Dependency checker and installer for agent-canvas, agent-eyes, and canvas-edit skills. Use BEFORE running any canvas skill for the first time, or when canvas skills fail with import/browser errors. Triggers on "setup agent canvas", "install canvas dependencies", "canvas not working", "playwright not found", or any setup/installation request for canvas skills.
npx skills add https://github.com/majiayu000/claude-skill-registry --skill agent-canvas-setup
Checks and installs dependencies for the agent-canvas visual editing skills (agent-eyes, agent-canvas, canvas-edit).
Run this first to see what's needed:
uv run .claude/skills/agent-canvas-setup/scripts/check_setup.py check
If all checks pass → Ready to use canvas skills.
If checks fail → Ask user about installation scope.
ALWAYS ask the user which scope they prefer before installing:
| Scope | What it does | Best for |
|-------|--------------|----------|
| temporary | Browsers installed globally, Python deps cached by uv on-demand (~/.cache/uv) | Most users - minimal footprint |
| local | Creates .venv in project with playwright installed | Projects wanting isolated deps |
| global | Installs browsers globally only (Python deps via uv) | Shared workstations |
Agent Canvas needs some dependencies. How would you like to install them?
1. **temporary** (recommended) - Minimal footprint. Browsers installed to system cache,
Python packages managed on-demand by uv. Nothing added to your project.
2. **local** - Creates a .venv in this project with playwright. Good if you want
all dependencies tracked with the project.
3. **global** - Same as temporary. Browsers go to system cache.
Which do you prefer? (1/2/3 or temporary/local/global)
Agent Canvas can install skills for multiple AI agents. Use --agents to specify which agents:
| Agent | Skills Directory | Description |
|-------|------------------|-------------|
| claude | .claude/skills/ | Claude Code / Claude Desktop (default) |
| codex | .codex/skills/ | OpenAI Codex CLI |
| copilot | .github/skills/ | GitHub Copilot |
| cursor | .cursor/skills/ | Cursor IDE |
| windsurf | .windsurf/skills/ | Windsurf IDE |
| aider | .aider/skills/ | Aider |
# Install for Claude only (default)
uv run .claude/skills/agent-canvas-setup/scripts/check_setup.py install --scope temporary
# Install for Claude and Copilot
uv run .claude/skills/agent-canvas-setup/scripts/check_setup.py install --scope temporary --agents claude,copilot
# Install for all supported agents
uv run .claude/skills/agent-canvas-setup/scripts/check_setup.py install --scope temporary --agents claude,copilot,cursor,windsurf,aider
SKILL_DIR=".claude/skills/agent-canvas-setup/scripts"
# Temporary (recommended) - uv handles Python deps on-demand
uv run $SKILL_DIR/check_setup.py install --scope temporary
# With multi-agent support
uv run $SKILL_DIR/check_setup.py install --scope temporary --agents claude,copilot
# Local - creates .venv in project
uv run $SKILL_DIR/check_setup.py install --scope local
# Global - browsers only (Python via uv)
uv run $SKILL_DIR/check_setup.py install --scope global
~/.cache/ms-playwright/ (Mac/Linux)playwright - Browser automationaxe-playwright-python - Accessibility scanningFor temporary and global scopes, these are cached in ~/.cache/uv/ and loaded on-demand when running scripts.
For local scope, these are installed to .venv/ in the project.
If canvas skills fail, run check first:
uv run .claude/skills/agent-canvas-setup/scripts/check_setup.py check --json
Common issues:
Playwright Chromium: not found → Run install with any scopeuv package manager: not found → User must install uv firstPython 3.10+: need 3.10+ → User must upgrade PythonBefore running any canvas skill for the first time:
check_setup.py checkcheck_setup.py install --scope <choice>check_setup.py check againUse when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.
Mirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch or interact with an iOS app in the browser, see a SwiftUI preview outside Xcode Canvas, iterate live on a preview, or capture browser-visible simulator proof.
Annotate UI screenshots with documentation callouts in Fellyph's established visual style — uniform-width orange arrows with white halos, double-stroke target outlines, numbered callout cards, dim overlays and a framed canvas. Use this whenever the user asks to annotate a screenshot, add arrows or callouts to a screenshot, create documentation images, highlight UI controls in a capture, or produce docs/tutorial visuals for Playground, Studio or any web UI — even if they just say "add arrows to this" or "make a docs screenshot".
Render pixel-accurate iMessage screenshot mockups (DM or group) from a thread JSON. Supports minimal, with-keyboard, and full iPhone 15 Pro frame variants. Outputs HTML + PNG.
> End-to-end skill that turns a single reference image into a published Gooseworks style — analyzes the image, drafts the slim style spec, renders a hero example plus 2-3 additional formats via Playwright, writes the `gooseworks-style.json` manifest, and publishes via `npx gooseworks styles publish` so other agents can discover it. Mirrors goose-graphics-create-format but for styles.
Resize and validate App Store screenshots with current asc screenshot-size data and macOS sips. Use when preparing or fixing screenshots for App Store Connect submission.
Generates an automated App Store screenshot pipeline with UI tests for screenshot capture, device framing, localized caption overlays, and multi-size batch export. Use when user wants automated screenshots, App Store screenshot generation, or a fastlane snapshot replacement.
Generate high-density editorial HTML info cards in a modern magazine and Swiss-international style, then capture them as ratio-specific screenshots. Use when the user provides text or core information and wants: (1) a complete responsive HTML info card, (2) the design to follow the stored editorial prompt, (3) output in fixed visual ratios such as 3:4, 4:3, 1:1, 16:9, 9:16, 2.35:1, 3:1, or 5:2, or (4) both HTML and a rendered PNG cover/card from the same content.
Take majiayu000/agent-canvas-setup from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.