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Render Multiworld Agent Skill

Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.

1.2k tokens
context cost
SKILL.md, read when the skill is used
6
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
1 086
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-multiworld

What comes with it

25 180 bytes besides the instruction
scripts/PIPELINE.md
scripts/README.md
scripts/config.example.json
skill.meta.json
tests/smoke-test.md

The instruction itself

4 sections, as written by the author

render-multiworld

Assemble a silent, music-led "multi-world product tour" ad (≈27s, 9:16) — a tour of three

distinct "third-place" worlds, one per product/scent, that lands on a Pinterest-style brand

end card. Each world is a two-shot pair: a ~4.5s WIDE kinetic-calm ARRIVAL (the

environment dominates, the bottle stays small) hard-cutting to a ~3.5s top-down MACRO

product MOMENT (the sealed bottle nested with its botanical companion). Scent identity is

carried by the world + botanical companion, not by bottle color. No VO, no captions in

the scenes — one music bed carries the whole thing.

This capability is the FREE, deterministic assembler. The paid steps — the six

per-world clips, the AI flat-lay end-card background, the ElevenLabs music bed — are

separate capabilities (see the gap below for the clips); the recipe orchestrates and gates

them.

Run

  • Trim clips (FFmpeg, FREE) — trim each per-world clip to its scene_grid[].duration_sec

(arrival 4.5 / macro 3.5), re-encode to the master spec (720×1280, 24fps, yuv420p,

scale+pad, audio stripped). Trimming the macro so the top-down portion dominates also

hides any label misrender at the clip's upright tilt extreme.

  • End card (Playwright/HTML, FREE) — screenshot end_card.html over the AI flat-lay

BACKGROUND, then FFmpeg-encode to a dwell_sec (3.0s) static clip. Headline

("FIND YOUR DAILY.", Inter 900), one handwritten Caveat scent label + hand-drawn SVG

arrow per bottle, Playfair wordmark + URL. End-card text is HTML, NEVER AI-rendered —

the AI step produces the background only.

  • Hard-cut concat (FFmpeg, FREE) — concat the six trimmed clips in scene order

(S01 arrival → S02 macro → … → S06 macro) + the end-card clip. Hard cuts (no dissolves),

normalized to one fps/codec first so concat-copy is safe.

  • Music mux + web encode (FFmpeg, FREE) — mux the single instrumental bed onto the

silent concat with afade in/out + loudnorm I=-16:TP=-1.5:LRA=11, AAC 192k, clamped to

27.0s, explicit single-audio map so no silent scene-track leaks in → the H.264 (+ AAC)

720×1280 master.

Contract

  • Deterministic + FREE (Playwright + PIL/HTML + FFmpeg); no paid calls, no AI-rendered

end-card text. Iterate the cut for free by re-running the assembly.

  • Silent, music-led — no VO, no captions during the scenes; on-screen text appears

ONLY on the end card, HTML-composited.

  • Per world = WIDE arrival (bottle small, environment dominant) → top-down macro (product +

botanical, no hands). Hard cuts between scenes; end card is a static hold with legible

HTML text; music starts at t=0 and fades the tail.

  • Sealed-bottle rule is enforced at QC — trim/concat can't fix an open-cap or spraying

clip; that's a re-roll (paid), not an assembly fix. Identity via world + botanical, never

bottle color.

  • The template recipe (DB) supplies the per-brand config (worlds, palettes, botanicals,

prompts, end-card copy, music mood); this capability is the generic assembler.

Gaps / routing notes

  • The six per-world clips need a Higgsfield-proxy capability that does not exist. The

source molecule fires them through Higgsfield Marketing Studio

(marketing_studio_video/product_showcase) grounded on imported product UUIDs, with the

sealed-bottle safety block front-loaded on every prompt. create-video-fal is a FAL i2v

proxy — a different provider and job shape — so it cannot serve this step. Wiring the clip

step to templates-as-data requires a create-video-higgsfield proxy (Marketing Studio

product_showcase, imported-product grounding, per-prompt safety block) that **does not

exist yet**. Until it lands, the clips are generated via the Higgsfield Marketing Studio

path directly (CLI/MCP) and that step is not a fetchable capability.

  • The end-card background is an AI flat-lay render (text-free, all three sealed bottles +

botanicals) that in prod routes through create-image-fal (NB2); only the HTML text

overlay + encode run locally as FREE assembly.

  • The music is a paid ElevenLabs call that in prod routes through

create-music-elevenlabs; only the loudnorm + fade + mux run locally as FREE assembly.

See scripts/PIPELINE.md for the full config-field → source-step map and scripts/README.md

for the FREE-assembly detail.

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How to use it

Copy the folder

Take gooseworks-ai/render-multiworld from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.