mcpbeat

Render Myth Vs Fact

gooseworks-ai/render-myth-vs-fact

Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike MYTH cards that flip to teal-check FACT cards (per-line strikethrough that crosses EVERY wrapped line), a "what actually works" turn, an optional proof reveal, a punch line, and a static end card. DETERMINISTIC assembly with ZERO AI-gen visuals — HTML hyperframes rendered frame-exact via Playwright (`window.renderAt(t)`, animation a pure function of beat-local time), Whisper beat-snap to VO word onsets, concat at a uniform fps, karaoke `.ass` captions burned last (suppressed on the proof + end-card beats), and a VO + optional music mix (music −20 dB, `amix normalize=0`, tail fade). FREE (Python + Playwright + ffmpeg); the recipe supplies the copy / palette / end-card / VO and gates the paid VO / music / Whisper calls to their own capabilities. Use for the myth-vs-fact format.

18k tokens
context cost
the whole folder, loaded on every use
15
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
1086
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-myth-vs-fact

What comes with it

64 027 bytes besides the instruction
scripts/beat_snap.py
scripts/compose.py
scripts/config.example.json
scripts/hyperframes/_shared.css
scripts/hyperframes/_shared.js
scripts/hyperframes/beat-hook.html
scripts/hyperframes/beat-myth-fact.html
scripts/hyperframes/beat-proof.html
scripts/hyperframes/beat-punch.html
scripts/hyperframes/beat-turn.html
scripts/make_captions.py
scripts/render_beats.py
skill.meta.json
tests/smoke-test.md

The instruction itself

6 sections, as written by the author

render-myth-vs-fact

The free, deterministic renderer for the myth-vs-fact video ad format — the calm,

sound-off-safe kinetic-typography explainer that busts N common myths and hands the viewer

a credible resolution. Red-strike MYTH cards flip to teal-check FACT cards over a

calm-authority VO, then a "what actually works" turn + an optional proof reveal + a

punch line + a static brand end card.

Every on-screen word is a deterministic HTML hyperframe — **no AI image/video gen, no

b-roll, no character. Visuals cost $0**. The only metered spend is upstream (VO +

Whisper word-timestamps + an optional music bed), gated to its own capabilities. This

capability OWNS the whole FREE assembly: beat-snap → render → captions → mix → burn →

master. Iterate the cut for free; re-roll only the offending paid audio beat.

It ports the validated build from the Clinikally "acne myths" run — brand-neutralised,

config-driven, and portable (no /Users, no clients/; everything via --config +

--work-dir).

SOUND-OFF SAFE is the whole point: every claim is legible on-screen and the VO only

reinforces it. VO-FIRST: render the VO, extract Whisper word onsets on the RENDERED

audio, then snap every beat boundary + strike wipe + reveal to those onsets.

The 8-beat spine (roles)

hook → 3× myth-fact (the flip triad — identical grammar so it reads as a pattern) →

turn (the "what actually works" pivot) → proof (optional actives/proof reveal, omit if

empty) → punch (full-frame closer) → end-card (the static brand PNG). Each beat carries

its role, duration, and its copy; ONE role template renders any pair.

Scripts (free — Python + Playwright + ffmpeg, no paid calls)

  • scripts/beat_snap.py — VO-first alignment. FAL Whisper word-timestamps on the RENDERED

VO → re-snap every beat boundary to the nearest word onset. Writes

beat-manifest.json + whisper/words-flat.json into the work dir. --no-whisper keeps

the config durations un-snapped for a fully offline run.

  • scripts/render_beats.py — the deterministic renderer. Per mg beat: pick the role

template under hyperframes/, inject the beat's copy + palette + fonts as window.BEAT,

drive window.renderAt(t) frame-by-frame via Playwright, screenshot each frame → ffmpeg

at EXACTLY the configured fps (default 25/1). The end-card beat is built from the

pre-supplied brand PNG (scale/crop + a ~0.35s fade-up) — never generated per run.

  • scripts/make_captions.py — karaoke .ass from the manifest + Whisper words. ≤3 words

per cue; close on a >0.4s gap / beat-window edge / sentence-ending punctuation. Captions

are burned ONLY in caption-allowed windows; the proof + end-card beats are suppressed.

