mcpbeat

Think Harder

foryourhealth111-pixel/think-harder

4-phase structured analysis wrapper for vibe pre-routing (compatible with claude-code-settings think-harder semantics).

338 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2583
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/foryourhealth111-pixel/Vibe-Skills --skill think-harder

The instruction itself

4 sections, as written by the author

think-harder (Codex Compatibility)

Use this skill before implementation when the task needs deeper reasoning or tradeoff analysis.

4-Phase Analysis

  • Problem Clarification
  • Define the core question and constraints.
  • List assumptions and success criteria.
  • Identify ambiguities that must be resolved.
  • Multi-Dimensional Analysis
  • Structural decomposition: break into components/dependencies.
  • Temporal impact: short-term vs long-term effects.
  • Causal links: key cause-effect and feedback loops.
  • Context factors: operational, team, and environmental constraints.
  • Critical Evaluation
  • Challenge assumptions and possible bias.
  • Compare alternatives and opportunity costs.
  • Run pre-mortem: what can fail, how, and impact.
  • Mark uncertainty and confidence level explicitly.
  • Synthesis
  • Summarize key insights and decision rationale.
  • Reconcile contradictions.
  • Produce actionable next steps.

Output Contract

  • Problem reframing
  • Key insights
  • Reasoning chain
  • Alternatives considered
  • Uncertainties
  • Actionable recommendations

Vibe Integration

  • M/L pre-routing analysis entry.
  • If code-risk analysis is required, pair with code-reviewer.

How to use it

Copy the folder

Take foryourhealth111-pixel/think-harder from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.