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���能志怪 ���行对话冲突 Agent Skill

用于【异能志怪】题材下的审讯、试探、争执、谈判与规则对峙场景。作为题材包装层、兼容入口与路由层,负责保留异能志怪入口名、补充职业语体与异术规则边界,并明确要求优先强制加载并使用 `通用-执行对话冲突`。

996 tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
148
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/lornshrimp/Lorn.NovelWriteSkills --skill 异能志怪-执行对话冲突

The instruction itself

2 sections, as written by the author

<!-- ===== Layer 1: 永久缓存 ===== -->

异能志怪-执行对话冲突

这是题材包装层、兼容入口与路由层。

<!-- ===== Layer 3: 场景缓存 ===== -->

对应通用 Skill

  • 通用-执行对话冲突

强制要求

  • 不得绕过 通用-执行对话冲突 另写一套平行共性规则。
  • 引用通用能力时只按名称引用,不写路径。

本层职责

  • 保留“异能志怪-执行对话冲突”这一题材入口名。
  • 将对话冲突的共性骨架路由到 通用-执行对话冲突
  • 补充异能志怪题材下的职业黑话、民俗规矩、规则试探、身体反应与压迫气氛。

继续读取的题材 references

  • references/题材对话冲突补充规则.md
  • references/控制卡到对话冲突映射清单.md

推荐组合调用顺序

  • 异能志怪-生成章节控制卡
  • 通用-执行对话冲突
  • references/题材对话冲突补充规则.md
  • references/控制卡到对话冲突映射清单.md

强制要求

  • 命中本技能时,必须优先强制加载当前题材 Skill 与 通用-执行对话冲突
  • 对话不能只当设定解释器,还要承担试探、误导、威胁、关系裂变或规则显影功能。
  • 关键对话结束后,局面必须发生可感知变化。
  • 对话施工默认应承接控制卡中的:旧问题回应、中段回报、证据载体、代价升级与章末钩子,不得写成与本章主推进线脱节的漂亮对白。

何时使用

  • 这章的核心推进不是跑现场,而是审讯、试探、谈判、争执或规矩对峙。
  • 你需要把控制卡里的推进任务压缩成几轮有攻防的对白。
  • 你要让信息释放、关系变化和风险升级在对话里同时发生。

默认执行口径

  • 优先让人物说话能听出身份、位置、职业压力与隐瞒成本。
  • 优先让关键证据以“被提起 / 被否认 / 被误读 / 被交换”的方式进入对话。
  • 优先让中段回报发生在一次口径崩口、一次让步、一次反咬或一次错判纠正上。

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How to use it

Copy the folder

Take lornshrimp/异能志怪-执行对话冲突 from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.