Design the domain model for the Stitch SDK. Use when mapping MCP tools to domain classes and bindings in domain-map.json. This is Stage 2 of the generation pipeline.
npx skills add https://github.com/google-labs-code/stitch-sdk --skill stitch-sdk-domain-design
This skill teaches you how to perform Stage 2 of the generation pipeline: reading tool schemas and producing domain-map.json — the intermediate representation that drives codegen.
tools-manifest.json — raw MCP tool schemas captured from the server (includes outputSchema)ir-schema.ts — Zod schema defining valid domain-map structure (the canonical contract)domain-map.json — the current IR (if extending, not starting fresh)stitch-sdk-development skill — for understanding the pipeline contextA valid domain-map.json with two sections: classes and bindings, validated by ir-schema.ts.
> [!IMPORTANT]
> Your output is validated twice by the codegen: structurally (Zod IR schema) and semantically (projection steps verified against outputSchema from the tools-manifest).
Each class represents a domain entity. Ask: "What noun does the user interact with?"
{
"Stitch": {
"description": "Main entry point. Manages projects.",
"constructorParams": [],
"isRoot": true,
"factories": [
{
"method": "project",
"returns": "Project",
"description": "Create a Project handle from an ID."
}
]
}
}
| Field | Purpose | Example |
| ------------------- | --------------------------------------------------------- | ------------------------------------------------- |
| constructorParams | Fields stored on the instance | ["projectId", "screenId"] |
| fieldMapping | Per-field data source mapping with optional stripPrefix | See below |
| parentField | Which param is injected from a parent class | "projectId" |
| idField | Which param the .id getter aliases | "screenId" |
| factories | Local factory methods (no API call) | [{ "method": "project", "returns": "Project" }] |
Use fieldMapping when a param needs a different source field, prefix stripping, or a fallback:
{
"constructorParams": ["projectId", "screenId"],
"fieldMapping": {
"projectId": { "from": "name", "stripPrefix": "projects/" },
"screenId": {
"from": "id",
"fallback": { "field": "name", "splitOn": "/screens/" }
}
}
}
stripPrefix: Removes a resource name prefix from the valuefallback: If the primary field is missing, splits an alternate field on a delimiterEach binding maps one MCP tool to one class method. Ask: "Who owns this action?"
| Type | Meaning | Code generated |
| ----------- | ------------------------ | ---------------------------------------------------------- |
| self | From this.field | projectId: this.projectId |
| param | From method parameter | prompt: prompt |
| computed | Template interpolation | name: \projects/${this.projectId}/screens/${screenId}\ |
| selfArray | Wrap self field as array | selectedScreenIds: [this.screenId] |
Optional params use "optional": true. Renamed params use "rename": "newName".
The returns.projection array tells codegen how to navigate the API response. Each step is a ProjectionStep:
{ prop: string; index?: number; each?: boolean; fallback?: string }
| Projection | Generated code | Use when |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------------- | ------------------------------- |
| [] (empty) | raw | Direct return (whole response) |
| [{ "prop": "projects" }] | raw.projects | Array inside object |
| [{ "prop": "outputComponents", "index": 0 }, { "prop": "design" }, { "prop": "screens", "index": 0 }] | raw.outputComponents[0].design.screens[0] | Deeply nested single item |
| [{ "prop": "outputComponents", "each": true }, { "prop": "design" }, { "prop": "screens", "each": true }] | flatMap chain | Collect all items across arrays |
| [{ "prop": "screenshot" }, { "prop": "downloadUrl" }] | raw.screenshot.downloadUrl | Navigate nested properties |
Decision: Use "index": 0 when extracting a single item. Use "each": true when collecting all items (array result). You cannot use both on the same step.
> [!TIP]
> Every prop in a projection is validated against the tool's outputSchema at codegen time. If you typo a property name, codegen will fail with a diagnostic listing the available properties.
When returns.class is set, the extracted data is wrapped in a domain class constructor:
{
"returns": {
"class": "Screen",
"projection": [{ "prop": "screens" }],
"array": true
}
}
The codegen automatically spreads parentField into the data if the child class declares one.
Add a cache field with a structured projection to check this.data before calling the API:
{
"cache": {
"projection": [{ "prop": "htmlCode" }, { "prop": "downloadUrl" }],
"description": "Use cached HTML download URL from generation response if available"
}
}
When the cached property is a nested object (like File with a downloadUrl), use multiple projection steps to drill into it.
Generated code:
if (this.data?.htmlCode?.downloadUrl) return this.data?.htmlCode?.downloadUrl;
// ... else call API
When mapping a new tool, answer these questions:
projectId from self, it belongs on Project or Screen. If it needs nothing from self, it belongs on Stitch.generate_screen_from_text → generate. edit_screens → edit.self. If they need to provide it, use param.outputSchema in tools-manifest.json. Build the projection array step-by-step to navigate to the useful data.After editing domain-map.json:
bun scripts/generate-sdk.ts # Validates IR + projections, then generates
npx tsc --noEmit # Type check
npx vitest run # Unit tests
bun scripts/e2e-test.ts # E2E tests
bun scripts/validate-generated.ts # Lock integrity
If a projection is invalid, you'll see:
❌ Binding "Project.generate" projection step 2:
property "screenz" not found in outputSchema.
Available properties: screens, components, metadata
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Take google-labs-code/stitch-sdk-domain-design from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npx.
Without those the skill loads but fails at the first command.