  • scripts/compose.py — the assembler: concat the beats → mix VO + optional music (music

−20 dB, amix normalize=0, ~0.8s tail fade) → burn the .ass LAST → master mp4.

  • scripts/config.example.json — the shape of the brand config the recipe binds (the

brand-neutralised Clinikally values as a worked reference).

  • scripts/hyperframes/ — the bundled hyperframe scaffold: _shared.css (palette-tokened

tokens + card/tag/fact/pill/chain type), _shared.js (the initRenderer /

springScale / buildLineStrikes + strikeLines per-line-strike / popIn /

revealWords helpers + config injection), and one template per role (beat-hook.html,

beat-myth-fact.html, beat-turn.html, beat-proof.html, beat-punch.html).

Inputs (all via --config + a runtime work dir — NO hardcoded paths)

config.json carries: fps (25) / width / height; vo + optional music +

mix{music_db:-20, tail_fade:0.8}; palette (the five CSS-var tokens bg, myth_strike,

fact_accent, headline_ink, accent); brand_name; display_font; end_card_png +

end_card_fade; caption_style; suppress_beats; and beats[] — each `{n, role,

duration, captions, cues{...}}` plus the role's copy:

  • hook: eyebrow, hook_line, emphasis, strike_word
  • myth-fact: myth_index, myth_line, and either fact_line (a [bracketed] phrase

becomes the accented payload) OR fact_clauses[] (a staggered clause chain)

  • turn: turn_slate, turn_sub ([brackets] → emphasis)
  • proof: proof_eyebrow, proof_items[] ({name, badge}), proof_footnote
  • punch: punch_line
  • end-card: none (built from end_card_png)

The recipe's myth_fact_pairs, hook_line, turn_slate, punch_line, palette,

end_card_png, and optional actives_or_proof map onto these beats 1:1. See

config.example.json.

Craft rules (load-bearing — faithful to the source molecule)

  • MYTH strikethrough is PER-LINE. Measure each wrapped line box (Range.getClientRects,

deduped to one rect per visual line) and lay one red bar at each line's vertical MIDDLE,

driven as ONE continuous L→R sweep. A single fixed-Y rule reads as an underline the moment

the headline wraps.

  • The end card is the pre-built brand PNG — NEVER generated per run. Scale/crop to the

canvas with a short fade-up; it carries its own baked logo + claim + CTA.

  • Animation is a pure function of beat-local time — no setTimeout, no CSS keyframes —

so Playwright seeks frame-exact and the render is fully reproducible.

  • Every beat mp4 is exactly the configured fps (25/1). render_beats.py enforces +

warns; a mismatch makes the concat demuxer silently drop frames.

  • All text fits the 88% safe area at the ~15% spring-overshoot PEAK, not at rest.
  • Captions burned LAST, ≤3 words/cue, closing on >0.4s gap / window edge / sentence end.

The ASS Events Format: line MUST carry the Name field or every cue gets a

leading-comma artifact. Suppress the proof/footnote + end-card beats (two text layers at

one spot both go unreadable).

  • Mix constants are validated — music −20 dB under the VO, amix normalize=0 (with

normalize on the bed pumps), ~0.8s tail fade. Sound-off must still work without the bed.

  • Keep the MYTH triad's flip grammar + internal timing identical so it reads as a

pattern (anaphora).

Requires

  • Python 3 + Playwright chromium (`pip install playwright && playwright install

chromium`) for the frame-exact hyperframe render, and ffmpeg/ffprobe on PATH. If

Playwright is unavailable, compose.py + make_captions.py (the concat / mix / caption

path) still run; only render_beats.py needs the browser.

  • watch (QC the final master — the red strike crosses the vertical MIDDLE of EVERY wrapped

myth line, the VO is intelligible, captions are legible with no card collision,

suppression is correct on the proof + end-card beats, framerate is uniform 25/1, no

clipping, every claim is legible sound-off). The recipe gates the paid create-vo-eleven

(VO), create-music-elevenlabs (bed), and FAL Whisper calls — this capability itself

makes NO paid calls.

How to use it

Copy the folder

Take gooseworks-ai/render-myth-vs-fact from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference pip. Without those the skill loads but fails at the first command.