Set up, configure, and operate Minecraft Java Edition servers for 1.21.x across Paper, Purpur, Folia, Velocity networks, and modded (Fabric/NeoForge) deployments. Covers deployment selection, performance tuning playbooks, plugin operations, proxy/forwarding setup, backup and recovery runbooks, live incident troubleshooting, Docker/Pterodactyl patterns, and security hardening. Use for server infrastructure and operations, not plugin or mod feature development.
npx skills add https://github.com/Jahrome907/minecraft-agent-skills --skill minecraft-server-admin
Use when: the task is infrastructure or live operations for Minecraft servers (deployment choice, tuning, backups, proxying, security, incident response).Do not use when: the task is writing plugin code (minecraft-plugin-dev) or writing mods/loaders (minecraft-modding, minecraft-multiloader).Do not use when: the task is WorldEdit command workflows (minecraft-worldedit-ops) or EssentialsX workflow/policy design (minecraft-essentials-ops).Do not use when: the task is datapack/resource-pack authoring (minecraft-datapack, minecraft-resource-pack).references/deployment-checklists.md when the task is an incident, rollout window, proxy change, or recovery drill and you need a compact checklist before acting.Use this table first. Pick a deployment type before changing configs.
| Deployment profile | Recommended stack | Pick this when | Watch-outs |
|---|---|---|---|
| Small SMP on Paper | Paper only | Up to ~30 concurrent players, broad plugin compatibility, low ops overhead | Do not over-tune early; profile before changing many defaults |
| Larger public Paper server | Paper + Spark + stricter plugin/change control | Public server with frequent joins, moderate plugin set, uptime matters | Plugin sprawl is the top TPS risk |
| Velocity-backed network | Velocity + multiple Paper backends | Hub/minigame/factions split across servers, need shared entrypoint | Forwarding/auth mismatches can block joins |
| Purpur gameplay-heavy server | Purpur (optionally behind Velocity) | You want gameplay knobs exposed in config without custom plugin code | Extra toggles increase misconfiguration risk |
| Folia high-concurrency server | Folia + Folia-compatible plugins only | Very high concurrency with region-threading goals | Many plugins are not Folia-safe |
| Fabric/NeoForge mod server | Fabric or NeoForge server build | You require loader mods, custom content, modpack behavior | Bukkit/Paper plugins do not apply |
Collect a baseline before edits. Linux host example:
free -h
top -b -n 1 | head -n 25
Windows PowerShell host example:
Get-CimInstance Win32_OperatingSystem | Select-Object FreePhysicalMemory,TotalVisibleMemorySize
Get-Process java | Sort-Object CPU -Descending | Select-Object -First 5 Id,CPU,WorkingSet,Path
In server console:
tps
mspt
spark healthreport
Record:
Use Spark instead of guesswork:
spark profiler --timeout 180
spark tps
spark tickmonitor --interval 10
Then identify whether the issue is:
Do not tune everything at once. Apply one group at a time.
view-distance and simulation-distance firstFor Java 21 on Paper/Purpur:
java -Xms10G -Xmx10G \
-XX:+UseG1GC \
-XX:+ParallelRefProcEnabled \
-XX:MaxGCPauseMillis=200 \
-XX:+UnlockExperimentalVMOptions \
-XX:+DisableExplicitGC \
-XX:+AlwaysPreTouch \
-XX:G1NewSizePercent=30 \
-XX:G1MaxNewSizePercent=40 \
-XX:G1HeapRegionSize=8M \
-XX:G1ReservePercent=20 \
-XX:G1HeapWastePercent=5 \
-XX:G1MixedGCCountTarget=4 \
-XX:InitiatingHeapOccupancyPercent=15 \
-XX:G1MixedGCLiveThresholdPercent=90 \
-XX:G1RSetUpdatingPauseTimePercent=5 \
-XX:SurvivorRatio=32 \
-XX:+PerfDisableSharedMem \
-XX:MaxTenuringThreshold=1 \
-Dfile.encoding=UTF-8 \
-jar server.jar --nogui
For under 12 GB memory budgets, reduce heap and use smaller region size.
After each change set:
spark tps
spark healthreport
Keep the change only if MSPT/tick stability improves under representative load.
velocity.toml essentials:
bind = "0.0.0.0:25565"
online-mode = true
player-info-forwarding-mode = "modern"
forwarding-secret-file = "forwarding.secret"
server.properties on backend:
online-mode=false
Paper backend forwarding support (config/paper-global.yml):
proxies:
velocity:
enabled: true
online-mode: true
secret: "paste-the-shared-forwarding-secret-here"
Use the same secret value stored in Velocity's forwarding.secret file; the backend
config takes the secret string itself, not a file path.
