Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.
npx skills add https://github.com/facebook/immersive-web-sdk --skill test-physics
Run 5 test suites covering gravity, static body verification, PhysicsBody state, system/component registration, and stability.
Configuration:
$IWSDK_REPO_ROOT/examples/physicsTool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON> is a JSON object string. Omit --input-json if no arguments are needed.{ok, workspaceRoot, operation, result}. Parse it to check assertions.--timeout 20000 for operations that may take longer (reload, xr enter, screenshot).IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
cd $IWSDK_REPO_ROOT/examples/physics && npm run fresh:install
Wait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/physics && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
Run these commands in order:
npx iwsdk browser reload --timeout 20000 2>/dev/nullThen: sleep 3
npx iwsdk xr enter --timeout 20000 2>/dev/nullThen: sleep 2
npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs.
Find all physics bodies:
npx iwsdk ecs find --input-json '{"withComponents":["PhysicsBody"]}' 2>/dev/null
Assert: At least 1 entity.
For each entity found, query to identify dynamic vs static:
npx iwsdk ecs query --input-json '{"entityIndex":<N>,"components":["PhysicsBody"]}' 2>/dev/null
Check state field: "DYNAMIC" or "STATIC".
Save the dynamic entity as <sphere> and any static entity as <floor>.
Verify PhysicsSystem:
npx iwsdk ecs systems 2>/dev/null
Assert: PhysicsSystem at priority -2, physicsEntities count >= 1.
Test 1.1: Verify Dynamic Entity Exists
npx iwsdk ecs query --input-json '{"entityIndex":<sphere>,"components":["PhysicsBody","Transform"]}' 2>/dev/null
Assert:
state: "DYNAMIC"_engineBody: > 0 (Havok body created)gravityFactor: 1Note: By the time you query, the sphere may have already fallen and come to rest.
Test 1.2: Deterministic Gravity Test
Reset the sphere position, then use pause/step to observe fall:
npx iwsdk ecs pause 2>/dev/null
npx iwsdk ecs set-component --input-json '{"entityIndex":<sphere>,"componentId":"Transform","field":"position","value":"[0, 3, -1.5]"}' 2>/dev/null
npx iwsdk ecs snapshot --input-json '{"label":"before-fall"}' 2>/dev/null
npx iwsdk ecs step --input-json '{"count":50}' 2>/dev/null
npx iwsdk ecs snapshot --input-json '{"label":"after-fall"}' 2>/dev/null
npx iwsdk ecs diff --input-json '{"from":"before-fall","to":"after-fall"}' 2>/dev/null
Assert:
Transform.position[1] (Y) decreased from 3.0npx iwsdk ecs resume 2>/dev/null
Test 2.1: Static Floor Stays Put
If a static entity was found during setup:
npx iwsdk ecs query --input-json '{"entityIndex":<floor>,"components":["PhysicsBody","Transform"]}' 2>/dev/null
Assert:
state: "STATIC"_linearVelocity: [0, 0, 0]_angularVelocity: [0, 0, 0]Note: If no separate static PhysicsBody entity exists (environment geometry may not use PhysicsBody), skip this suite and report SKIP.
Test 3.1: Inspect Dynamic Body Fields
npx iwsdk ecs query --input-json '{"entityIndex":<sphere>,"components":["PhysicsBody"]}' 2>/dev/null
Assert:
state: "DYNAMIC"linearDamping: 0angularDamping: 0gravityFactor: 1_engineBody: > 0 (non-zero Havok handle)Test 4.1: PhysicsSystem at Correct Priority
npx iwsdk ecs systems 2>/dev/null
Assert:
gravityTest 4.2: Physics Components Registered
npx iwsdk ecs components 2>/dev/null
Assert:
PhysicsBody: state (Enum), linearDamping (Float32), angularDamping (Float32), gravityFactor (Float32), \_linearVelocity (Vec3), \_angularVelocity (Vec3), \_engineBody (Float64)PhysicsShape: shape (Enum), dimensions (Vec3), density (Float32), restitution (Float32), friction (Float32), \_engineShape (Float64)PhysicsManipulation: force (Vec3), linearVelocity (Vec3), angularVelocity (Vec3)npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null
Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/physics && npx iwsdk dev down
Output a summary table:
| Suite | Result |
|---------------------------|----------------|
| 1. Gravity | PASS/FAIL |
| 2. Static Body | PASS/FAIL/SKIP |
| 3. PhysicsBody State | PASS/FAIL |
| 4. System/Component Reg. | PASS/FAIL |
| 5. Stability | PASS/FAIL |
If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd $IWSDK_REPO_ROOT/examples/physics && npx iwsdk dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
The dynamic sphere starts falling as soon as the Havok body is created. Use npx iwsdk ecs pause immediately after reload to catch it, or use the deterministic reset approach.
PhysicsManipulation is automatically removed after forces are applied in a single frame. You cannot query it after processing.
While PhysicsSystem is running, it may overwrite your position on the next frame. Use npx iwsdk ecs pause before modifying positions.
Bodies may not be created on the first frame. The _engineBody field transitions from 0 to non-zero once Havok processes the entity.
Never cache entity indices across page reloads. Always re-discover via npx iwsdk ecs find.
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