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Article Illustrations Agent Skill

Generate hand-drawn 16:9 article illustrations with the Grav character IP, sparse annotations, and absurd but clear visual metaphors.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
223
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/lingxling/awesome-skills-cn --skill article-illustrations

The instruction itself

19 sections, as written by the author

Article Illustrations — Grav Hand-Drawn Style

Overview

Generate 16:9 landscape hand-drawn illustrations for articles, blog posts, and technical content. Each illustration captures one cognitive anchor point from an article and turns it into a clean, absurd, memorable whiteboard-sketch explanation.

The skill uses a recurring character IP called Grav: a small, round, always-floating figure with dot eyes and a thin antenna. Grav participates in the core action of every illustration — never just decoration.

Repository: vipin-si/article-illustrations

When to Use This Skill

  • Use when writing articles, blog posts, or documentation that need inline illustrations
  • Use when you want to turn abstract concepts into concrete visual metaphors
  • Use when you want a consistent visual language across multiple articles
  • Use when you need hand-drawn explanation sketches, not PPT infographics

How It Works

Step 1: Digest the Article

Read the article and identify cognitive anchor points — core judgments, turning points, input/output loops, before/after contrasts, and common pitfalls. Don't distribute illustrations evenly; prioritize moments that benefit from visual explanation.

Step 2: Plan a Shot List

For each illustration, define:

  • Placement: After which section
  • Theme: What this image is about
  • Core Meaning: The one idea it conveys
  • Structure Type: One of 8 composition patterns (Workflow, System Closeup, Before/After, Role States, Conceptual Metaphor, Layered Method, Map Route, Mini Comic)
  • Grav's Action: What Grav is doing in the scene
  • Annotation Labels: 3–5 short English labels

Step 3: Generate Images

Use the generate_image tool with the built-in prompt template. Each image follows strict style rules:

  • Pure white background, no textures
  • Black hand-drawn line art with slight wobble
  • Sparse red/orange/blue handwritten annotations
  • Grav always floating (never touching surfaces)
  • One core idea per image
  • 40–60% canvas usage, 35%+ whitespace

Step 4: QA Check

Verify each image against the QA checklist: correct format, Grav present and active, original metaphor, clean composition, sparse annotations, correct color usage.

Examples

Example 1: Plan illustrations for an article

Analyze this article and create a shot list of 5 illustrations.
Don't generate images yet — just plan which cognitive anchor points
deserve illustrations and what each image should convey.

<paste article>

Example 2: Generate illustrations directly

Generate 4 Grav-style illustrations for this article.
Requirements: 16:9 landscape, pure white background, black hand-drawn
line art, sparse red/orange/blue English annotations.

<paste article>

Example 3: Single concept illustration

Generate one 16:9 illustration for this concept:
"Trust isn't declared — it's built one piece of evidence at a time."
Grav must perform the core action. Maximum 5 annotation labels.

Example 4: Iterate on a result

This illustration is on the right track, but Grav feels like decoration.
Keep the core meaning but regenerate: make Grav the one actually
driving the structure.

Visual Style

| Element | Rule |

|:--------|:-----|

| Background | Pure white — no cream, texture, gradients, or shadows |

| Line art | Black, hand-drawn, slightly wobbly, not mechanical |

| Whitespace | Main subject 40–60% of canvas, 35%+ empty space |

| Annotations | Handwritten English, 2–5 words each, max 5–8 per image |

| Color: Black | Main line art, characters, structures, objects |

| Color: Red | Key highlights, problems, warnings, results |

| Color: Orange | Main flow, paths, arrows, direction |

| Color: Blue | Supplementary notes, feedback, system state |

| Prohibited | Green, purple, yellow, pink, gradients, drop shadows, 3D, realistic UI |

Character: Grav

  • Small round body (pebble/potato shape)
  • Two dot eyes (slightly asymmetric)
  • One thin bent antenna with tiny circle tip
  • Thin stick legs that dangle without touching surfaces
  • Always hovering — visible gap between Grav and any surface
  • Expression: calm, focused, deadpan
  • Role: active participant in the system, never decoration

Best Practices

  • ✅ Start with a shot list before generating images
  • ✅ Invent a new metaphor for every illustration — never reuse compositions
  • ✅ Make Grav the action protagonist, not a bystander
  • ✅ Keep it absurd but structurally clear
  • ✅ Use color sparingly — when in doubt, use black
  • ❌ Don't make PPT infographics or formal flowcharts
  • ❌ Don't add title bars or decorative frames
  • ❌ Don't let Grav touch the ground or stand on surfaces
  • ❌ Don't make Grav cute, smiling, or emoji-like

Limitations

  • Requires access to an image-generation tool that can follow composition, line-art, and annotation constraints.
  • The recurring Grav character style can drift between generations; verify every output against the QA checklist.
  • Text in generated images may be misspelled or distorted, so short labels and post-generation review are required.
  • The style is intended for explanatory article illustrations, not photorealistic product imagery or brand-final artwork.

Common Pitfalls

  • Problem: Illustration looks like a PPT slide

Solution: Remove 30% of elements, increase whitespace, make it weirder

  • Problem: Grav is just standing next to the action

Solution: Redesign so Grav IS the mechanism — becomes the funnel, dangles from the lever, is suspended inside the machine

  • Problem: Same metaphor as a previous illustration

Solution: Replace the physical object entirely — same concept, different analogy

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How to use it

Copy the folder

Take lingxling/article-illustrations from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.