Build a scroll-driven cinematic landing page from a short video. The user provides a 5–15 second video (often AI-generated); this skill extracts every frame at HD JPEG quality, then produces a single-hero HTML page where the user's scroll gesture scrubs the frames in place (the page itself never scrolls) and 5 dramatic text overlays crossfade in/out — Google Anton headlines, Caveat handwritten accents, locked body, virtual scroll. Use this skill whenever the user wants to "turn this video into a landing page", "make a scroll-scrub landing page", "build a parallax hero from this clip", "add a new landing page to the parasites showcase", "do the same as github/lion/hope for this new video", or any variant that pairs a short clip with dramatic scroll-triggered storytelling. Trigger even if the user only says "use my video for a landing page" — that is this skill.
npx skills add https://github.com/hoodini/ai-agents-skills --skill parallax-landing-page
Turn a short video into a one-screen cinematic landing page where the user's scroll gesture scrubs through the video frame-by-frame while five dramatic text scenes crossfade in and out. The document never actually scrolls — wheel/touch/keyboard input is intercepted in JS and converted into virtual frame progress.
This skill encodes the patterns proven in the bundled reference at ../../examples/parasites/ (the github / lion / hope landings — three working pages built with this exact skill). Treat that folder as the ground truth if anything here is ambiguous.
parallax-landing-page is in the middle tier of the YUV.AI skills pyramid, alongside yuv-design-system, yuv-decks, yuv-viral-video, and video-to-landing-page. The top-tier orchestrator yuv-pilot routes here whenever a 5–15s video clip needs to become a single-hero scroll-scrub landing.
This skill brings its own visual language (Anton + Caveat + Inter, gold/amber/accent/cream accent palette) — it does NOT call into yuv-design-system. The two systems coexist: yuv-design-system owns the brand palette across web/app/deck surfaces, parallax-landing-page owns the cinematic scroll-scrub aesthetic specifically. For YUV.AI parallax landings, you can OPTIONALLY add a phoenix watermark + the canonical Linktree URL in the footer area as a brand throughline — see yuv-design-system/assets/ for the watermark file. Do NOT swap the Anton/Caveat type stack for the design system's Neon palette — that would lose the signature look.
Each landing is a single locked viewport with:
PARALLAX // showcase logo and links to sibling landings073 / 145).end section belowTotal weight at q:v 2: roughly 120–220 KB per frame × frame count. A 6-second 24fps clip = 145 frames ≈ 25 MB. A 10-second clip = 241 frames ≈ 53 MB.
Default: ~/Documents/yuv-projects/landings/<slug>/ — always save standalone landings here so you can find them again. Override only if the user explicitly picks a different location OR if Mode B (integrate into the existing examples/parasites/ showcase) is selected.
mkdir -p ~/Documents/yuv-projects/landings
cd ~/Documents/yuv-projects/landings
# The skill creates <slug>/ here as it extracts frames and builds the HTML.
Final path (Mode A — standalone): ~/Documents/yuv-projects/landings/<slug>/.
Final path (Mode B — integrate): the existing showcase directory the user chose.
Tell the user the final path at the end of every build.
There are four phases. Don't skip phases — each one feeds the next.
Confirm with the user:
hope, marcus, desk). One word, lowercase, no spaces. This becomes both the frame folder name (<slug>/) and the HTML filename (<slug>.html).examples/parasites/ (top of this repo). If the user says "add it to the showcase", they mean Mode B below.gold (#f5b042), amber (#ff8a3d), accent (pink #ff4d6d), cream (#f5e9d4), or something new (add it to :root in style.css and write a new .script.<name> rule).If the user hasn't specified some of these, propose defaults and move on — don't stall on questions they can answer once they see the result.
Run the bundled extraction script. It probes the video with ffprobe and extracts every frame at native resolution with -q:v 2 (near-lossless JPEG), naming them frame-001.jpg through frame-NNN.jpg (3-digit zero-padded).
python <skill>/scripts/extract_frames.py <video_path> <output_folder>
Example:
python C:/Users/User/.claude/skills/parallax-landing-page/scripts/extract_frames.py \
C:/Users/User/Documents/parasites/hope/hope.mp4 \
C:/Users/User/Documents/parasites/hope
The script prints a JSON metadata block to stdout. Capture it — you need frame_count and suggested_scroll_budget for the HTML.
