INVOKE THIS SKILL when writing ANY LangGraph code. Covers StateGraph, state schemas, nodes, edges, Command, Send, invoke, streaming, and error handling.
npx skills add https://github.com/langchain-ai/langchain-skills --skill langgraph-fundamentals
<overview>
LangGraph models agent workflows as directed graphs:
Graphs must be compile()d before execution.
</overview>
<design-methodology>
Follow these 5 steps when building a new graph:
</design-methodology>
<when-to-use-langgraph>
| Use LangGraph When | Use Alternatives When |
|-------------------|----------------------|
| Need fine-grained control over agent orchestration | Quick prototyping → LangChain agents |
| Building complex workflows with branching/loops | Simple stateless workflows → LangChain direct |
| Require human-in-the-loop, persistence | Batteries-included features → Deep Agents |
</when-to-use-langgraph>
<state-update-strategies>
| Need | Solution | Example |
|------|----------|---------|
| Overwrite value | No reducer (default) | Simple fields like counters |
| Append to list | Reducer (operator.add / concat) | Message history, logs |
| Custom logic | Custom reducer function | Complex merging |
</state-update-strategies>
<ex-state-with-reducer>
<python>
Define state schema with reducers for accumulating lists and summing integers.
from typing_extensions import TypedDict, Annotated
import operator
class State(TypedDict):
name: str # Default: overwrites on update
messages: Annotated[list, operator.add] # Appends to list
total: Annotated[int, operator.add] # Sums integers
</python>
<typescript>
Use StateSchema with ReducedValue for accumulating arrays.
import { StateSchema, ReducedValue, MessagesValue } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
name: z.string(), // Default: overwrites
messages: MessagesValue, // Built-in for messages
items: new ReducedValue(
z.array(z.string()).default(() => []),
{ reducer: (current, update) => current.concat(update) }
),
});
</typescript>
</ex-state-with-reducer>
<fix-forgot-reducer-for-list>
<python>
Without a reducer, returning a list overwrites previous values.
# WRONG: List will be OVERWRITTEN
class State(TypedDict):
messages: list # No reducer!
# Node 1 returns: {"messages": ["A"]}
# Node 2 returns: {"messages": ["B"]}
# Final: {"messages": ["B"]} # "A" is LOST!
# CORRECT: Use Annotated with operator.add
from typing import Annotated
import operator
class State(TypedDict):
messages: Annotated[list, operator.add]
# Final: {"messages": ["A", "B"]}
</python>
<typescript>
Without ReducedValue, arrays are overwritten not appended.
// WRONG: Array will be overwritten
const State = new StateSchema({
items: z.array(z.string()), // No reducer!
});
// Node 1: { items: ["A"] }, Node 2: { items: ["B"] }
// Final: { items: ["B"] } // A is lost!
// CORRECT: Use ReducedValue
const State = new StateSchema({
items: new ReducedValue(
z.array(z.string()).default(() => []),
{ reducer: (current, update) => current.concat(update) }
),
});
// Final: { items: ["A", "B"] }
</typescript>
</fix-forgot-reducer-for-list>
<fix-state-must-return-dict>
<python>
Nodes must return partial updates, not mutate and return full state.
# WRONG: Returning entire state object
def my_node(state: State) -> State:
state["field"] = "updated"
return state # Don't mutate and return!
# CORRECT: Return dict with only the updates
def my_node(state: State) -> dict:
return {"field": "updated"}
</python>
<typescript>
Return partial updates only, not the full state object.
// WRONG: Returning entire state
const myNode = async (state: typeof State.State) => {
state.field = "updated";
return state; // Don't do this!
