exboys/evotown-dispatch-complete
Report Evotown dispatch job completion after the agent finishes real work.
npx skills add https://github.com/EXboys/evotown --skill evotown-dispatch-complete
Evotown dispatch messages include a footer like [evotown] job_id=job_…. Do not treat the OpenClaw hook HTTP response as task completion.
When the user-visible work is done:
evotown-agent-setup.py complete \
--job-id <job_id from the message> \
--status succeeded \
--summary "One-line outcome for the control plane"
On failure:
evotown-agent-setup.py complete --job-id <job_id> --status failed --exit-code 1 --summary "reason"
Requires EVOTOWN_ENGINE_INGEST_TOKEN (evi_…) in ~/.config/evotown/evotown.agent.env.
Alternatively POST run.completed to {EVOTOWN_URL}/api/v1/events with the same run_id as in the message footer.
Take exboys/evotown-dispatch-complete from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.