gooseworks-ai/render-multiworld
Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-multiworld
Assemble a silent, music-led "multi-world product tour" ad (≈27s, 9:16) — a tour of three
distinct "third-place" worlds, one per product/scent, that lands on a Pinterest-style brand
end card. Each world is a two-shot pair: a ~4.5s WIDE kinetic-calm ARRIVAL (the
environment dominates, the bottle stays small) hard-cutting to a ~3.5s top-down MACRO
product MOMENT (the sealed bottle nested with its botanical companion). Scent identity is
carried by the world + botanical companion, not by bottle color. No VO, no captions in
the scenes — one music bed carries the whole thing.
This capability is the FREE, deterministic assembler. The paid steps — the six
per-world clips, the AI flat-lay end-card background, the ElevenLabs music bed — are
separate capabilities (see the gap below for the clips); the recipe orchestrates and gates
them.
scene_grid[].duration_sec(arrival 4.5 / macro 3.5), re-encode to the master spec (720×1280, 24fps, yuv420p,
scale+pad, audio stripped). Trimming the macro so the top-down portion dominates also
hides any label misrender at the clip's upright tilt extreme.
end_card.html over the AI flat-layBACKGROUND, then FFmpeg-encode to a dwell_sec (3.0s) static clip. Headline
("FIND YOUR DAILY.", Inter 900), one handwritten Caveat scent label + hand-drawn SVG
arrow per bottle, Playfair wordmark + URL. End-card text is HTML, NEVER AI-rendered —
the AI step produces the background only.
(S01 arrival → S02 macro → … → S06 macro) + the end-card clip. Hard cuts (no dissolves),
normalized to one fps/codec first so concat-copy is safe.
silent concat with afade in/out + loudnorm I=-16:TP=-1.5:LRA=11, AAC 192k, clamped to
27.0s, explicit single-audio map so no silent scene-track leaks in → the H.264 (+ AAC)
720×1280 master.
end-card text. Iterate the cut for free by re-running the assembly.
ONLY on the end card, HTML-composited.
botanical, no hands). Hard cuts between scenes; end card is a static hold with legible
HTML text; music starts at t=0 and fades the tail.
clip; that's a re-roll (paid), not an assembly fix. Identity via world + botanical, never
bottle color.
prompts, end-card copy, music mood); this capability is the generic assembler.
source molecule fires them through Higgsfield Marketing Studio
(marketing_studio_video/product_showcase) grounded on imported product UUIDs, with the
sealed-bottle safety block front-loaded on every prompt. create-video-fal is a FAL i2v
proxy — a different provider and job shape — so it cannot serve this step. Wiring the clip
step to templates-as-data requires a create-video-higgsfield proxy (Marketing Studio
product_showcase, imported-product grounding, per-prompt safety block) that **does not
exist yet**. Until it lands, the clips are generated via the Higgsfield Marketing Studio
path directly (CLI/MCP) and that step is not a fetchable capability.
botanicals) that in prod routes through create-image-fal (NB2); only the HTML text
overlay + encode run locally as FREE assembly.
create-music-elevenlabs; only the loudnorm + fade + mux run locally as FREE assembly.
See scripts/PIPELINE.md for the full config-field → source-step map and scripts/README.md
for the FREE-assembly detail.
Take gooseworks-ai/render-multiworld from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.