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Ai科幻 ���计事件案件引擎 Agent Skill

用于【AI科幻】题材下的单元案、事件母板与技术事件供血设计。作为题材包装层与路由层,负责保留AI科幻标准入口名,并明确要求优先强制加载并使用 `通用-设计事件案件引擎`。

1k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
148
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/lornshrimp/Lorn.NovelWriteSkills --skill AI科幻-设计事件案件引擎

The instruction itself

3 sections, as written by the author

<!-- ===== Layer 1: 永久缓存 ===== -->

AI科幻-设计事件案件引擎

这是题材包装层、兼容入口与路由层。

<!-- ===== Layer 3: 场景缓存 ===== -->

对应通用 Skill

  • 通用-设计事件案件引擎

本层职责

  • 保留“AI科幻-设计事件案件引擎”这一标准入口名。
  • 将技术事件设计的共性骨架路由到 通用-设计事件案件引擎
  • 补充AI科幻题材下的技术系统摩擦、系统阻力、数据痕载体、嫌疑池变化与主线供血要求。

继续读取的题材 references

  • references/README.md
  • references/都市系统摩擦与单元案供血规则.md

强制要求

  • 命中本技能时,必须优先强制加载当前题材 Skill 与 通用-设计事件案件引擎
  • 不得绕过 通用-设计事件案件引擎 在本文件里恢复一整套平行共性规则。
  • AI科幻题材下,技术事件设计必须回答:谁做了什么、留下什么数据痕迹造成什么代价、给主线输送了什么拼图。
  • 当前题材链路统一使用本标准入口名。
  • 单元案优先从技术系统摩擦中长出来,不从纯抽象阴谋里凭空掉下来。

常见触发词 / 用户说法速查

  • 帮我设计这个单元案
  • 这个技术事件怎么给主线供血
  • 第一异常 / 第一个反常细节怎么做
  • 嫌疑池怎么扩又怎么收
  • 误导怎么做到可证伪
  • 数据痕载体放哪里
  • 技术事件结束后留什么余波

何时使用

当任务属于以下任一情形时,加载并遵循本 Skill:

  • 为分卷或连续章节设计单元案 / 技术事件 / 事件母板。
  • 审视某个技术事件是否真的在给主线供血,而不是只做氛围热闹。
  • 设计“异常信号 → 调查 / 对抗 → 数据链 → 误导反证 → 代价 → 余波”的完整引擎。
  • 需要把技术事件与线索台账、嫌疑池台账、伏笔与回收台账对齐。

禁止事项

  • 不要把题材骨架写成 通用-设计事件案件引擎 的平行副本。
  • 不要省略对应通用 Skill 的加载要求。
  • 不要把都市系统摩擦写成抽象议题口号,而不落实到事件链与数据链。

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How to use it

Copy the folder

Take lornshrimp/ai科幻-设计事件案件引擎 from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.