mcpbeat

Render Offer Ad

gooseworks-ai/render-offer-ad

Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.

16k tokens
context cost
the whole folder, loaded on every use
20
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
1086
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-offer-ad

What comes with it

54 232 bytes besides the instruction
project/.gitignore
project/package.json
project/public/.gitkeep
project/remotion.config.ts
project/src/Main.tsx
project/src/Root.tsx
project/src/fonts.ts
project/src/index.ts
project/src/lib/anim.ts
project/src/props.ts
project/src/scenes/Scene01.tsx
project/src/scenes/Scene02.tsx
project/src/scenes/Scene03.tsx
project/src/scenes/Scene04.tsx
project/tsconfig.json
scripts/config.example.json
scripts/render.py
skill.meta.json
tests/smoke-test.md

The instruction itself

8 sections, as written by the author

render-offer-ad

The free, deterministic renderer for the motion-graphics-offer-ad format — the

punchy ~12s vertical, music-only, direct-response offer ad built as a **4-beat kinetic

-typography film**: a HEADLINE slams in word-by-word → the real PRODUCT drops in →

the CLAIM/proof lands → a CTA pill resolves. No character, no VO, no captions — the

on-screen typeset text IS the message.

This is a bundled Remotion project (project/) driven by a thin Python driver. The

shipping master is 100% engine-rendered (springs + interpolate): backgrounds are

gradient divs off the brand_palette, props are inline SVG, and the ONLY composited

bitmap is the REAL product photo (objectFit:contain, never stretched). ALL

headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered;

that is the format's credibility guard. Render cost is ~$0; the only paid step is an

optional music bed, gated upstream in the recipe to create-music-elevenlabs.

The whole ad is data: copy strings, product photo, palette, fonts, bpm, and beat

split all arrive as config.json and are bound to Remotion input props — nothing is

hardcoded in the scenes (the source run's Spoiled Child strings are generalised into

project/src/props.ts). Deterministic → iterate the cut for free.

The 4 beats (the spine)

  • HEADLINE — primary-color radial ground; headline_words slam in WORD-BY-WORD

(slamIn, ~7-frame stagger, scale-overshoot + motion-blur smear, settling on the

downbeat); subline + an animated bobbing down-arrow drop in.

  • PRODUCT — light radial ground; the REAL product photo drops in (dropIn) and

idle-bobs (bob), objectFit:contain (never stretch); the motif_chip pops in

(popIn); optional GENERIC competitor shape + strike-through (wipe) — never a

named competitor.

  • CLAIM — light radial ground; the mechanism_prop slides in from a frame edge

(flyIn overshoot, ~20% from the bottom) to add motion AND show the mechanism; the

3-line claim drops in staggered; product held bottom-right.

  • CTA — primary-color radial ground; the wordmark slams (slamIn); the CTA pill

pops in as the motif-chip handoff resolving (popIn) with an arrow nudge; the

cta_url fades up.

Scene boundaries are derived from beat_split_sec (default [3.0, 3.5, 3.0, 2.5]s →

cuts at frames 0/90/195/285/360 @30fps) so the hard cuts land on the beat downbeats. The

motion kit — slamIn / dropIn / bob / flyIn / popIn / wipe — lives in

project/src/lib/anim.ts and is kept intact from the source run.

Two gating checks (run before any render — from the recipe)

  • (a) CLAIM-MATCHES-FORMAT — the claim/proof verbs MUST match the product's physical

format: liquid → spoon / sip / drink / 0 mess; powder → scoop / mix / no clumps;

capsule → 1 a day; gummy → chew. render.py rejects foreign-format vocabulary

(e.g. a liquid product must not borrow powder grammar like scoop / no clumps). Set

product_format in the config to arm this gate.

  • (b) CLAIM-BEAT MECHANISM PROP — the claim beat must include an edge-entry

mechanism_prop (spoon for drinkable liquids, or accent for a neutral edge-entry

accent bar) that supplies motion AND shows the mechanism. A text-only claim beat is too

static — render.py rejects an unsupported/missing prop.

Run

# 1) install the bundled Remotion project's deps (one-time; render.py auto-runs
#    this if node_modules is absent).
cd project && npm install && cd ..

