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Youtube Thumbnail Skill for Claude

Dedicated YouTube thumbnail generator — interviews you for exactly the style elements you want (environment, text budget, extras, accent color), then renders high-contrast, vibrant, face-consistent thumbnails with Nano Banana Pro and verifies every frame before showing it. Use whenever you want to create, redo, or iterate thumbnail variants for a video — "make a thumbnail", "new version of B", "more realistic", "less text", "put the app on the screen", "another angle for the test". Renders into videos/<project>/packaging/thumbs/. Works standalone or as the render engine for Stage 5 of /packaging (which owns titles, bets, and descriptions).

4k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
274
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/hassancs91/claude-youtube-editor --skill youtube-thumbnail

What comes with it

8 074 bytes besides the instruction
references/style-elements.md

The instruction itself

12 sections, as written by the author

YouTube Thumbnail Generator

Turns a thumbnail concept into rendered, verified frames — with the style built from an

element menu you pick from, not a fixed template. One number matters: CTR.

Division of labor: /packaging decides *what to bet on* (one fixed title, 3 distinct

thumbnail levers, honesty checks). This skill decides *what the frame looks like* and renders

it. Run standalone for iteration ("give me a new B"), or let packaging Stage 5 delegate here.

Both inherit two non-negotiables from packaging:

  • Honesty guardrail — the frame must promise only what the video keeps.
  • Loud-vs-calm — thumbnails are deliberately louder than brand.md. Never tone down to

match the in-video brand.

The baseline look (always on, never asked about)

Every render, regardless of selections: high contrast (deep darks OR clean brights, never

flat) · vibrant saturated color with one accent doing the work · clear focal hierarchy

(headline → hero object → face, three steps max) · big high-energy positive face from the

media/library/faces/ kit · premium, clickable finish — crisp edges, no clutter · **every

text element perfectly spelled and razor sharp**.

These came from a real before/after CTR comparison (the "Image 13" guide, 2026-08): the flat,

low-contrast, no-hierarchy frame lost to the bold high-contrast hierarchical one ~4.4x on

views. The *axes* are always-on; the *decorations* below are strictly opt-in.

The element menu (opt-in — this is what you ask about)

Exact prompt language for every element lives in references/style-elements.md. Summary:

| Element | What it is | Cost |

|---|---|---|

| single-hook | ONE text element, huge (word or number) | the default; cleanest |

| tiered-headline | small white italic context line + huge green grunge power line | +1 text block |

| sticker | tilted yellow badge, black caps, red underline, arrow to the hero | +1; ≤2 short words or it garbles |

| checkstrip | slim bottom strip, 3 green-check benefits | +3 micro-texts; busy fast |

| brush-tag | brush-stroke tag at strip end (e.g. WITH CLAUDE) | +1 |

| results-fan | fan/burst of result cards from the hero (pure imagery, no lettering) | busy-frame risk |

| glow-burst | neon energy + particles radiating from the hero | cheap, usually worth it |

| real-logo | pass the actual logo file as a --ref so it renders faithfully | extra ref |

| real-app-screen | pass a real UI screenshot as a --ref for the on-screen app | extra ref; micro-text caveat |

Environments (pick one): dark-studio (neon-on-black, dramatic) · real-office (candid

DSLR look, anchored to the real room visible in the face refs) · bright-graphic (saturated

studio composite, the classic loud style).

The flow

1 — Locate context

Project dir, existing packaging/thumbs/ (what letters/versions exist), the locked title if

packaging ran (thumbnail text must never repeat it), face kit present (no kit → stop and ask,

see media/library/faces/README.md), GEMINI_API_KEY in .env.

2 — The interview (the point of this skill)

Ask before generating — one AskUserQuestion round. Skip any axis the user already

specified in their request; ask only what's still open.

  • Environment — dark-studio / real-office / bright-graphic.
  • Text budgetsingle-hook (recommended default) / headline-plus-one (tiered

headline + at most ONE accent element) / full-kit (headline + sticker + checkstrip +

tag — warn that it's the busy end; opt-in only).

  • Extras (multi-select) — glow-burst, results-fan, real-logo, real-app-screen, a

prop/object, none.

