mcpbeat

Render Model Comparison Grid

gooseworks-ai/render-model-comparison-grid

Render a 'model comparison grid' video from a config — a fal-style "same prompt, N contenders" showcase — a dark real-DOM stage where per beat a monospace prompt fades in centered, docks to a small top strip, then a labeled 2-4 panel grid (static images OR muted video clips, mixable per cell) staggers in and holds for comparison, plus a minimal end card — frame-stepped via Playwright (video cells are frame-seeked deterministically) and encoded with FFmpeg. Deterministic assembly, FREE (cell media comes from create-image-fal / create-video-fal, music from create-music-elevenlabs), text stays pixel-crisp. Use for the model-comparison-grid format.

5k tokens
context cost
the whole folder, loaded on every use
6
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
1086
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-model-comparison-grid

What comes with it

18 322 bytes besides the instruction
scripts/build_composition.py
scripts/config.example.json
scripts/render_seekable_hyperframe.py
skill.meta.json
tests/smoke-test.md

The instruction itself

3 sections, as written by the author

render-model-comparison-grid

Render the 'model comparison grid' format from a config. The signature of this format is a

"Same prompt. N models." gauntlet: a dark stage where, per beat, a PROMPT eyebrow +

the (condensed) prompt fades in centered in monospace and holds readable ~0.8s, then

docks to a small top strip while a grid of 2-4 labeled panels staggers in (0.15s apart)

and holds for side-by-side comparison. A persistent model/variant label sits under each

panel; column order is identical on every beat. Ends on a minimal end card (headline +

column names only — no meta-stats line).

The grid is media-agnostic per cell: any cell is a static image or a **muted video

clip** (i2v outputs, screen recordings), mixable within one beat. Video cells loop during

the hold and are frame-seeked deterministically (the renderer awaits each seek), so the

render never depends on wall-clock playback timing.

The renderer itself is FREE/deterministic (Playwright frame-step + FFmpeg). The paid inputs

are separate capabilities: the cell images come from create-image-fal, the cell

clips from create-video-fal, and the music bed from create-music-elevenlabs.

Prompt text and labels are real DOM — never AI-rendered.

Default shape: 5 beats × 4.5s + 2.5s end card = 25.0s @ 1280×720/30fps, all configurable

from one config.json.

Run

build_composition.py --config config.json --output hyperframe.html ; render_seekable_hyperframe.py hyperframe.html master-silent.mp4 <duration> --fps 30 --width 1280 --height 720 — dark stage, staggered grid, deterministic, $0. The config schema is documented at the top of scripts/build_composition.py; scripts/config.example.json IS the shipped worked example (re-point the cell paths at your own media).

build_composition.py validates every cell path and the column count (2-4), infers each

cell's media type from its extension (.png/.jpg/.jpeg/.webp → image; .mp4/.mov/.webm/.m4v

→ muted video), and emits a self-contained HTML that exposes window.mediaReady() +

window.renderAt(t). render_seekable_hyperframe.py awaits both, so <video> cells seek

to the right frame before each screenshot — never a frozen first frame.

Contract

  • Deterministic + FREE (Playwright frame-step + FFmpeg); no paid calls in this capability.
  • Columns = panels-per-beat (2-4); every beat supplies exactly that many cells, same order.
  • The template recipe (DB) supplies the config; cell images/clips + music are separate

capabilities.

  • State is computed entirely in renderAt(t) — never CSS animation-delay/transitions

(Playwright scrubbing traps delayed animations in pre-state).

  • Video cells must decode in the render Chromium (H.264 yes, ProRes no — transcode .mov

ProRes to H.264 first). An images-only grid has no decode dependency.

How to use it

Copy the folder

Take gooseworks-ai/render-model-comparison-grid from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.