Render a 'model comparison grid' video from a config — a fal-style "same prompt, N contenders" showcase — a dark real-DOM stage where per beat a monospace prompt fades in centered, docks to a small top strip, then a labeled 2-4 panel grid (static images OR muted video clips, mixable per cell) staggers in and holds for comparison, plus a minimal end card — frame-stepped via Playwright (video cells are frame-seeked deterministically) and encoded with FFmpeg. Deterministic assembly, FREE (cell media comes from create-image-fal / create-video-fal, music from create-music-elevenlabs), text stays pixel-crisp. Use for the model-comparison-grid format.
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-model-comparison-grid
Render the 'model comparison grid' format from a config. The signature of this format is a
"Same prompt. N models." gauntlet: a dark stage where, per beat, a PROMPT eyebrow +
the (condensed) prompt fades in centered in monospace and holds readable ~0.8s, then
docks to a small top strip while a grid of 2-4 labeled panels staggers in (0.15s apart)
and holds for side-by-side comparison. A persistent model/variant label sits under each
panel; column order is identical on every beat. Ends on a minimal end card (headline +
column names only — no meta-stats line).
The grid is media-agnostic per cell: any cell is a static image or a **muted video
clip** (i2v outputs, screen recordings), mixable within one beat. Video cells loop during
the hold and are frame-seeked deterministically (the renderer awaits each seek), so the
render never depends on wall-clock playback timing.
The renderer itself is FREE/deterministic (Playwright frame-step + FFmpeg). The paid inputs
are separate capabilities: the cell images come from create-image-fal, the cell
clips from create-video-fal, and the music bed from create-music-elevenlabs.
Prompt text and labels are real DOM — never AI-rendered.
Default shape: 5 beats × 4.5s + 2.5s end card = 25.0s @ 1280×720/30fps, all configurable
from one config.json.
build_composition.py --config config.json --output hyperframe.html ; render_seekable_hyperframe.py hyperframe.html master-silent.mp4 <duration> --fps 30 --width 1280 --height 720 — dark stage, staggered grid, deterministic, $0. The config schema is documented at the top of scripts/build_composition.py; scripts/config.example.json IS the shipped worked example (re-point the cell paths at your own media).
build_composition.py validates every cell path and the column count (2-4), infers each
cell's media type from its extension (.png/.jpg/.jpeg/.webp → image; .mp4/.mov/.webm/.m4v
→ muted video), and emits a self-contained HTML that exposes window.mediaReady() +
window.renderAt(t). render_seekable_hyperframe.py awaits both, so <video> cells seek
to the right frame before each screenshot — never a frozen first frame.
capabilities.
renderAt(t) — never CSS animation-delay/transitions(Playwright scrubbing traps delayed animations in pre-state).
.movProRes to H.264 first). An images-only grid has no decode dependency.
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Take gooseworks-ai/render-model-comparison-grid from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.