mcpbeat Sign in

Minecraft Worldedit Ops Agent Skill

Operate WorldEdit safely and efficiently for Minecraft 1.21.x server build/admin workflows. Covers selection mechanics, region operations, masks and patterns, clipboards and schematics, brushes and terraforming, undo/history safety, and practical runbooks for spawn edits, arena resets, block cleanup, and path shaping. Use for command-driven world operations, not plugin development.

2k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
105
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops

What comes with it

1 409 bytes besides the instruction
references/safety-checklists.md

The instruction itself

24 sections, as written by the author

Minecraft WorldEdit Operations Skill

Scope and Positioning

This skill is for operating WorldEdit on live or staging servers.

It is not for writing plugin code that integrates with WorldEdit APIs.

Routing Boundaries

  • Use when: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).
  • Do not use when: the task is Java plugin implementation (minecraft-plugin-dev).
  • Do not use when: the task is broad server deployment/tuning/proxy/backup strategy (minecraft-server-admin).
  • Do not use when: the task is EssentialsX command/economy/moderation workflows (minecraft-essentials-ops).

Platform and Setup Notes

WorldEdit is commonly used on:

  • Paper/Purpur/Folia servers via WorldEdit plugin
  • Fabric/NeoForge via mod variants

Operational best practice:

  • Apply large edits on staging or during maintenance windows.
  • Keep automatic backups before major region operations.
  • Use conservative selection + mask constraints before destructive commands.

Compatibility note: stable WorldEdit 7.4.x targets current 1.21.x servers.

For Minecraft 26.1.x, check the WorldEdit release notes first and stage-test any

beta or pre-release build before using it on production worlds.

Support Assets

  • Read references/safety-checklists.md before large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.

Core Selection Workflow

Selection modes

Most common cuboid flow:

//wand
//pos1
//pos2
//size

Fast alternatives:

//hpos1
//hpos2
//chunk
//expand 20 up
//expand 20 down

Selection safety checks:

  • always run //size before //set, //replace, or //paste
  • use //distr to preview block composition before replacement

Region Operations

High-frequency operations

//set stone
//replace stone andesite
//replace water air
//walls stone_bricks
//overlay grass_block
//smooth 3

Masks and filtered replacements

Use masks to constrain scope:

//gmask #existing
//replace grass_block dirt
//gmask

Single-command mask approach:

//replace stone,andesite,diorite,granite smooth_stone
//replace ##leaves air

Pattern examples:

//set 70%stone,20%andesite,10%cobblestone
//replace dirt 60%coarse_dirt,40%podzol

Clipboard and Schematic Workflows

Clipboard basics

//copy
//rotate 90
//flip east
//paste -a

Use -a when you want to skip air blocks during paste.

Schematic workflow

//schem save spawn-hub-v3
//schem list
//schem load spawn-hub-v3
//paste -a

Operational guidance:

  • use versioned names (arena-mid-2026-03-27)
  • keep read-only archive copies for rollback
  • pair each major paste with an immediate backup checkpoint

Brushes and Terraforming

Practical brush setup

//brush sphere stone 4
//brush smooth 3
//brush raise 2
//brush lower 2
//mask #existing

Reset brush:

//none

Terraforming safety:

  • start with small radius (3-5) and iterate
  • keep masks active to avoid damaging structures
  • run periodic //undo checkpoints during long sessions

Undo, History, and Safety

History commands

//undo
//undo 5
//redo

Safety policy for production operations:

  • Create backup checkpoint.
  • Perform one logical batch of edits.
  • Validate with visual walkthrough.
  • Continue or //undo immediately.

Do not chain many destructive edits without intermediate verification.

Run //clearhistory only after the edit is accepted, a backup or schematic

checkpoint exists, and the rollback window is closed.


Practical Runbooks

Runbook: Spawn Editing Refresh

  • Select spawn zone and run //size.
  • Snapshot:
//copy
//schem save spawn-before-refresh
  • Apply constrained replacements and overlays.
  • Smooth terrain edges:
//smooth 2
  • Validate spawn safety (voids, lighting, navigation).
  • Save final state:
//schem save spawn-after-refresh

Runbook: Arena Reset Between Matches

  • Keep a pristine arena schematic.
  • After each match:
//schem load arena-pristine
//paste -a
  • Rebuild only arena boundary if needed.
  • Validate command blocks/signals associated with arena logic.

Runbook: Block Cleanup (Lag and Visual Noise)

Typical cleanup targets:

  • dropped scaffolding builds
  • accidental fluid spread
  • excessive leaf/log leftovers

Example cleanup sequence:

//replace lava air
//replace water air
//replace ##leaves air

Always scope with selection/mask first to avoid map-wide accidental edits.

Runbook: Path Shaping and Terrain Blend

  • Select corridor/path footprint.
  • Build mixed surface:
//set 50%dirt_path,30%coarse_dirt,20%gravel
  • Blend edges with low-radius smooth brush.
  • Add retaining borders (stone_bricks, andesite) where elevation changes.