Keep enforce-secure-profile at the server default unless you are handling a
specific legacy-client or incident workaround. It is not part of the baseline
Velocity setup. Also confirm settings.bungeecord: false in spigot.yml; do
not enable BungeeCord forwarding and Velocity modern forwarding at the same time.
online-mode expectations or direct backend exposure.| Asset | Frequency | Retention | Notes |
|---|---|---|---|
| World folders (world*) | Hourly incremental + daily full | 7 daily, 4 weekly | Highest priority |
| plugins/, config/, and root server state | Daily | 14 daily | Required for operational restore |
| Proxy config/secrets | Daily | 30 daily | Store encrypted off-host |
| Container/orchestration files | On change + weekly | 8 weeks | Git-tracked where possible |
For a production server, quiesce world writes before copying live world folders.
The example below assumes a maintenance window and a cleanly stopped server. If
you use RCON-based live backups instead, choose a client/secret mechanism that
does not expose the password in command arguments, flush chunks first, and test
the restore path before trusting the backup.
#!/usr/bin/env bash
set -euo pipefail
: "${SERVER_STOPPED_CONFIRMED:?set SERVER_STOPPED_CONFIRMED=1 after stopping the server cleanly}"
DATE="$(date +%Y-%m-%d_%H-%M-%S)"
BACKUP_ROOT="/backups/minecraft"
SERVER_ROOT="/srv/minecraft"
DEST="${BACKUP_ROOT}/${DATE}"
mkdir -p "$DEST"
tar -czf "${DEST}/worlds.tar.gz" -C "$SERVER_ROOT" world world_nether world_the_end
state_items=()
for item in \
plugins config server.properties bukkit.yml spigot.yml paper-global.yml \
paper-world-defaults.yml permissions.yml ops.json whitelist.json \
banned-players.json banned-ips.json; do
[[ -e "$SERVER_ROOT/$item" ]] && state_items+=("$item")
done
if [[ "${#state_items[@]}" -gt 0 ]]; then
tar -czf "${DEST}/server-state.tar.gz" -C "$SERVER_ROOT" "${state_items[@]}"
fi
Define targets:
RPO (acceptable data loss window)RTO (acceptable restore duration)df -h
free -h
Windows PowerShell host example:
Get-PSDrive -PSProvider FileSystem
Get-CimInstance Win32_OperatingSystem | Select-Object FreePhysicalMemory,TotalVisibleMemorySize
From server/proxy console:
spark tps
spark healthreport
| Symptom | First checks | Typical root cause |
|---|---|---|
| Startup crash after plugin update | latest logs, plugin dependency chain | incompatible plugin/API mismatch |
| High MSPT only at peak hours | Spark profiler, entity/chunk stats | mob farms, heavy scheduled tasks, chunk I/O |
| Players cannot join via proxy | forwarding mode + secret + backend exposure | Velocity/backend config mismatch |
| Periodic hard lag spikes | GC pauses + autosave + backup overlap | memory pressure, backup I/O contention |
server.properties high-impact keysmax-players=100
view-distance=10
simulation-distance=8
sync-chunk-writes=true
max-tick-time=60000
enable-rcon=false
bukkit.yml and spigot.ymlUse Spigot/Bukkit docs as authoritative for version-specific defaults and side effects.
Tune conservatively and re-measure after every change set.
config/paper-global.ymlconfig/paper-world-defaults.ymlAdjust these only after profiling identifies an actionable bottleneck.
services:
paper:
image: itzg/minecraft-server:java21
container_name: mc-paper
environment:
EULA: "TRUE"
TYPE: "PAPER"
VERSION: "1.21.11"
MEMORY: "10G"
ports:
- "25565:25565"
volumes:
- ./data:/data
restart: unless-stopped
This Docker example targets the repository's 1.21.x guidance and Java 21.
Minecraft 26.1.x/Paper 26.x requires Java 25 and Paper's 26.x version line; use
a Java 25 image and re-check plugin compatibility before changing VERSION.
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This skill should be used when working with LaminDB, an open-source data framework for biology that makes data queryable, traceable, reproducible, and FAIR. Use when managing biological datasets (scRNA-seq, spatial, flow cytometry, etc.), tracking computational workflows, curating and validating data with biological ontologies, building data lakehouses, or ensuring data lineage and reproducibility in biological research. Covers data management, annotation, ontologies (genes, cell types, diseases, tissues), schema validation, integrations with workflow managers (Nextflow, Snakemake) and MLOps platforms (W&B, MLflow), and deployment strategies.
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Take jahrome907/minecraft-server-admin from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.