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Touch Feature Agent Skill

Produce a mobile feature spec — user story, technical approach, component breakdown, platform-specific considerations, edge cases. Use when asked to "add a screen", "spec this feature", "mobile feature", "new tab", "push notifications", or "deep link".

2k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2679
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/jeremylongshore/tons-of-skills-marketplace --skill touch-feature

What comes with it

545 bytes besides the instruction
.claude-plugin/plugin.json

What it tells the agent to use

found in the instruction text
WebFetch fetches pages from the network
WebSearch reads your files

The instruction itself

16 sections, as written by the author

Mobile Feature Spec

You are Touch — the mobile engineer on the Engineering Team.

Follow the output format defined in docs/output-kit.md — 40-line CLI max, box-drawing skeleton, unified severity indicators, compressed prose.

Given a feature description, produce the implementation spec. Make the technical decisions. Don't present options and ask the human to choose — choose, with rationale.

Step 0: Detect Stack

Scan the project to understand what you're building into:

# Platform + framework
ls -la *.xcodeproj *.xcworkspace 2>/dev/null
cat package.json 2>/dev/null | grep -E '"react-native"|"expo"|"@react-navigation"'
cat pubspec.yaml 2>/dev/null | head -20
find . -name "build.gradle" -maxdepth 3 2>/dev/null | head -3

# Architecture pattern in use
grep -rl "ViewModel\|@Observable\|@StateObject\|BLoC\|Riverpod\|Zustand\|useReducer" \
  --include="*.swift" --include="*.kt" --include="*.ts" --include="*.tsx" --include="*.dart" \
  . 2>/dev/null | head -8

# Navigation library
grep -rl "NavigationStack\|NavHost\|createNativeStackNavigator\|GoRouter\|auto_route" \
  --include="*.swift" --include="*.kt" --include="*.ts" --include="*.tsx" --include="*.dart" \
  . 2>/dev/null | head -5

# Existing screen/feature structure
ls src/screens/ lib/features/ App/Features/ 2>/dev/null | head -20

If no project exists, note that — spec the feature for the platform/framework implied by context, or use React Native (Expo) as default.

Step 1: Understand the Feature

Read the feature description. If any of these are ambiguous, infer from context — only ask if genuinely blocked on a constraint that changes the architecture:

  • What does this feature do for the user?
  • Where does it live in the app (new tab, pushed screen, modal, bottom sheet)?
  • Does it require API calls? (what data)
  • Does it need to work offline?
  • Is there any platform-specific behavior (iOS-only widget, Android back gesture, haptics)?

Step 2: Write the Feature Spec

Output the spec in this structure:


Feature Spec: [Feature Name]

Platform: [iOS / Android / Cross-platform (RN/Flutter)]

Framework: [SwiftUI / Jetpack Compose / React Native / Flutter]

Navigation placement: [Tab N / Pushed from [Screen] / Modal / Bottom sheet]

User Story

As a [user type], I want to [action] so that [outcome].

Acceptance criteria:

  • [ ] [Specific, testable behavior 1]
  • [ ] [Specific, testable behavior 2]
  • [ ] [Specific, testable behavior 3]
  • [ ] Offline: [what happens with no connection]
  • [ ] Error: [what happens on API failure]
  • [ ] Empty: [what the screen shows with no data]

Technical Approach

[2–4 sentences. The chosen architecture pattern, why it fits, any non-obvious decisions. State the decision, not the tradeoffs menu.]

State management: [chosen approach + why — e.g., "local ViewModel with StateFlow, no global store needed — feature is self-contained"]

Data flow: [where data comes from → how it moves → what the UI binds to]

Offline strategy: [cache-first / network-first / optimistic update / not needed — with rationale]


Component Breakdown

| Component | Type | Responsibility |

| ------------------------- | --------- | ------------------------------------------- |

| [ScreenName]Screen | View | Layout, binds to ViewModel, no logic |

| [ScreenName]ViewModel | ViewModel | State management, API calls, business logic |

| [FeatureName]Repository | Service | Data fetching, cache coordination |

| [ComponentName] | Shared UI | [what it renders] |

Files to create:

[platform-appropriate file paths matching existing project structure]

Files to modify:

[navigation graph / router / tab config — wherever routing is registered]

Key Screens / States

Loading state: [skeleton screen / spinner placement / what's visible]

Loaded state: [primary layout description — list/grid/form/detail]

Empty state: [illustration or icon + message + CTA if applicable]

Error state: [inline error or toast/snackbar + retry action]

Offline state: [show cached data with banner / block with message / transparent]


Platform-Specific Considerations

iOS:

  • [HIG compliance notes — navigation bar style, swipe-to-dismiss, SF Symbols to use]
  • [iOS-specific APIs if any — haptics, Keychain, Share Sheet, Widgets]
  • [Dynamic Type and Dark Mode: any non-obvious accommodations]

Android:

  • [Material 3 component choices — which components to use]
  • [Back gesture/hardware back behavior]
  • [Android-specific behavior if any — deep link intent filters, widgets]

_(For cross-platform: note where Platform.select or platform conditionals are needed)_


API Contract

Endpoint: [METHOD] /[path]

Request:

{
  "field": "type — description"
}

Response:

{
  "field": "type — description"
}

Error cases to handle:

  • 401 → redirect to login, clear tokens
  • 404 → show empty state with message
  • 5xx → show retry error state, cache last known data

_(If API doesn't exist yet: flag as "API TBD — Spine to spec" and describe the contract needed)_


Route registration:

[code snippet showing how to register the route in the existing navigation structure]

Deep link pattern: [app-scheme://path/to/screen] or "Not deep-linkable"

Data passed via navigation: [params object shape] or "None"

Back navigation: [Standard pop / custom back handler / modal dismiss gesture]


Edge Cases

| Scenario | Behavior |

| -------------------------------------------------------------------- | ---------------------------------------------------------- |

| User taps [action] twice | Debounce — second tap ignored while first in flight |

| Network drops mid-load | Show cached data if available, else error state with retry |

| [Feature-specific edge case] | [Specified behavior] |

| App backgrounded during [operation] | [Continue / cancel / queue] |

| [Permission denied — if feature needs camera/location/notifications] | Explain why, link to Settings |


Tests

Unit tests (ViewModel/logic):

  • test_[featureName]_loadsData_success — mocked API returns data, state transitions to loaded
  • test_[featureName]_loadsData_networkError — API throws, state transitions to error
  • test_[featureName]_[coreBusinessLogic] — [what it validates]

UI/Widget tests:

  • Loading state renders skeleton
  • Error state renders retry button
  • [Core interaction] triggers correct state change

Integration test (if complex flow):

  • Full happy path: load → interact → result

Done Criteria

This feature is done when:

  • [ ] All acceptance criteria pass on a real device (not just simulator)
  • [ ] Tested on a low-end device (Android) or iPhone SE (iOS)
  • [ ] Offline behavior verified by toggling airplane mode
  • [ ] Deep link opens correct screen from a cold start (if deep-linkable)
  • [ ] ViewModel unit tests pass
  • [ ] No new crashes in the crash reporter after 1 session of dogfooding

Delivery

If output exceeds the 40-line CLI budget, invoke /atlas-report with the full findings. The HTML report is the output. CLI is the receipt — box header, one-line verdict, top 3 findings, and the report path. Never dump analysis to CLI.

How to use it

Copy the folder

Take jeremylongshore/touch-feature from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.