  • Accent color — green (house default) / yellow / red / cyan.

Calibration note (real creator feedback, 2026-08): the default is MINIMAL text. The

full-kit look was tried and rejected as "too much text"; high contrast + vibrant were

explicitly kept. Never stack every element just because the guide contains them — each text

block after the first must earn its slot.

3 — Confirm the words

Echo the exact hook text (and sticker/strip words if selected) before rendering. Check

against the locked title: thumbnail text never repeats title words — the two combine

into one message.

4 — Build the prompt

Assemble from references/style-elements.md blocks: labeled brief (Reference roles → Subject

& Action → Composition & Hierarchy → Setting & Lighting → Text → Style), letter-by-letter

spelling for every rendered word, positive framing with the one earned negation (sub-images

carry no lettering/logos). Hardware rule: laptops/phones are "generic, plain dark bezel, no

logos or lettering on the hardware" — otherwise you get a MacBook.

5 — Render

venv/Scripts/python tools/gen_thumbnail.py --prompt-file videos/<p>/packaging/thumbs/<X>.txt \
    --out videos/<p>/packaging/thumbs/<X>.png --jpg --seed <N>
  • Default refs = the whole face kit. Any explicit --ref replaces that default — when

passing a logo or app screenshot, re-include the face ref explicitly, and name each

image's role in the prompt ("Image 1 = identity, Image 2 = the app").

  • real-app-screen source: pull a frame from the project's baked preview with ffmpeg, crop

to the window, save to media/projects/<p>/ (reusable, committed path) — never screenshot

by hand if the beat already exists in the video.

6 — Verify (every render, before the user sees it)

Read the image back: hook spelled right + legible · face reads as the creator · one dominant

focal element · bright/saturated/positive expression · hands sane (count fingers, no phantom

limbs) · no stray lettering in sub-images · hardware unbranded · honesty (screen/props match

the real product) · 16:9, JPG <2MB. Fix-and-rerender before surfacing; flag anything

borderline honestly (e.g. micro-text garble in a real-app screen).

7 — Iterate

  • Letters are bets, numbers are dressings (A, A2, D3…): a new *concept* gets a new

letter; a restyle/refinement of the same lever bumps the number. One A/B/C test slot per

letter family.

  • Before overwriting <X>.txt/.png, preserve the old one as <X>-v1.*.
  • Hold --seed to iterate composition-stable; change seed to explore. Change one thing at a

time.

  • Restitch the labeled contact sheet (thumbs/_ABC-set.jpg) after every accepted render so

the set is always comparable at browse-wall scale.

Failure modes → fixes (learned on real renders)

| Symptom | Fix |

|---|---|

| Sticker/badge word garbled | ≤2 short words per badge, letters spelled out (L-I-F-E-T-I-M-E); re-render |

| Checkstrip drops a checkmark | phrase as "each item a green circular checkmark immediately followed by…" |

| MacBook bezel / brand on hardware | "generic slim laptop, plain dark bezel, no logos or lettering on the hardware" |

| Real app screen: micro-text garbles | expected — invisible at browse size; if it matters, blur-text reroll or perspective-warp the real screenshot in post |

| Face color cast (purple/green hand or skin) | name the light: "warm skin tones preserved; the screen adds only a faint cool glow" |

| Clone/double renders a stranger | "BOTH men in this image are this exact man" + give the double a distinct material (wireframe, hologram) |

| Office looks generic | anchor it: describe the real room visible in the face ref (wall color, plant) and say "match the real office behind him in Image 1" |

| Word spelled right but flat/pasted | grunge texture + soft outer glow + hard drop shadow, restate "razor sharp" |

Model ids, API details, template history: .claude/skills/packaging/references/thumbnail-generation.md.

Worked examples (proven prompts): videos/video-1/packaging/thumbs/*.txt — A2 (bright-graphic

+ full kit + real logo), B (dark-studio outcome scene), C (dark-studio clone), D2 (real-office

+ full kit), D3 (real-office + single-hook + real-app-screen).

How to use it

Copy the folder

Take hassancs91/youtube-thumbnail from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.