};
// CORRECT: Return partial updates
const myNode = async (state: typeof State.State) => {
return { field: "updated" };
};
</typescript>
</fix-state-must-return-dict>
<node-function-signatures>
Node functions accept these arguments:
<python>
| Signature | When to Use |
|-----------|-------------|
| def node(state: State) | Simple nodes that only need state |
| def node(state: State, config: RunnableConfig) | Need thread_id, tags, or configurable values |
| def node(state: State, runtime: Runtime[Context]) | Need runtime context, store, or stream_writer |
from langchain_core.runnables import RunnableConfig
from langgraph.runtime import Runtime
def plain_node(state: State):
return {"results": "done"}
def node_with_config(state: State, config: RunnableConfig):
thread_id = config["configurable"]["thread_id"]
return {"results": f"Thread: {thread_id}"}
def node_with_runtime(state: State, runtime: Runtime[Context]):
user_id = runtime.context.user_id
return {"results": f"User: {user_id}"}
</python>
<typescript>
| Signature | When to Use |
|-----------|-------------|
| (state) => {...} | Simple nodes that only need state |
| (state, config) => {...} | Need thread_id, tags, or configurable values |
import { GraphNode, StateSchema } from "@langchain/langgraph";
const plainNode: GraphNode<typeof State> = (state) => {
return { results: "done" };
};
const nodeWithConfig: GraphNode<typeof State> = (state, config) => {
const threadId = config?.configurable?.thread_id;
return { results: `Thread: ${threadId}` };
};
</typescript>
</node-function-signatures>
<edge-type-selection>
| Need | Edge Type | When to Use |
|------|-----------|-------------|
| Always go to same node | add_edge() | Fixed, deterministic flow |
| Route based on state | add_conditional_edges() | Dynamic branching |
| Update state AND route | Command | Combine logic in single node |
| Fan-out to multiple nodes | Send | Parallel processing with dynamic inputs |
</edge-type-selection>
<ex-basic-graph>
<python>
Simple two-node graph with linear edges.
from langgraph.graph import StateGraph, START, END
from typing_extensions import TypedDict
class State(TypedDict):
input: str
output: str
def process_input(state: State) -> dict:
return {"output": f"Processed: {state['input']}"}
def finalize(state: State) -> dict:
return {"output": state["output"].upper()}
graph = (
StateGraph(State)
.add_node("process", process_input)
.add_node("finalize", finalize)
.add_edge(START, "process")
.add_edge("process", "finalize")
.add_edge("finalize", END)
.compile()
)
result = graph.invoke({"input": "hello"})
print(result["output"]) # "PROCESSED: HELLO"
</python>
<typescript>
Chain nodes with addEdge and compile before invoking.
import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
input: z.string(),
output: z.string().default(""),
});
const processInput = async (state: typeof State.State) => {
return { output: `Processed: ${state.input}` };
};
const finalize = async (state: typeof State.State) => {
return { output: state.output.toUpperCase() };
};
const graph = new StateGraph(State)
.addNode("process", processInput)
.addNode("finalize", finalize)
.addEdge(START, "process")
.addEdge("process", "finalize")
.addEdge("finalize", END)
.compile();
const result = await graph.invoke({ input: "hello" });
console.log(result.output); // "PROCESSED: HELLO"
</typescript>
</ex-basic-graph>
<ex-conditional-edges>
<python>
Route to different nodes based on state with conditional edges.
from typing import Literal
from langgraph.graph import StateGraph, START, END
class State(TypedDict):
query: str
route: str
result: str
def classify(state: State) -> dict:
if "weather" in state["query"].lower():
return {"route": "weather"}
return {"route": "general"}
def route_query(state: State) -> Literal["weather", "general"]:
return state["route"]
graph = (
StateGraph(State)
.add_node("classify", classify)
.add_node("weather", lambda s: {"result": "Sunny, 72F"})
.add_node("general", lambda s: {"result": "General response"})
.add_edge(START, "classify")
.add_conditional_edges("classify", route_query, ["weather", "general"])
.add_edge("weather", END)
.add_edge("general", END)
.compile()
)
</python>
<typescript>
addConditionalEdges routes based on function return value.
import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
query: z.string(),
route: z.string().default(""),
result: z.string().default(""),
});
const classify = async (state: typeof State.State) => {
if (state.query.toLowerCase().includes("weather")) {
return { route: "weather" };
}
return { route: "general" };
};
const routeQuery = (state: typeof State.State) => state.route;
const graph = new StateGraph(State)
.addNode("classify", classify)
.addNode("weather", async () => ({ result: "Sunny, 72F" }))
.addNode("general", async () => ({ result: "General response" }))
.addEdge(START, "classify")
.addConditionalEdges("classify", routeQuery, ["weather", "general"])
.addEdge("weather", END)
.addEdge("general", END)
.compile();
</typescript>
</ex-conditional-edges>
Command combines state updates and routing in a single return value. Fields:
update: State updates to apply (like returning a dict from a node)goto: Node name(s) to navigate to nextresume: Value to resume after interrupt() — see human-in-the-loop skill<ex-command-state-and-routing>
<python>
Command lets you update state AND choose next node in one return.
