied,
else => FileError.NotFound,
};
};
defer file.close();
return file.readToEndAlloc(allocator, 1024 * 1024) catch FileError.OutOfMemory;
}
fn processFile(allocator: std.mem.Allocator, path: []const u8) !void {
// try: propagate error up
const data = try readFile(allocator, path);
errdefer allocator.free(data); // cleanup on error
// catch: handle error locally
const parsed = parseData(data) catch |err| {
std.log.err("Parse failed: {}", .{err});
return err;
};
try saveResult(parsed);
}
fn example() !void {
doSomething() catch |err| {
std.log.err("Operation failed: {s}", .{@errorName(err)});
return err;
};
}
fn max(comptime T: type, a: T, b: T) T {
return if (a > b) a else b;
}
// Usage
const result = max(i32, 10, 20); // Returns 20
const float_result = max(f64, 1.5, 2.5); // Returns 2.5
pub fn ArrayList(comptime T: type) type {
return struct {
const Self = @This();
items: []T,
capacity: usize,
allocator: std.mem.Allocator,
pub fn init(allocator: std.mem.Allocator) Self {
return .{
.items = &[_]T{},
.capacity = 0,
.allocator = allocator,
};
}
pub fn deinit(self: *Self) void {
if (self.capacity > 0) {
self.allocator.free(self.items.ptr[0..self.capacity]);
}
}
pub fn append(self: *Self, item: T) !void {
// Implementation...
_ = item;
}
};
}
// Usage
var list = ArrayList(u32).init(allocator);
defer list.deinit();
fn validateConfig(comptime config: Config) void {
if (config.buffer_size == 0) {
@compileError("buffer_size must be > 0");
}
if (config.buffer_size > 1024 * 1024) {
@compileError("buffer_size too large");
}
}
const std = @import("std");
const testing = std.testing;
fn add(a: i32, b: i32) i32 {
return a + b;
}
test "add positive numbers" {
try testing.expectEqual(@as(i32, 5), add(2, 3));
}
test "add negative numbers" {
try testing.expectEqual(@as(i32, -1), add(1, -2));
}
test "allocation test" {
// Use testing allocator for leak detection
const allocator = testing.allocator;
const data = try allocator.alloc(u8, 100);
defer allocator.free(data);
try testing.expect(data.len == 100);
}
test "expect error" {
const result = failingFunction();
try testing.expectError(error.SomeError, result);
}
test "expect no error" {
const result = try successFunction();
try testing.expect(result > 0);
}
# Run all tests
zig build test
# Run tests with output
zig test src/main.zig
# Run specific test
zig test src/main.zig --test-filter "add positive"
# Build
zig build # Debug build
zig build -Doptimize=ReleaseFast # Release build
# Run
zig build run # Build and run
# Test
zig build test # Run tests
# Format
zig fmt src/ # Format code
# Cross-compile
zig build -Dtarget=x86_64-linux-gnu
zig build -Dtarget=aarch64-macos
zig build -Dtarget=x86_64-windows
# Use as C compiler
zig cc -o output input.c
zig c++ -o output input.cpp
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