Build products customers actually want. Apply Marty Cagan's Silicon Valley-tested framework to discover solutions that are valuable, usable, feasible, and viable. Use when: **New product development** when validating what to build; **Feature prioritization** to ensure you're solving real problems; **Pivot decisions** when current direction isn't working; **Team alignment** on what problems to solve; **Risk reduction** before committing development resources
npx skills add https://github.com/guia-matthieu/clawfu-skills --skill product-discovery
> Build products customers actually want. Apply Marty Cagan's Silicon Valley-tested framework to discover solutions that are valuable, usable, feasible, and viable.
| Aspect | Details |
|--------|---------|
| Source | Marty Cagan - Inspired (2008, 2018) and Empowered (2020) |
| Core Principle | "Fall in love with the problem, not the solution. The best product teams discover what customers need, not just what they ask for." |
| Why This Matters | Most products fail not because they're built poorly, but because they solve the wrong problem. Discovery ensures you build the right thing before you build the thing right. |
| Claude Does | You Decide |
|-------------|------------|
| Structures content frameworks | Final messaging |
| Suggests persuasion techniques | Brand voice |
| Creates draft variations | Version selection |
| Identifies optimization opportunities | Publication timing |
| Analyzes competitor approaches | Strategic direction |
I'm considering building [feature/product].
Apply product discovery principles to assess this opportunity.
Context: [target customer, current state, hypothesis]
We're about to build [feature].
Help me identify the key risks and design tests to address them.
I want to implement continuous discovery for my product team.
Help me design a weekly discovery rhythm.
## The Four Product Risks
Every product idea has four risks to address BEFORE building:
### 1. Value Risk
"Will customers buy/use this?"
**Questions:**
- Does this solve a real problem?
- Is the problem painful enough to pay/switch for?
- Will users actually adopt this?
**Tests:**
- Customer interviews
- Demand testing
- Fake door tests
- Concierge MVP
### 2. Usability Risk
"Can customers figure out how to use it?"
**Questions:**
- Is it intuitive?
- Can users accomplish their goals?
- What's the learning curve?
**Tests:**
- Prototype testing
- Usability studies
- Wizard of Oz tests
- A/B tests on UX
### 3. Feasibility Risk
"Can we build this?"
**Questions:**
- Do we have the technology?
- Can we do it in reasonable time?
- What are the technical dependencies?
**Tests:**
- Technical spike
- Proof of concept
- Architecture review
- Build vs. buy analysis
### 4. Viability Risk
"Should we build this?"
**Questions:**
- Does it fit our strategy?
- Can we support/maintain it?
- Is it legal/compliant?
- Does the business model work?
**Tests:**
- Business case
- Stakeholder review
- Compliance review
- Financial modeling
## Two Tracks: Discovery and Delivery
### Discovery (Figure out WHAT to build)
**Mindset:**
- Embrace uncertainty
- Test assumptions
- Fail fast and cheap
- Learn over deliver
**Activities:**
- Customer interviews
- Prototyping
- Experiments
- Opportunity assessment
**Outcome:**
- Validated problems
- Tested solutions
- Confidence to build
- Clear success metrics
### Delivery (BUILD it right)
**Mindset:**
- Reduce uncertainty
- Execute efficiently
- Ship quality
- Hit timelines
**Activities:**
- Engineering
- QA
- Launch prep
- Documentation
**Outcome:**
- Working software
- Happy customers
- Business impact
- Technical quality
### The Critical Point
Most teams skip discovery and jump to delivery.
**Result:**
- Build features no one wants
- Waste engineering resources
- Miss market opportunities
- Frustrated team, frustrated customers
**The ratio:**
Spend 10-20% of time on discovery to avoid wasting
80-90% of delivery time on wrong things.
