Test UIKitML asset and ScreenSpace UI behavior against the poke example using the iwsdk CLI.
npx skills add https://github.com/facebook/immersive-web-sdk --skill test-ui
Run 5 test suites covering panel loading, ScreenSpace, system registration, component registration, and stability.
Configuration:
$IWSDK_REPO_ROOT/examples/pokeTool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON> is a JSON object string. Omit --input-json if no arguments are needed.{ok, workspaceRoot, operation, result}. Parse it to check assertions.--timeout 20000 for operations that may take longer (reload, xr enter, screenshot).IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install
Wait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
Run these commands in order:
npx iwsdk browser reload --timeout 20000 2>/dev/nullThen: sleep 3
npx iwsdk xr enter --timeout 20000 2>/dev/nullThen: sleep 2
npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs.
Test 1.1: Find Panel Entity
npx iwsdk ecs find --input-json '{"withComponents":["ScreenSpace"]}' 2>/dev/null
Assert: Exactly 1 entity. Save its entityIndex as <panel>.
Test 1.2: Manifest-backed Panel Entity
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["ScreenSpace","RayInteractable","PokeInteractable"]}' 2>/dev/null
Assert:
ScreenSpace, RayInteractable, and PokeInteractable are present.PanelUI and PanelDocument are absent; the UIKitML document is owned bythe manifest-backed scene object.
Test 1.3: PanelUISystem Query Counts
npx iwsdk ecs systems 2>/dev/null
Assert:
PanelUISystem is present and has no legacy configured/unconfigured panels.ScreenSpaceUISystem: panels: 1.Test 2.1: ScreenSpace Values
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["ScreenSpace"]}' 2>/dev/null
Assert:
height = "50%" (CSS expression)width = "25vw"top = "20px"left = "20px"bottom = "auto"right = "auto"zOffset = 0.2 (distance in front of camera near plane)Test 2.2: Panel Visible in Screenshot
npx iwsdk browser screenshot --timeout 20000 2>/dev/null
Assert: Returns a screenshotPath (PNG file saved to /tmp).
Test 2.3: ScreenSpaceUISystem Active
npx iwsdk ecs systems 2>/dev/null
Assert: ScreenSpaceUISystem: panels: 1
npx iwsdk ecs systems 2>/dev/null
Assert:
PanelUISystem at priority -3.8, config: kit, componentSets, preferredColorSchemeScreenSpaceUISystem at priority -3.75FollowSystem at priority 0npx iwsdk ecs components 2>/dev/null
Assert:
PanelUI: config (String) as a legacy raw-URL compatibility componentPanelDocument: document (Object) as legacy runtime stateScreenSpace: height, width, top, bottom, left, right (all String), zOffset (Float32)npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null
Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down
Output a summary table:
| Suite | Result |
|------------------------|-----------|
| 1. Panel Loading | PASS/FAIL |
| 2. ScreenSpace | PASS/FAIL |
| 3. System Registration | PASS/FAIL |
| 4. Component Reg. | PASS/FAIL |
| 5. Stability | PASS/FAIL |
If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
World.create() resolves after manifest source preloading, and
world.assets.instantiate() resolves after parsing and document creation. The
poke example creates the entity only after that promise resolves.
When XR is presenting, ScreenSpaceUISystem re-parents the panel from the camera back to the entity's Object3D (world space). CSS positioning only applies outside XR.
The panel entity also has RayInteractable + PokeInteractable, so it participates in ray/touch interaction. The panel's Hovered component may be present if the default controller ray is pointing at it.
Never cache entity indices across page reloads. Always re-discover via npx iwsdk ecs find.
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