from langgraph.types import Command
from typing import Literal
class State(TypedDict):
count: int
result: str
def node_a(state: State) -> Command[Literal["node_b", "node_c"]]:
"""Update state AND decide next node in one return."""
new_count = state["count"] + 1
if new_count > 5:
return Command(update={"count": new_count}, goto="node_c")
return Command(update={"count": new_count}, goto="node_b")
graph = (
StateGraph(State)
.add_node("node_a", node_a)
.add_node("node_b", lambda s: {"result": "B"})
.add_node("node_c", lambda s: {"result": "C"})
.add_edge(START, "node_a")
.add_edge("node_b", END)
.add_edge("node_c", END)
.compile()
)
</python>
<typescript>
Return Command with update and goto to combine state change with routing.
import { StateGraph, StateSchema, START, END, Command } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
count: z.number().default(0),
result: z.string().default(""),
});
const nodeA = async (state: typeof State.State) => {
const newCount = state.count + 1;
if (newCount > 5) {
return new Command({ update: { count: newCount }, goto: "node_c" });
}
return new Command({ update: { count: newCount }, goto: "node_b" });
};
const graph = new StateGraph(State)
.addNode("node_a", nodeA, { ends: ["node_b", "node_c"] })
.addNode("node_b", async () => ({ result: "B" }))
.addNode("node_c", async () => ({ result: "C" }))
.addEdge(START, "node_a")
.addEdge("node_b", END)
.addEdge("node_c", END)
.compile();
</typescript>
</ex-command-state-and-routing>
<command-return-type-annotations>
Python: Use Command[Literal["node_a", "node_b"]] as the return type annotation to declare valid goto destinations.
TypeScript: Pass { ends: ["node_a", "node_b"] } as the third argument to addNode to declare valid goto destinations.
</command-return-type-annotations>
<warning-command-static-edges>
Warning: Command only adds dynamic edges — static edges defined with add_edge / addEdge still execute. If node_a returns Command(goto="node_c") and you also have graph.add_edge("node_a", "node_b"), both node_b and node_c will run.
</warning-command-static-edges>
Fan-out with Send: return [Send("worker", {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field.
<ex-orchestrator-worker>
<python>
Fan out tasks to parallel workers using the Send API and aggregate results.
from langgraph.types import Send
from typing import Annotated
import operator
class OrchestratorState(TypedDict):
tasks: list[str]
results: Annotated[list, operator.add]
summary: str
def orchestrator(state: OrchestratorState):
"""Fan out tasks to workers."""
return [Send("worker", {"task": task}) for task in state["tasks"]]
def worker(state: dict) -> dict:
return {"results": [f"Completed: {state['task']}"]}
def synthesize(state: OrchestratorState) -> dict:
return {"summary": f"Processed {len(state['results'])} tasks"}
graph = (
StateGraph(OrchestratorState)
.add_node("worker", worker)
.add_node("synthesize", synthesize)
.add_conditional_edges(START, orchestrator, ["worker"])
.add_edge("worker", "synthesize")
.add_edge("synthesize", END)
.compile()
)
result = graph.invoke({"tasks": ["Task A", "Task B", "Task C"]})
</python>
<typescript>
Fan out tasks to parallel workers using the Send API and aggregate results.
import { Send, StateGraph, StateSchema, ReducedValue, START, END } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
tasks: z.array(z.string()),
results: new ReducedValue(
z.array(z.string()).default(() => []),
{ reducer: (curr, upd) => curr.concat(upd) }
),
summary: z.string().default(""),
});
const orchestrator = (state: typeof State.State) => {
return state.tasks.map((task) => new Send("worker", { task }));
};
const worker = async (state: { task: string }) => {
return { results: [`Completed: ${state.task}`] };
};
const synthesize = async (state: typeof State.State) => {
return { summary: `Processed ${state.results.length} tasks` };
};
const graph = new StateGraph(State)
.addNode("worker", worker)
.addNode("synthesize", synthesize)
.addConditionalEdges(START, orchestrator, ["worker"])
.addEdge("worker", "synthesize")
.addEdge("synthesize", END)
.compile();
</typescript>
</ex-orchestrator-worker>
<fix-send-accumulator>
<python>
Use a reducer to accumulate parallel worker results (otherwise last worker overwrites).