# 2) bind config → Remotion input props, render the 9:16 master, derive the 1:1 crop.
python3 scripts/render.py \
  --config path/to/config.json \
  --work-dir <work> \
  --out <work>/master
# → <work>/master-9x16.mp4  (1080x1920)  and  <work>/master-1x1.mp4  (1080x1080 crop)

render.py copies the config's product_hero_image (+ optional music.bed) into

project/public/, maps every config key onto the OfferAdProps shape props.ts reads,

writes the input props to <work>/props.json, runs `npx remotion render offer-ad --props

<work>/props.json`, then center-crops the 9:16 master to 1:1 with ffmpeg (no 2nd

composition). NO hardcoded /Users or clients paths — every asset arrives via the

config and a runtime --work-dir.

Scripts

  • scripts/render.py — the driver: gating checks → stage assets into project/public/

→ bind config to Remotion input props → npx remotion render (9:16) → ffmpeg 1:1

center-crop.

  • scripts/config.example.json — the shape of the config the recipe binds

(brand-neutral worked defaults from the source run; replace every /abs/... placeholder).

  • project/ — the bundled Remotion project. src/props.ts (the input-props schema +

beat-layout math + safe defaults), src/lib/anim.ts (the `slamIn/dropIn/bob/flyIn/

popIn/wipe motion kit — kept intact), src/scenes/Scene01–04.tsx` (the four beats,

all copy/palette/fonts from props), src/Main.tsx (the beat spine + audio bed),

src/Root.tsx (the offer-ad composition; duration derived from beat_split_sec).

Config → props mapping (what binds to what)

| config key | Remotion prop (props.ts) | scene that reads it |

|---|---|---|

| product_hero_image | product_image (staged to public/) | Scene02 (drop), Scene03 (anchor) |

| brand_palette{primary_ground,light_ground,ink,highlight_chip} (dict OR ≥4-hex list) | palette | all 4 (grounds/type/chip) |

| fonts{display,body} | fonts (resolved in fonts.ts) | all 4 |

| copy.headline_words[] / copy.subline | copy.headline_words / copy.subline | Scene01 |

| copy.motif_chip | copy.motif_chip | Scene02 |

| copy.claim_lines[]{big,small} | copy.claim_lines | Scene03 |

| copy.cta_label / copy.cta_url / copy.wordmark | same | Scene04 |

| mechanism_prop (spoon\|accent) | mechanism_prop | Scene03 (inline-SVG prop) |

| bpm | bpm | beat grid |

| beat_split_sec [4] | beat_split_sec | derives cut frames + total duration |

| music.bed / music.fade_out_frames | music.src (staged) / music.fade_out_frames | Main audio bed |

| show_competitor_strike | show_competitor_strike | Scene02 |

| aspects | (driver) | 9:16 always; 1:1 = ffmpeg crop |

Craft rules (load-bearing — faithful to the source run)

  • The composited bitmap is the REAL product photo — never an AI packshot. Clean /

transparent bg; objectFit:contain, never stretched.

  • Never AI-render text. Headline, claim, CTA, URL, wordmark — all typeset in the

engine. AI never draws a letter in this format.

  • Never Ken-Burns/zoompan over stills — the engine springs carry the motion; a

static/zoompan cut was rejected as "too static" on the source run.

  • Music-only, beat-locked — the cuts + big slams land on the 0.0/3.0/6.5/9.5s

downbeats; the bed volume ramps to 0 over the last music.fade_out_frames inside the

render. No VO, no captions.

  • Never name/jab a competitor — any comparison shape on the product beat is a GENERIC

silhouette (show_competitor_strike), not a named brand.

  • The two gating checks are non-optional — a liquid product must not borrow powder

grammar; the claim beat must have real prop motion, not a static text stack.

Requires

  • Node.js (≥18) + Remotion (@remotion/cli ≥4.0, installed via the bundled

project/package.jsonrender.py runs npm install in project/ on first use).

This capability legitimately needs a node runtime — the renderer IS a Remotion project.

  • ffmpeg on PATH (for the 1:1 center-crop).
  • watch (QC the final master — confirm the headline slams WORD-BY-WORD on the beat, the

real product photo drops in + idle-bobs and is NOT stretched, the mechanism prop enters

from a frame edge on the claim beat, the claim lines drop in staggered, the CTA label +

URL are readable at 1080×1920, the hard cuts land on the downbeats, and the music ramps

out; re-confirm both gating checks visually). The recipe gates the only optional paid

step (music bed → create-music-elevenlabs) — this capability itself makes NO paid calls.

How to use it

Copy the folder

Take gooseworks-ai/render-offer-ad from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npm, npx. Without those the skill loads but fails at the first command.