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Flutter Setup Localization Agent Skill

Add `flutter_localizations` and `intl` dependencies, enable "generate true" in `pubspec.yaml`, and create an `l10n.yaml` configuration file. Use when initializing localization support for a new Flutter project.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2776
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/flutter/agent-plugins --skill flutter-setup-localization

The instruction itself

19 sections, as written by the author

Internationalizing Flutter Applications

Contents

  • Core Concepts
  • Setup Workflow
  • Implementation Workflow
  • Advanced Formatting
  • Examples

Core Concepts

Flutter handles internationalization (i18n) and localization (l10n) via the flutter_localizations and intl packages. The standard approach uses App Resource Bundle (.arb) files to define localized strings, which are then compiled into a generated AppLocalizations class for type-safe access within the widget tree.

Setup Workflow

Copy and track this checklist when initializing internationalization in a Flutter project:

  • [ ] Task Progress
  • [ ] 1. Add dependencies to pubspec.yaml.
  • [ ] 2. Enable the generate flag.
  • [ ] 3. Create the l10n.yaml configuration file.
  • [ ] 4. Configure MaterialApp or CupertinoApp.

1. Add Dependencies

Add the required localization packages to the project. Execute the following commands in the terminal:

flutter pub add flutter_localizations --sdk=flutter
flutter pub add intl:any

Verify your pubspec.yaml includes the following under dependencies:

dependencies:
  flutter:
    sdk: flutter
  flutter_localizations:
    sdk: flutter
  intl: any

2. Enable Code Generation

Open pubspec.yaml and enable the generate flag within the flutter section to automate localization tasks:

flutter:
  generate: true

3. Create Configuration File

Create a new file named l10n.yaml in the root directory of the Flutter project. Define the input directory, template file, and output file:

arb-dir: lib/l10n
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
synthetic-package: true

4. Configure the App Entry Point

Import the generated localizations and the flutter_localizations library in your main.dart. Inject the delegates and supported locales into your MaterialApp or CupertinoApp.

import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart'; // Adjust path if synthetic-package is false

// ... inside build method
return MaterialApp(
  localizationsDelegates: const [
    AppLocalizations.delegate,
    GlobalMaterialLocalizations.delegate,
    GlobalWidgetsLocalizations.delegate,
    GlobalCupertinoLocalizations.delegate,
  ],
  supportedLocales: const [
    Locale('en'), // English
    Locale('es'), // Spanish
  ],
  home: const MyHomePage(),
);

Implementation Workflow

Follow this workflow when adding or modifying localized content.

1. Define ARB Files

  • If creating NEW content: Add the base string to the template file (lib/l10n/app_en.arb). Include a description for context.
  • If EDITING existing content: Locate the key in all supported .arb files and update the values.
{
  "helloWorld": "Hello World!",
  "@helloWorld": {
    "description": "The conventional newborn programmer greeting"
  }
}

Create corresponding files for other locales (e.g., app_es.arb):

{
  "helloWorld": "¡Hola Mundo!"
}

2. Generate Localization Classes

Run the following command to trigger code generation:

flutter pub get

*Feedback Loop:* Run validator -> review terminal output for ARB syntax errors -> fix missing commas or mismatched placeholders -> re-run flutter pub get.

3. Consume Localized Strings

Access the localized strings in your widget tree using AppLocalizations.of(context). Ensure the widget calling this is a descendant of MaterialApp.

Text(AppLocalizations.of(context)!.helloWorld)

Advanced Formatting

Use placeholders for dynamic data, plurals, and conditional selects.

Placeholders

Define parameters within curly braces and specify their type in the metadata object.

"hello": "Hello {userName}",
"@hello": {
  "description": "A message with a single parameter",
  "placeholders": {
    "userName": {
      "type": "String",
      "example": "Bob"
    }
  }
}

Plurals

Use the plural syntax to handle quantity-based string variations. The other case is mandatory.

"nWombats": "{count, plural, =0{no wombats} =1{1 wombat} other{{count} wombats}}",
"@nWombats": {
  "description": "A plural message",
  "placeholders": {
    "count": {
      "type": "num",
      "format": "compact"
    }
  }
}

Selects

Use the select syntax for conditional strings, such as gendered text.

"pronoun": "{gender, select, male{he} female{she} other{they}}",
"@pronoun": {
  "description": "A gendered message",
  "placeholders": {
    "gender": {
      "type": "String"
    }
  }
}

Examples

Complete l10n.yaml

arb-dir: lib/l10n
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
synthetic-package: true
use-escaping: true

Complete Widget Implementation

import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';

class GreetingWidget extends StatelessWidget {
  final String userName;
  final int notificationCount;

  const GreetingWidget({
    super.key, 
    required this.userName, 
    required this.notificationCount,
  });

  @override
  Widget build(BuildContext context) {
    final l10n = AppLocalizations.of(context)!;

    return Column(
      children: [
        Text(l10n.hello(userName)),
        Text(l10n.nWombats(notificationCount)),
      ],
    );
  }
}

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