mcpbeat

Render Cartoon Music Video

gooseworks-ai/render-cartoon-music-video

Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.

10k tokens
context cost
the whole folder, loaded on every use
6
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
1086
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/gooseworks-ai/goose-skills --skill render-cartoon-music-video

What comes with it

35 964 bytes besides the instruction
scripts/PIPELINE.md
scripts/README.md
scripts/config.example.json
skill.meta.json
tests/smoke-test.md

The instruction itself

3 sections, as written by the author

render-cartoon-music-video

Assemble a cartoon music-video ad from a config: an animated / illustrated / hand-crafted

story (stop-motion felt-and-foam, claymation, 2D toon, cut-out) where a sung song is the entire

script and one recurring animated character carries every shot, cut to the bar with the climax

line on the drop. This capability is the FREE, deterministic assembly — cut-to-bar,

hard-concat, the logo bug + captions burn, and the solid-color end card.

scripts/config.example.json is the worked example (Coinbase "Bet on anything", ~55s 1080×1920

9:16, 16 body bars + a 3s end card); scripts/PIPELINE.md maps every config block to its source

step and scripts/README.md documents the free assembly.

Run

This is the FREE, deterministic assembly stage — it spends nothing. The paid inputs are

separate capabilities: the sung song (create-music-elevenlabs, or a user-supplied mp3 + Whisper

word timings) beat-tracked with librosa so the BAR GRID sets the timeline; one locked recurring

character + one keyframe per bar in one look pack (create-image-fal, Nano Banana); and one

Seedance i2v clip per bar (create-video-fal). Given the song + word-timestamps.json +

bars.json + one clip per bar + the brand wordmark SVG, render-cartoon-music-video cuts each

clip to its bar window, hard-concats on the bar, burns the logo bug + captions, appends the

solid-color end card, and muxes the song under it → the master. Re-cuts reuse the existing song /

keyframes / clips and cost $0.

Contract (the free assembly)

  • The sung song carries the narrative — no separate VO. The generated/supplied track IS the

bed (no VO to duck under); do not add a spoken voiceover or a second bed.

  • Plan the timeline AROUND the delivered song's BAR GRID. Beat-track the song with librosa

(assume 4/4); one bar = one shot (default). Snap every tableau window to the bar boundaries —

never trim the song to a pre-planned grid.

  • Captions from the song's word timings, re-spelled against the locked lyrics. Whisper

mishears shouted accents ("BETS" → "Hearts"); re-spell the timed tokens against the locked

lyric file (never edit lyrics to match Whisper). VEED-whisper white bold sans in the

BOTTOM third (Alignment 2, margin_v above the bottom-left logo bug), ~4–5 words per cue,

NO background pill; captions STOP at the end-card boundary. Never mid-frame — it covers the

character (fixed 2026-07). If the host ffmpeg lacks libass, render the cues as timed PIL PNG

overlays (ffmpeg overlay=…:enable='between(t,st,en)') at the same bottom placement.

  • Land the climax line on the drop. The climax tableau is timed so the payoff line sits on

the sub-bass drop; accent that line.

  • Persistent logo bug, suppressed on the end card. Burn a white brand wordmark bottom-left

over the body bars (cairosvg → PIL from the real SVG), suppressed on the end card where the big

wordmark dominates.

  • End card via cairosvg + PIL from the real wordmark — never AI-render brand text. Solid

brand-color card + white wordmark + subhead, holding ~3s WITH the song still playing under it

(afade-out over the tail — no silent tail). A diffusion model garbles a wordmark.

  • FFmpeg composite, deterministic, FREE. Cut each clip to its bar window, hard-concat, burn

the logo bug + captions, append the end card, mux the song over the whole video with a 0.5s

afade tail, loudnorm I=-14 → a 1080×1920 h264+aac master. No paid calls, no keys. When the host

ffmpeg lacks libass/drawtext, BOTH the captions and the logo bug are timed PIL PNG overlays

(overlay=x:y:enable='between(t,st,en)'), not an ASS burn.

  • QC PER SCENE, never just the master — the two failure modes are content, not assembly. The

upstream keyframe/i2v steps can (a) drift the character felt → smooth-3D "man" partway

through and (b) hallucinate hands — realistic fingers in a hand macro, a pointing finger on a

"tap the phone" shot, or a disembodied hand sliding in from the frame edge. Both hide at

thumbnail size. Extract a 2 fps contact sheet + a per-bar FACE crop and HAND crop

(across each clip's full duration), confirm every bar is matte felt with the ONE character and no

human/floating hands, and re-check the served bytes after publish. A drifted bar means

regenerating that bar's KEYFRAME (not re-cutting) — see the recipe STEP 3/6.

How to use it

Copy the folder

Take gooseworks-ai/render-cartoon-music-video from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

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