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Ai科幻 ���计线索伏笔与回收台账 Agent Skill

用于【AI科幻】题材下的线索、伏笔、误导与回收台账设计。作为题材包装层、兼容入口与路由层,负责保留AI科幻入口名、补充旧案回声、城市留痕、数据公平性与数据痕迹径,并明确要求优先强制加载并使用 `通用-设计线索伏笔与回收台账`。

1k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
148
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/lornshrimp/Lorn.NovelWriteSkills --skill AI科幻-设计线索伏笔与回收台账

The instruction itself

3 sections, as written by the author

<!-- ===== Layer 1: 永久缓存 ===== -->

AI科幻-设计线索伏笔与回收台账

这是题材包装层、兼容入口与路由层。

<!-- ===== Layer 3: 场景缓存 ===== -->

对应通用 Skill

  • 通用-设计线索伏笔与回收台账

强制要求

  • 不得绕过 通用-设计线索伏笔与回收台账 另写一套平行共性规则。
  • 引用通用能力时只按名称引用,不写路径。

本层职责

  • 保留“AI科幻-设计线索伏笔与回收台账”这一题材入口名。
  • 将台账设计的共性骨架路由到 通用-设计线索伏笔与回收台账
  • 补充AI科幻题材下的旧案回声、系统逻辑链、数据链、误导可证伪、数据公平性与回收爽点口径。

继续读取的题材 references

  • references/README.md

常见触发词 / 用户说法速查

  • 帮我做AI科幻线索台账
  • 这批伏笔和误导怎么记账
  • 给我整理回收窗口和数据痕迹径
  • 这条旧案回声怎么接进台账
  • 帮我把回收爽点和后果写清楚

强制要求

  • 命中本技能时,必须优先强制加载当前题材 Skill 与 通用-设计线索伏笔与回收台账
  • 线索、伏笔、旧案回声与现实数据痕迹能互相钉住,而不是互相漂浮。
  • 误导必须可证伪,回收必须带来爽点、代价或更大的缺口。
  • 关键谜底类条目必须写清首个可见信号、最终验证动作与揭示后余波,避免终局空降答案。
  • 当前题材链路统一使用本标准入口名。

何时使用

当任务属于以下任一情形时,加载并遵循本 Skill:

  • 为总纲、分卷或单元案建立 CL / FB / 回收窗口台账。
  • 需要把线索、嫌疑池、旧案拼图与回收章节窗口写成作者可追踪结构。
  • 发现现有大纲里伏笔很多,但没有回收路径或回收代价。

不适用情形

  • 只做技术事件母板设计,不建统一台账。
  • 只审阅现有台账,不新增或重写结构。

硬规则

  • 不要把题材骨架写成 通用-设计线索伏笔与回收台账 的平行副本。
  • 不要把“回收”写成抽象说明,而不写清回收载体、回收时机与后果。
  • 不要把尚未证据化的猜测伪装成稳定线索。

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How to use it

Copy the folder

Take lornshrimp/ai科幻-设计线索伏笔与回收台账 from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.