Why -q:v 2: ezgif and similar tools re-compress aggressively (~55 KB/frame). Native ffmpeg at q:v 2 gives ~120–220 KB/frame at the same dimensions — visibly sharper. Do not downscale; never upscale (it inflates files without adding detail).
Why the scroll-budget formula (≈26 px per frame): keeps the tactile "pixels of scroll per frame advanced" constant across clip lengths. 145 frames → ~4200, 241 frames → ~6300, 90 frames → ~2500 (floor). The script computes it for you and clamps to [2500, 8000].
Read the template at <skill>/assets/landing-page-template.html. It is a complete working file with {{PLACEHOLDER}} markers and <!-- TODO: --> comments next to creative bits. Write a new file at <target>/<slug>.html with everything substituted.
Substitution checklist (every placeholder must be replaced):
| Placeholder | What to put | Example |
|---|---|---|
| {{PAGE_TITLE}} | HTML <title> | Hope — The Fastest Heart in the Negev |
| {{PAGE_DESCRIPTION}} | meta description, one sentence | A moment with Hope, the cheetah of Midbarium. |
| {{SLUG}} | folder name (no path, no slash) | hope |
| {{FRAME_COUNT}} | integer frame count | 241 |
| {{FRAME_COUNTER_TEXT}} | 001 / NNN with matching width | 001 / 241 |
| {{SCROLL_BUDGET}} | integer from the extractor JSON | 6300 |
| {{PREVIEW_FRAME_MID}} | zero-padded middle frame | 121 |
| {{PREVIEW_FRAME_END}} | zero-padded last frame | 241 |
| {{LOADER_TITLE}} | one word, uppercase | HOPE |
| {{LOADER_SCRIPT}} | handwritten line ending in … | summoning the runner… |
| {{NAV_LINKS_HTML}} | full <a> tag block for nav | see below |
| {{SCENE_N_*}} | kicker, headline, handwritten line for each of 5 scenes | see copy guide |
| {{SCROLL_HINT_TEXT}} | 2–4 word uppercase prompt | SCROLL TO RUN |
| {{CTA_BUTTONS_HTML}} | 2–4 <a class="cta"> tags | see below |
| {{ACCENT_CLASS}} | accent color suffix for .script.X and .cta.X | amber |
Read references/copy-guide.md for the cinematic copy patterns (kicker phrasing, headline length, handwritten line tone). The copy is where this skill earns its keep — generic copy will sink an otherwise beautiful animation.
If the target folder already has style.css and parallax.js (showcase integration), do nothing — they're shared. Otherwise copy both from <skill>/assets/ into the target folder:
cp <skill>/assets/style.css <target>/style.css
cp <skill>/assets/parallax.js <target>/parallax.js
If integrating into an existing showcase, also do the steps in references/showcase-integration.md — add a card to index.html, add a link to every existing landing's navbar, and add the chain CTA on the previous landing's final scene.
Tell the user how to view:
> Open <target>/<slug>.html via python -m http.server 8000 from the parent folder (not file:// — Chromium can taint the canvas with local image origins).
<target>/
├── <slug>/ # frame folder
│ ├── <slug>.mp4 # the source (preserved)
│ ├── frame-001.jpg
│ ├── frame-002.jpg
│ └── … frame-NNN.jpg
├── <slug>.html # the landing page
├── style.css # shared (copy if standalone)
├── parallax.js # shared (copy if standalone)
└── index.html # the hub (only if standalone or integration)
The frame folder name and the HTML filename MUST share the same slug — the folder option in the page's new ParallaxPage({folder: '<slug>', ...}) call is the literal folder path.
new ParallaxPage({
folder: '<slug>', // folder containing frame-001.jpg, etc.
frameCount: 145, // integer
prefix: 'frame-', // always 'frame-' for this skill
scrollBudget: 4200, // pixels of accumulated input for full pass
// optional: padWidth (default 3), ext (default 'jpg')
})
The class auto-attaches body.scrub-page (which locks scroll via CSS), preloads all frames, runs an RAF-driven lerp (0.22 factor) toward the scroll-derived target frame, and crossfades scenes whose data-start/data-end ranges include the current progress.