## Assessing Product Opportunities
### The Opportunity Assessment Framework
Before committing to solve a problem, answer:
**1. Is this problem worth solving?**
| Factor | Questions |
|--------|-----------|
| **Frequency** | How often does this problem occur? |
| **Intensity** | How painful is it when it happens? |
| **Willingness** | Will people pay/switch to solve it? |
| **Reach** | How many customers have this problem? |
**Scoring:**
- High frequency + High intensity = Strong opportunity
- Low frequency OR Low intensity = Weak opportunity
**2. Can we solve it effectively?**
| Factor | Questions |
|--------|-----------|
| **Capability** | Do we have the skills/tech? |
| **Fit** | Does it align with our strategy? |
| **Uniqueness** | Can we solve it better than alternatives? |
| **Sustainability** | Can we maintain competitive advantage? |
**3. Should we solve it now?**
| Factor | Questions |
|--------|-----------|
| **Urgency** | Is timing critical? |
| **Resources** | Do we have capacity? |
| **Dependencies** | What else needs to happen first? |
| **Opportunity cost** | What are we NOT doing instead? |
### Opportunity Score Card
Problem Score: [Average]
Solution Score: [Average]
Timing Score: [Average]
Recommendation: [Pursue / Park / Pass]
## Core Discovery Techniques
### 1. Customer Interviews
**Purpose:** Understand problems, not validate solutions
**Structure:**
1. Context: Understand their current situation
2. Problem: Explore the pain points
3. Impact: How does it affect them?
4. Current solutions: What do they do today?
5. Ideal state: What would "solved" look like?
**Key rules:**
- Ask about past behavior, not future intentions
- Don't pitch, just listen
- Follow the emotion
- Get specific stories
**Questions:**
- "Walk me through the last time this happened..."
- "What did you do? What happened next?"
- "Why was that a problem?"
- "What would have made it better?"
### 2. Prototyping
**Purpose:** Test solutions before building
**Types:**
| Type | Fidelity | Tests | Time |
|------|----------|-------|------|
| **Paper sketch** | Low | Concepts, flow | Hours |
| **Wireframe** | Low-Med | Structure, navigation | Days |
| **Clickable prototype** | Medium | Usability, flow | Days |
| **Wizard of Oz** | High | Full experience | Weeks |
**Principle:**
Use the lowest fidelity that tests your hypothesis.
Higher fidelity = More time = More risk of attachment.
### 3. Experiments
**Purpose:** Test assumptions with real behavior
**Types:**
- **Fake door:** Button for feature that doesn't exist
- **Smoke test:** Landing page before building
- **Concierge:** Manual delivery of automated value
- **A/B test:** Compare variations with real users
**Structure:**
1. Hypothesis: "We believe [X]"
2. Test: "We will test by [Y]"
3. Metric: "We will measure [Z]"
4. Success: "[Number] indicates we should proceed"
### 4. Opportunity Solution Trees
**Purpose:** Map problem space to solution space
**Structure:**
[Desired Outcome]
|
┌──────────────┼──────────────┐
| | |
[Opportunity 1] [Opportunity 2] [Opportunity 3]
| | |
┌─┴─┐ ┌─┴─┐ ┌─┴─┐
| | | | | |
[S1] [S2] [S1] [S2] [S1] [S2]
- Start with business outcome
- Break into opportunities (problems to solve)
- Brainstorm solutions for each opportunity
- Test solutions, not opportunities
## Weekly Discovery Rhythm
### The Cadence
**Monday: Prep**
- Review last week's learnings
- Prioritize this week's questions
- Schedule interviews/tests
**Tuesday-Thursday: Research**
- Customer interviews (2-3 per week minimum)
- Prototype testing
- Data analysis
- Experiment monitoring
**Friday: Synthesis**
- Consolidate learnings
- Update opportunity assessment
- Share with delivery team
- Plan next week
### The Habits
**1. Weekly customer touchpoint**
- Minimum: 2-3 customer conversations/week
- Mix: Prospects, users, churned customers
**2. Assumption tracking**
- List key assumptions
- Design tests for riskiest ones
- Document learnings
**3. Experiment backlog**
- Always have 2-3 experiments running
- Quick iterations over perfect tests
**4. Cross-functional involvement**
- Engineering in discovery
- Design in customer calls
- PM facilitates, doesn't dictate
### The Anti-Patterns
**Discovery theater:**
- Doing research but not changing decisions
- Fix: Tie discovery directly to roadmap decisions
**Big bang research:**
- Quarterly research sprints instead of continuous
- Fix: Small, frequent over large, infrequent
**Validation bias:**
- Only seeking confirmation
- Fix: Actively try to disprove hypotheses
Input:
> "We're thinking of adding a calendar integration to our project management tool. How do I validate this before we build it?"