Operational Guardrails

  • Never run broad replacements from global/world scope.
  • Confirm selection size before every destructive command.
  • Keep a restoration schematic for each major build zone.
  • Coordinate edits with other staff to avoid overlapping operations.
  • Validate WorldEdit limits/permissions by role to prevent accidental mass edits.

References

  • https://worldedit.enginehub.org/en/latest/
  • https://worldedit.enginehub.org/en/latest/usage/
  • https://worldedit.enginehub.org/en/latest/usage/regions/selections/
  • https://worldedit.enginehub.org/en/latest/usage/general/masks/
  • https://worldedit.enginehub.org/en/latest/usage/clipboard/
  • https://worldedit.enginehub.org/en/latest/usage/tools/brushes/

Other skills for the same job

different authors, same section of the catalogue
Azure Kubernetes Automatic Readiness
by microsoft
vendor ×3

Assess Kubernetes workloads and cluster configuration for AKS Automatic compatibility. Identifies incompatibilities, generates fixes, and guides migration from AKS Standard to AKS Automatic. WHEN: migrate to AKS Automatic, check AKS Automatic readiness, validate manifests for Automatic, assess cluster for Automatic compatibility, fix deployment for Automatic compatibility, identify AKS Automatic migration blockers, is my cluster ready for AKS Automatic.

13k tokens
Capacity
by microsoft
vendor ×3

Discovers available Azure OpenAI model capacity across regions and projects. Analyzes quota limits, compares availability, and recommends optimal deployment locations based on capacity requirements. USE FOR: find capacity, check quota, where can I deploy, capacity discovery, best region for capacity, multi-project capacity search, quota analysis, model availability, region comparison, check TPM availability. DO NOT USE FOR: actual deployment (hand off to preset or customize after discovery), quota increase requests (direct user to Azure Portal), listing existing deployments.

6k tokens scripts
Customize
by microsoft
vendor ×3

Interactive guided deployment flow for Azure OpenAI models with full customization control. Step-by-step selection of model version, SKU (GlobalStandard/Standard/ProvisionedManaged), capacity, RAI policy (content filter), and advanced options (dynamic quota, priority processing, spillover). USE FOR: custom deployment, customize model deployment, choose version, select SKU, set capacity, configure content filter, RAI policy, deployment options, detailed deployment, advanced deployment, PTU deployment, provisioned throughput. DO NOT USE FOR: quick deployment to optimal region (use preset).

8k tokens
Deploy Model
by microsoft
vendor ×3

Unified Azure OpenAI model deployment skill with intelligent intent-based routing. Handles quick preset deployments, fully customized deployments (version/SKU/capacity/RAI policy), and capacity discovery across regions and projects. USE FOR: deploy model, deploy gpt, create deployment, model deployment, deploy openai model, set up model, provision model, find capacity, check model availability, where can I deploy, best region for model, capacity analysis. DO NOT USE FOR: listing existing deployments (use foundry_models_deployments_list MCP tool), deleting deployments, agent creation (use agent/create), project creation (use project/create).

26k tokens scripts
Preset
by microsoft
vendor ×3

Intelligently deploys Azure OpenAI models to optimal regions by analyzing capacity across all available regions. Automatically checks current region first and shows alternatives if needed. USE FOR: quick deployment, optimal region, best region, automatic region selection, fast setup, multi-region capacity check, high availability deployment, deploy to best location. DO NOT USE FOR: custom SKU selection (use customize), specific version selection (use customize), custom capacity configuration (use customize), PTU deployments (use customize).

9k tokens
Lamindb
by christophacham
×3

This skill should be used when working with LaminDB, an open-source data framework for biology that makes data queryable, traceable, reproducible, and FAIR. Use when managing biological datasets (scRNA-seq, spatial, flow cytometry, etc.), tracking computational workflows, curating and validating data with biological ontologies, building data lakehouses, or ensuring data lineage and reproducibility in biological research. Covers data management, annotation, ontologies (genes, cell types, diseases, tissues), schema validation, integrations with workflow managers (Nextflow, Snakemake) and MLOps platforms (W&B, MLflow), and deployment strategies.

22k tokens
Latchbio Integration
by christophacham
×3

Latch platform for bioinformatics workflows. Build pipelines with Latch SDK, @workflow/@task decorators, deploy serverless workflows, LatchFile/LatchDir, Nextflow/Snakemake integration.

12k tokens
Modal
by christophacham
×3

Run Python code in the cloud with serverless containers, GPUs, and autoscaling. Use when deploying ML models, running batch processing jobs, scheduling compute-intensive tasks, or serving APIs that require GPU acceleration or dynamic scaling.

17k tokens

How to use it

Copy the folder

Take jahrome907/minecraft-worldedit-ops from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.