gooseworks-ai/render-offer-ad
Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-offer-ad
The free, deterministic renderer for the motion-graphics-offer-ad format — the
punchy ~12s vertical, music-only, direct-response offer ad built as a **4-beat kinetic
-typography film**: a HEADLINE slams in word-by-word → the real PRODUCT drops in →
the CLAIM/proof lands → a CTA pill resolves. No character, no VO, no captions — the
on-screen typeset text IS the message.
This is a bundled Remotion project (project/) driven by a thin Python driver. The
shipping master is 100% engine-rendered (springs + interpolate): backgrounds are
gradient divs off the brand_palette, props are inline SVG, and the ONLY composited
bitmap is the REAL product photo (objectFit:contain, never stretched). ALL
headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered;
that is the format's credibility guard. Render cost is ~$0; the only paid step is an
optional music bed, gated upstream in the recipe to create-music-elevenlabs.
The whole ad is data: copy strings, product photo, palette, fonts, bpm, and beat
split all arrive as config.json and are bound to Remotion input props — nothing is
hardcoded in the scenes (the source run's Spoiled Child strings are generalised into
project/src/props.ts). Deterministic → iterate the cut for free.
headline_words slam in WORD-BY-WORD(slamIn, ~7-frame stagger, scale-overshoot + motion-blur smear, settling on the
downbeat); subline + an animated bobbing down-arrow drop in.
dropIn) andidle-bobs (bob), objectFit:contain (never stretch); the motif_chip pops in
(popIn); optional GENERIC competitor shape + strike-through (wipe) — never a
named competitor.
mechanism_prop slides in from a frame edge(flyIn overshoot, ~20% from the bottom) to add motion AND show the mechanism; the
3-line claim drops in staggered; product held bottom-right.
wordmark slams (slamIn); the CTA pillpops in as the motif-chip handoff resolving (popIn) with an arrow nudge; the
cta_url fades up.
Scene boundaries are derived from beat_split_sec (default [3.0, 3.5, 3.0, 2.5]s →
cuts at frames 0/90/195/285/360 @30fps) so the hard cuts land on the beat downbeats. The
motion kit — slamIn / dropIn / bob / flyIn / popIn / wipe — lives in
project/src/lib/anim.ts and is kept intact from the source run.
format: liquid → spoon / sip / drink / 0 mess; powder → scoop / mix / no clumps;
capsule → 1 a day; gummy → chew. render.py rejects foreign-format vocabulary
(e.g. a liquid product must not borrow powder grammar like scoop / no clumps). Set
product_format in the config to arm this gate.
mechanism_prop (spoon for drinkable liquids, or accent for a neutral edge-entry
accent bar) that supplies motion AND shows the mechanism. A text-only claim beat is too
static — render.py rejects an unsupported/missing prop.
# 1) install the bundled Remotion project's deps (one-time; render.py auto-runs
# this if node_modules is absent).
cd project && npm install && cd ..
# 2) bind config → Remotion input props, render the 9:16 master, derive the 1:1 crop.
python3 scripts/render.py \
--config path/to/config.json \
--work-dir <work> \
--out <work>/master
# → <work>/master-9x16.mp4 (1080x1920) and <work>/master-1x1.mp4 (1080x1080 crop)
render.py copies the config's product_hero_image (+ optional music.bed) into
project/public/, maps every config key onto the OfferAdProps shape props.ts reads,
writes the input props to <work>/props.json, runs `npx remotion render offer-ad --props
<work>/props.json`, then center-crops the 9:16 master to 1:1 with ffmpeg (no 2nd
composition). NO hardcoded /Users or clients paths — every asset arrives via the
config and a runtime --work-dir.
scripts/render.py — the driver: gating checks → stage assets into project/public/→ bind config to Remotion input props → npx remotion render (9:16) → ffmpeg 1:1
center-crop.
scripts/config.example.json — the shape of the config the recipe binds(brand-neutral worked defaults from the source run; replace every /abs/... placeholder).
project/ — the bundled Remotion project. src/props.ts (the input-props schema +beat-layout math + safe defaults), src/lib/anim.ts (the `slamIn/dropIn/bob/flyIn/
popIn/wipe motion kit — kept intact), src/scenes/Scene01–04.tsx` (the four beats,
all copy/palette/fonts from props), src/Main.tsx (the beat spine + audio bed),
src/Root.tsx (the offer-ad composition; duration derived from beat_split_sec).
| config key | Remotion prop (props.ts) | scene that reads it |
|---|---|---|
| product_hero_image | product_image (staged to public/) | Scene02 (drop), Scene03 (anchor) |
| brand_palette{primary_ground,light_ground,ink,highlight_chip} (dict OR ≥4-hex list) | palette | all 4 (grounds/type/chip) |
| fonts{display,body} | fonts (resolved in fonts.ts) | all 4 |
| copy.headline_words[] / copy.subline | copy.headline_words / copy.subline | Scene01 |
| copy.motif_chip | copy.motif_chip | Scene02 |
| copy.claim_lines[]{big,small} | copy.claim_lines | Scene03 |
| copy.cta_label / copy.cta_url / copy.wordmark | same | Scene04 |
| mechanism_prop (spoon\|accent) | mechanism_prop | Scene03 (inline-SVG prop) |
| bpm | bpm | beat grid |
| beat_split_sec [4] | beat_split_sec | derives cut frames + total duration |
| music.bed / music.fade_out_frames | music.src (staged) / music.fade_out_frames | Main audio bed |
| show_competitor_strike | show_competitor_strike | Scene02 |
| aspects | (driver) | 9:16 always; 1:1 = ffmpeg crop |
transparent bg; objectFit:contain, never stretched.
engine. AI never draws a letter in this format.
static/zoompan cut was rejected as "too static" on the source run.
downbeats; the bed volume ramps to 0 over the last music.fade_out_frames inside the
render. No VO, no captions.
silhouette (show_competitor_strike), not a named brand.
grammar; the claim beat must have real prop motion, not a static text stack.
@remotion/cli ≥4.0, installed via the bundledproject/package.json — render.py runs npm install in project/ on first use).
This capability legitimately needs a node runtime — the renderer IS a Remotion project.
watch (QC the final master — confirm the headline slams WORD-BY-WORD on the beat, thereal product photo drops in + idle-bobs and is NOT stretched, the mechanism prop enters
from a frame edge on the claim beat, the claim lines drop in staggered, the CTA label +
URL are readable at 1080×1920, the hard cuts land on the downbeats, and the music ramps
out; re-confirm both gating checks visually). The recipe gates the only optional paid
step (music bed → create-music-elevenlabs) — this capability itself makes NO paid calls.
Take gooseworks-ai/render-offer-ad from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npm, npx.
Without those the skill loads but fails at the first command.