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Render Multiworld Agent Skill

Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.

8k tokens
context cost
the whole folder, loaded on every use
6
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
1086
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-multiworld

What comes with it

25 180 bytes besides the instruction
scripts/PIPELINE.md
scripts/README.md
scripts/config.example.json
skill.meta.json
tests/smoke-test.md

The instruction itself

4 sections, as written by the author

render-multiworld

Assemble a silent, music-led "multi-world product tour" ad (≈27s, 9:16) — a tour of three

distinct "third-place" worlds, one per product/scent, that lands on a Pinterest-style brand

end card. Each world is a two-shot pair: a ~4.5s WIDE kinetic-calm ARRIVAL (the

environment dominates, the bottle stays small) hard-cutting to a ~3.5s top-down MACRO

product MOMENT (the sealed bottle nested with its botanical companion). Scent identity is

carried by the world + botanical companion, not by bottle color. No VO, no captions in

the scenes — one music bed carries the whole thing.

This capability is the FREE, deterministic assembler. The paid steps — the six

per-world clips, the AI flat-lay end-card background, the ElevenLabs music bed — are

separate capabilities (see the gap below for the clips); the recipe orchestrates and gates

them.

Run

  • Trim clips (FFmpeg, FREE) — trim each per-world clip to its scene_grid[].duration_sec

(arrival 4.5 / macro 3.5), re-encode to the master spec (720×1280, 24fps, yuv420p,

scale+pad, audio stripped). Trimming the macro so the top-down portion dominates also

hides any label misrender at the clip's upright tilt extreme.

  • End card (Playwright/HTML, FREE) — screenshot end_card.html over the AI flat-lay

BACKGROUND, then FFmpeg-encode to a dwell_sec (3.0s) static clip. Headline

("FIND YOUR DAILY.", Inter 900), one handwritten Caveat scent label + hand-drawn SVG

arrow per bottle, Playfair wordmark + URL. End-card text is HTML, NEVER AI-rendered

the AI step produces the background only.

  • Hard-cut concat (FFmpeg, FREE) — concat the six trimmed clips in scene order

(S01 arrival → S02 macro → … → S06 macro) + the end-card clip. Hard cuts (no dissolves),

normalized to one fps/codec first so concat-copy is safe.

  • Music mux + web encode (FFmpeg, FREE) — mux the single instrumental bed onto the

silent concat with afade in/out + loudnorm I=-16:TP=-1.5:LRA=11, AAC 192k, clamped to

27.0s, explicit single-audio map so no silent scene-track leaks in → the H.264 (+ AAC)

720×1280 master.

Contract

  • Deterministic + FREE (Playwright + PIL/HTML + FFmpeg); no paid calls, no AI-rendered

end-card text. Iterate the cut for free by re-running the assembly.

  • Silent, music-led — no VO, no captions during the scenes; on-screen text appears

ONLY on the end card, HTML-composited.

  • Per world = WIDE arrival (bottle small, environment dominant) → top-down macro (product +

botanical, no hands). Hard cuts between scenes; end card is a static hold with legible

HTML text; music starts at t=0 and fades the tail.

  • Sealed-bottle rule is enforced at QC — trim/concat can't fix an open-cap or spraying

clip; that's a re-roll (paid), not an assembly fix. Identity via world + botanical, never

bottle color.

  • The template recipe (DB) supplies the per-brand config (worlds, palettes, botanicals,

prompts, end-card copy, music mood); this capability is the generic assembler.

Gaps / routing notes

  • The six per-world clips need a Higgsfield-proxy capability that does not exist. The

source molecule fires them through Higgsfield Marketing Studio

(marketing_studio_video/product_showcase) grounded on imported product UUIDs, with the

sealed-bottle safety block front-loaded on every prompt. create-video-fal is a FAL i2v

proxy — a different provider and job shape — so it cannot serve this step. Wiring the clip

step to templates-as-data requires a create-video-higgsfield proxy (Marketing Studio

product_showcase, imported-product grounding, per-prompt safety block) that **does not

exist yet**. Until it lands, the clips are generated via the Higgsfield Marketing Studio

path directly (CLI/MCP) and that step is not a fetchable capability.

  • The end-card background is an AI flat-lay render (text-free, all three sealed bottles +

botanicals) that in prod routes through create-image-fal (NB2); only the HTML text

overlay + encode run locally as FREE assembly.

  • The music is a paid ElevenLabs call that in prod routes through

create-music-elevenlabs; only the loudnorm + fade + mux run locally as FREE assembly.

See scripts/PIPELINE.md for the full config-field → source-step map and scripts/README.md

for the FREE-assembly detail.

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How to use it

Copy the folder

Take gooseworks-ai/render-multiworld from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.