These are baked into the reference and break the experience if violated:
0.00–0.20, 0.22–0.40, 0.42–0.60, 0.62–0.80, 0.82–1.00. The 0.02 gap between scenes is intentional — it's a moment of "just the image, no text" between beats. The hero (scene 1) and final (scene 5) use data-fade="0.30" and data-fade="0.18" respectively so they hold longer at the edges; middle scenes use the default 0.25..end section beneath the scrub. The final scene contains the CTAs. The whole page is one locked viewport.#f5f1ea, never #fff — already in CSS as var(--text).frame-NNN.jpg zero-padded to the width of the total (3 digits is the standard since clips < 1000 frames; the JS auto-computes counter width from the total).hope/, hope.html. No exceptions; the integration steps assume this.examples/parasites/ — github.html, lion.html, hope.html, style.css, parallax.js, index.html. If your output diverges visibly from those, you've drifted; reread.references/copy-guide.md — how to write the 5 scenes so they actually feel cinematic.references/showcase-integration.md — exact edits needed when adding to an existing hub.assets/landing-page-template.html — the canonical structure with placeholders.assets/hub-template.html — only used when creating a brand-new showcase (3 cards from scratch).Standalone: user has a single clip desk.mp4 and wants a landing page.
desk.mp4 → ./desk/frame-NNN.jpg.style.css + parallax.js to project root.desk.html from template. Nav has just one link: itself.python -m http.server.Showcase add: user adds hope.mp4 to the existing parasites folder.
hope. Extract → hope/frame-NNN.jpg. (Reuse existing style.css + parallax.js.)hope.html from template.index.html, append a Hope link to the navbar in github.html and lion.html, chain the previous landing's final scene with a Next: Hope → CTA.:root and add .script.X + .cta.X rules in style.css.Create AI marketing videos for ads, promos, product launches, and brand content. Models: Veo, Seedance, Wan, FLUX for visuals, Kokoro for voiceover. Types: product demos, testimonials, explainers, social ads, brand videos. Use for: Facebook ads, YouTube ads, product launches, brand awareness. Triggers: marketing video, ad video, promo video, commercial, brand video, product video, explainer video, ad creative, video ad, facebook ad video, youtube ad, instagram ad, tiktok ad, promotional video, launch video
App Store and Google Play screenshot creation with exact platform specs. Covers iOS/Android dimensions, gallery ordering, device mockups, and preview videos. Use for: app store optimization, ASO, app screenshots, app preview, play store listing. Triggers: app store screenshots, aso, app store optimization, play store screenshots, app preview, app listing, ios screenshots, android screenshots, app store images, app mockup, device mockup, app gallery, store listing
Generate images using Nano Banana Pro (Gemini 3 Pro Preview). Use when creating app icons, logos, UI graphics, marketing banners, social media images, illustrations, diagrams, or any visual assets. Supports reference images for style transfer and character consistency. Triggers include phrases like 'generate an image', 'create a graphic', 'make an icon', 'design a logo', 'create a banner', 'same style as', 'keep the style', or any request needing visual content.
Generate and save images using Pollinations.ai's free, open-source API. No signup required. Supports URL-based generation, custom parameters (width, height, model, seed), and automatic file saving. Perfect for quick prototypes, marketing assets, and creative workflows.
| Create AI marketing videos for ads, promos, product launches, and brand content. product video, explainer video, ad creative, video ad, facebook ad video, youtube ad, instagram ad, tiktok ad, promotional video, launch video
Use when building App Store screenshot pages, generating exportable marketing screenshots for iOS apps, or creating programmatic screenshot generators with Next.js. Triggers on app store, screenshots, marketing assets, html-to-image, phone mockup.
Anti-AI-slop design skill for greenfield pages, audits, redesigns, and design extraction from URLs or screenshots. Use when the user asks to build a new app or landing page, wants to redesign something, invokes Hallmark by name, or uses audit/redesign/study.
Launch and supervise OpenShell gator agents. Use when starting gator on issues or PRs, checking gator sandboxes, building the gator sandbox image, restarting stuck gators, inspecting gator logs, or experimenting with gator harness/model overrides. Trigger keywords - launch gator, start gator, run gator, gator sandbox, supervised gator, gator logs, restart gator.
Take hoodini/parallax-landing-page from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.