Output:
| Risk | Level | Reason |
|------|-------|--------|
| Value | HIGH | Unclear if this solves a real problem |
| Usability | MEDIUM | Calendar UI is complex |
| Feasibility | LOW | Known integrations (Google, Outlook) |
| Viability | LOW | Fits product strategy |
Focus discovery on: Value risk (first), then Usability
Customer Interviews (5-8 interviews)
Target: Current users who manage time-sensitive projects
Questions:
What you're listening for:
Fake Door Test
Success criteria:
Existing data analysis:
Prototype Test (if Week 1-2 show signal)
Low-fidelity prototype showing:
Test with 5 users:
Wizard of Oz Test
For 10 users:
| Finding | Decision |
|---------|----------|
| Strong value signal + usable prototype | Build it |
| Strong value signal + usability issues | Redesign, retest |
| Weak value signal | Don't build, park idea |
| Value for subset only | Consider scope/segmentation |
Total discovery investment: 4 weeks, ~40 hours
vs. building without discovery: 3-6 months of engineering
Input:
> "I'm a PM at a B2B SaaS startup. We don't do any formal discovery—we just build what customers ask for or what the CEO wants. How do I start continuous discovery?"
Output:
Don't try to:
Do:
Action:
Schedule 2 customer calls for next week.
Who to talk to:
Script:
"We're working to make [product] better for people like you.
I'd love 20 minutes to understand how you're using it and what
we could improve. Not a sales call—just learning."
After each call:
Write 3-5 bullet points:
Action:
For any feature in development, list the top 3 assumptions.
Example format:
Feature: New onboarding flow
Assumptions:
1. Users don't complete onboarding because it's too long
2. Users who complete onboarding retain better
3. Users want to invite teammates during onboarding
Evidence level:
1. Assumption (no evidence)
2. Validated (we have data)
3. Assumption (no evidence)
Share with team:
"Here are our assumptions. Which are we most uncertain about?
How could we test them?"
Action:
Add one discovery question to every customer call (support, sales, success).
The question:
"What's the biggest challenge you're facing right now that we
don't currently help with?"
Collect answers:
Shared doc/Slack channel where team posts responses.
Weekly review:
"We talked to 8 customers. Here's what we heard about challenges..."
Action:
Run one small experiment.
Simple options:
Share results:
"We tested [X]. Here's what we learned: [Y].
This changes our thinking about [Z]."
Don't ask for permission. Show value.
After 4 weeks, share:
customers don't actually need."
The pitch:
"I'm not asking for a big research investment. I'm spending
2-3 hours per week talking to customers and running small tests.
It's already helping us prioritize better."
Once habits are established (4-8 weeks):
Input:
> "We have three potential features to build: (A) AI-powered suggestions, (B) Team collaboration improvements, (C) Mobile app. How do I assess which to prioritize?"