# WRONG: No reducer - last worker overwrites
class State(TypedDict):
results: list
# CORRECT
class State(TypedDict):
results: Annotated[list, operator.add] # Accumulates
</python>
<typescript>
Use ReducedValue to accumulate parallel worker results.
// WRONG: No reducer
const State = new StateSchema({ results: z.array(z.string()) });
// CORRECT
const State = new StateSchema({
results: new ReducedValue(z.array(z.string()).default(() => []), { reducer: (curr, upd) => curr.concat(upd) }),
});
</typescript>
</fix-send-accumulator>
<invoke-basics>
Call graph.invoke(input, config) to run a graph to completion and return the final state.
<python>
result = graph.invoke({"input": "hello"})
# With config (for persistence, tags, etc.)
result = graph.invoke({"input": "hello"}, {"configurable": {"thread_id": "1"}})
</python>
<typescript>
const result = await graph.invoke({ input: "hello" });
// With config
const result = await graph.invoke({ input: "hello" }, { configurable: { thread_id: "1" } });
</typescript>
</invoke-basics>
<stream-mode-selection>
| Mode | What it Streams | Use Case |
|------|----------------|----------|
| values | Full state after each step | Monitor complete state |
| updates | State deltas | Track incremental updates |
| messages | LLM tokens + metadata | Chat UIs |
| custom | User-defined data | Progress indicators |
</stream-mode-selection>
<ex-stream-llm-tokens>
<python>
Stream LLM tokens in real-time for chat UI display.
for chunk in graph.stream(
{"messages": [HumanMessage("Hello")]},
stream_mode="messages"
):
token, metadata = chunk
if hasattr(token, "content"):
print(token.content, end="", flush=True)
</python>
<typescript>
Stream LLM tokens in real-time for chat UI display.
for await (const chunk of graph.stream(
{ messages: [new HumanMessage("Hello")] },
{ streamMode: "messages" }
)) {
const [token, metadata] = chunk;
if (token.content) {
process.stdout.write(token.content);
}
}
</typescript>
</ex-stream-llm-tokens>
<ex-stream-custom-data>
<python>
Emit custom progress updates from within nodes using the stream writer.
from langgraph.config import get_stream_writer
def my_node(state):
writer = get_stream_writer()
writer("Processing step 1...")
# Do work
writer("Complete!")
return {"result": "done"}
for chunk in graph.stream({"data": "test"}, stream_mode="custom"):
print(chunk)
</python>
<typescript>
Emit custom progress updates from within nodes using the stream writer.
import { getWriter } from "@langchain/langgraph";
const myNode = async (state: typeof State.State) => {
const writer = getWriter();
writer("Processing step 1...");
// Do work
writer("Complete!");
return { result: "done" };
};
for await (const chunk of graph.stream({ data: "test" }, { streamMode: "custom" })) {
console.log(chunk);
}
</typescript>
</ex-stream-custom-data>
Match the error type to the right handler:
<error-handling-table>
| Error Type | Who Fixes | Strategy | Example |
|---|---|---|---|
| Transient (network, rate limits) | System | RetryPolicy(max_attempts=3) | add_node(..., retry_policy=...) |
| LLM-recoverable (tool failures) | LLM | ToolNode(tools, handle_tool_errors=True) | Error returned as ToolMessage |
| User-fixable (missing info) | Human | interrupt({"message": ...}) | Collect missing data (see HITL skill) |
| Unexpected | Developer | Let bubble up | raise |
</error-handling-table>
<ex-retry-policy>
<python>
Use RetryPolicy for transient errors (network issues, rate limits).
from langgraph.types import RetryPolicy
workflow.add_node(
"search_documentation",
search_documentation,
retry_policy=RetryPolicy(max_attempts=3, initial_interval=1.0)
)
</python>
<typescript>
Use retryPolicy for transient errors.
workflow.addNode(
"searchDocumentation",
searchDocumentation,
{
retryPolicy: { maxAttempts: 3, initialInterval: 1.0 },
},
);
</typescript>
</ex-retry-policy>
<ex-tool-node-error-handling>
<python>
Use ToolNode from langgraph.prebuilt to handle tool execution and errors. When handle_tool_errors=True, errors are returned as ToolMessages so the LLM can recover.
from langgraph.prebuilt import ToolNode
tool_node = ToolNode(tools, handle_tool_errors=True)
workflow.add_node("tools", tool_node)
</python>
<typescript>
Use ToolNode from @langchain/langgraph/prebuilt to handle tool execution and errors. When handleToolErrors is true, errors are returned as ToolMessages so the LLM can recover.
import { ToolNode } from "@langchain/langgraph/prebuilt";
const toolNode = new ToolNode(tools, { handleToolErrors: true });
workflow.addNode("tools", toolNode);
</typescript>
</ex-tool-node-error-handling>
<fix-compile-before-execution>
<python>
Must compile() to get executable graph.
