mcpbeat

Evotown Dispatch Complete

exboys/evotown-dispatch-complete

Report Evotown dispatch job completion after the agent finishes real work.

209 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
659
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/EXboys/evotown --skill evotown-dispatch-complete

The instruction itself

1 sections, as written by the author

Evotown dispatch complete

Evotown dispatch messages include a footer like [evotown] job_id=job_…. Do not treat the OpenClaw hook HTTP response as task completion.

When the user-visible work is done:

evotown-agent-setup.py complete \
  --job-id <job_id from the message> \
  --status succeeded \
  --summary "One-line outcome for the control plane"

On failure:

evotown-agent-setup.py complete --job-id <job_id> --status failed --exit-code 1 --summary "reason"

Requires EVOTOWN_ENGINE_INGEST_TOKEN (evi_…) in ~/.config/evotown/evotown.agent.env.

Alternatively POST run.completed to {EVOTOWN_URL}/api/v1/events with the same run_id as in the message footer.

How to use it

Copy the folder

Take exboys/evotown-dispatch-complete from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.