Output:
Problem Assessment
| Factor | Score | Reasoning |
|--------|-------|-----------|
| Frequency | 3 | Daily use case |
| Intensity | 2 | Nice to have, not painful without |
| Willingness to pay | 2 | Market expects AI, but is it differential? |
| Market size | 4 | Applies to most users |
| Problem Score | 2.75 | |
Solution Assessment
| Factor | Score | Reasoning |
|--------|-------|-----------|
| Feasibility | 3 | ML expertise needed, but doable |
| Strategic fit | 4 | Aligns with "intelligent product" vision |
| Competitive advantage | 2 | Easy for others to copy |
| Solution Score | 3.0 | |
Key Risks:
Opportunity Score: 8.25
Problem Assessment
| Factor | Score | Reasoning |
|--------|-------|-----------|
| Frequency | 5 | Multiple times daily for teams |
| Intensity | 4 | Current friction causing workarounds |
| Willingness to pay | 4 | Team pricing tier exists |
| Market size | 3 | Only applies to team accounts |
| Problem Score | 4.0 | |
Solution Assessment
| Factor | Score | Reasoning |
|--------|-------|-----------|
| Feasibility | 4 | Standard features, known patterns |
| Strategic fit | 5 | Directly supports growth strategy |
| Competitive advantage | 3 | Differentiation possible but not huge |
| Solution Score | 4.0 | |
Key Risks:
Opportunity Score: 16.0
Problem Assessment
| Factor | Score | Reasoning |
|--------|-------|-----------|
| Frequency | 3 | Some users want mobile, most desktop |
| Intensity | 4 | Mobile users are very frustrated |
| Willingness to pay | 2 | Expectation, not premium feature |
| Market size | 2 | Only subset of users need mobile |
| Problem Score | 2.75 | |
Solution Assessment
| Factor | Score | Reasoning |
|--------|-------|-----------|
| Feasibility | 2 | Major effort (iOS + Android + maintain) |
| Strategic fit | 3 | Not core to current positioning |
| Competitive advantage | 2 | Table stakes, not differential |
| Solution Score | 2.33 | |
Key Risks:
Opportunity Score: 6.4
| Opportunity | Problem | Solution | Score | Rank |
|-------------|---------|----------|-------|------|
| Team Collaboration | 4.0 | 4.0 | 16.0 | 1st |
| AI Suggestions | 2.75 | 3.0 | 8.25 | 2nd |
| Mobile App | 2.75 | 2.33 | 6.4 | 3rd |
Recommendation:
Next Steps:
## Before Starting Discovery
### Define the Scope
□ What outcome are we trying to achieve?
□ What problem might we solve?
□ Who is the target customer?
□ What's the timeline for decision?
### Identify Assumptions
□ List top 10 assumptions about problem and solution
□ Rank by risk level (if wrong, how bad?)
□ Identify top 3 to test first
### Plan Activities
□ Customer interviews scheduled (minimum 5)
□ Data/analytics to review identified
□ Prototype or experiment designed
□ Success criteria defined
### Align Team
□ Cross-functional team identified
□ Discovery goals shared
□ Calendar blocked for activities
## Discovery Summary: [Feature/Opportunity]
### Problem Statement
[What problem are we solving? For whom?]
### Research Conducted
- [X] customer interviews
- [X] data analyses
- [X] prototype tests
- [X] experiments
### Key Findings
**What we learned about the problem:**
1.
2.
3.
**What we learned about solutions:**
1.
2.
3.
### Risk Assessment
| Risk | Level | Mitigation |
|------|-------|------------|
| Value | | |
| Usability | | |
| Feasibility | | |
| Viability | | |
### Recommendation
[Build / Don't Build / Need More Discovery]
### If Building, Success Metrics
- Metric 1:
- Metric 2:
- Metric 3:
name: product-discovery
category: product
subcategory: methodology
version: 1.0
author: MKTG Skills
source_expert: Marty Cagan
source_work: Inspired, Empowered
difficulty: intermediate
estimated_value: $10,000+ product consulting engagement
tags: [product, discovery, validation, PM, Cagan, SVPG, risk, prototyping]
created: 2026-01-25
updated: 2026-01-25
Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
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Generates creative domain name ideas for your project and checks availability across multiple TLDs (.com, .io, .dev, .ai, etc.). Saves hours of brainstorming and manual checking.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Implements Manus-style file-based planning for complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when starting complex multi-step tasks, research projects, or any task requiring >5 tool calls.
Creative research ideation and exploration. Use for open-ended brainstorming sessions, exploring interdisciplinary connections, challenging assumptions, or identifying research gaps. Best for early-stage research planning when you do not have specific observations yet. For formulating testable hypotheses from data use hypothesis-generation.
Comprehensive GitHub project management with swarm-coordinated issue tracking, project board automation, and sprint planning
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
Take guia-matthieu/product-discovery from the repository into ~/.claude/skills for personal
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The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.