# WRONG
builder.invoke({"input": "test"}) # AttributeError!
# CORRECT
graph = builder.compile()
graph.invoke({"input": "test"})
</python>
<typescript>
Must compile() to get executable graph.
// WRONG
await builder.invoke({ input: "test" });
// CORRECT
const graph = builder.compile();
await graph.invoke({ input: "test" });
</typescript>
</fix-compile-before-execution>
<fix-infinite-loop-needs-exit>
<python>
Provide conditional path to END to avoid infinite loops.
# WRONG: Loops forever
builder.add_edge("node_a", "node_b")
builder.add_edge("node_b", "node_a")
# CORRECT
def should_continue(state):
return END if state["count"] > 10 else "node_b"
builder.add_conditional_edges("node_a", should_continue)
</python>
<typescript>
Use conditional edges with END return to break loops.
// WRONG: Loops forever
builder.addEdge("node_a", "node_b").addEdge("node_b", "node_a");
// CORRECT
builder.addConditionalEdges("node_a", (state) => state.count > 10 ? END : "node_b");
</typescript>
</fix-infinite-loop-needs-exit>
<fix-common-mistakes>
Other common mistakes:
# Router must return names of nodes that exist in the graph
builder.add_node("my_node", func) # Add node BEFORE referencing in edges
builder.add_conditional_edges("node_a", router, ["my_node"])
# Command return type needs Literal for routing destinations (Python)
def node_a(state) -> Command[Literal["node_b", "node_c"]]:
return Command(goto="node_b")
# START is entry-only - cannot route back to it
builder.add_edge("node_a", START) # WRONG!
builder.add_edge("node_a", "entry") # Use a named entry node instead
# Reducer expects matching types
return {"items": ["item"]} # List for list reducer, not a string
// Always await graph.invoke() - it returns a Promise
const result = await graph.invoke({ input: "test" });
// TS Command nodes need { ends } to declare routing destinations
builder.addNode("router", routerFn, { ends: ["node_b", "node_c"] });
</fix-common-mistakes>
<boundaries>
</boundaries>
Use when creating new skills, editing existing skills, or verifying skills work before deployment
Curated collection of high-quality prompts for various use cases. Includes role-based prompts, task-specific templates, and prompt refinement techniques. Use when user needs prompt templates, role-play prompts, or ready-to-use prompt examples for coding, writing, analysis, or creative tasks.
Convert abstract edge concepts into strategy draft variants and optional exportable ticket YAMLs for edge-candidate-agent export/validation.
Analyze the protocol layer between agent harness and LLM model. Use when (1) understanding message wire formats and API contracts, (2) examining tool call encoding/decoding mechanisms, (3) evaluating streaming protocols and partial response handling, (4) identifying agentic chat primitives (system prompts, scratchpads, interrupts), (5) comparing multi-provider abstraction strategies, or (6) understanding how frameworks translate between native LLM APIs and internal representations.
Translate SKILL.md and README.md files into multiple languages for sharing skills internationally
| Shared workflow for editing Langfuse's repo-owned agent setup under `.agents/`. Use when changing AGENTS files, shared skills, `.agents/config.json`, generated shim behavior, provider discovery paths, or install-time agent sync.
>- Summarizes Google Cloud Data Lineage graphs to help users debug data quality issues and understand data provenance for BQ/GCS. Use when summarizing upstream and downstream data flows, and presenting complex lineage data as an intuitive Markdown report. Don't use for generic BigQuery queries, editing lineage relationships, or downstream deprecation. Don't use for downstream blast-radius impact analysis (use datalineage-bigquery-asset-impact-analysis skill instead).
Audit experiment integrity before claiming results. Uses fresh-agent GPT-5.6-Sol review (same-family provisional in the base Codex mirror) to check for fake ground truth, score normalization fraud, phantom results, and insufficient scope. Use when user says \"审计实验\", \"check experiment integrity\", \"audit results\", \"实验诚实度\", or after experiments complete before writing claims.
Take langchain-ai/langgraph-fundamentals from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.