MCP server attack hunting - tool poisoning, indirect prompt injection via tool output, rug-pull updates, cross-tool shadowing, over-permissioned/excessive-agency tools, lethal trifecta. Wiki-first, FIND schema output.
npx skills add https://github.com/Encod3d-Sec/TORCH --skill hunt-mcp
Assumes hunt-core for the scope gate, two-account rule, confirmation gate, enumeration limits, stop conditions, wiki protocol, FIND output, and Deadends. Do not re-derive any of that here.
qmd_query "MCP server tool poisoning indirect prompt injection rug pull cross-tool shadowing excessive agency lethal trifecta" via wiki-search MCP
Hub: [[web-moc]] (live index). Primary page: [[mcp-server-attacks]].
Anchors: [[llm-attacks]].
Rank before testing. Not all surfaces are equally reachable or impactful:
Hidden instructions ride in <IMPORTANT> tags, comments, unicode-tag or zero-width text, and
parameter descriptions the client concatenates into the model context.
file, email, issue body) and returns it to the model is an indirect-injection channel. Highest
yield because the payload is not in the manifest and survives description review.
shell, or hit arbitrary URLs turns any injection into action. The blast radius, not the bug.
channel. When all three are reachable by a single agent, injection becomes exfil. Map who holds
each leg.
(CVE-2025-49596, unauth RCE).
description is the attack surface, not the UI summary.
network/fs. A single agent holding all three legs is the primary target.
<IMPORTANT> tags) -> read asecret, pass it via a benign-looking param.
send_email recipients).
will read.
model's narration.
client host: python3 scripts/wiki-stage.py --kind technique --slug <slug> --target-page techniques/web/mcp-server-attacks.md
NOT confirmation: a tool description that merely *contains* an injection string; a permissive or
over-broad parameter schema; the trifecta being *reachable* on paper without exercising it across
the tools; the model narrating that it "would" or "could" do something; a payload accepted into a
description or tool output that the client never acted on.
IS confirmation: the injection actually executed via the client - a shadowed or poisoned
tool invoked with attacker-chosen arguments, private data exfiltrated to your endpoint, or an
unintended action taken by the agent - reproduced in a clean session. For rug-pull, the mutation
took effect on an already-approved tool and the client acted on the new description.
Tool-output injection (step 5) -> excessive agency: once you control the model's instructions
via poisoned output, the impact is whatever the over-permissioned tools can do (mail, files, shell,
outbound HTTP). That escalation is prompt-injection territory - hand off to hunt-llm for the
injection-to-action payload work, keep the MCP-specific poisoning/shadowing here.
Description review and human approval are the controls to bypass. Hide instructions where a reviewer
skims past: <IMPORTANT>/comment blocks, zero-width or unicode-tag characters, whitespace padding,
instructions split across several tools' descriptions, and payloads in parameter descriptions rather
than the top-level docstring. Against approval flows, the rug-pull *is* the evasion: ship benign,
mutate after the human clicks approve.
Rated on demonstrated impact, not the presence of a payload.
| Outcome | Typical |
|---|---|
| RCE on the MCP host or client (e.g. MCP Inspector CVE-2025-49596) | critical |
| Secret / credential exfil via poisoned or shadowed tool | critical |
| Cross-tool hijack - arbitrary attacker-controlled tool action | high |
| Data exfil - private context reaching an attacker channel | high |
| Over-permissioned tool, limited demonstrable impact | medium |
Append: - [ ] MCP attack on <server> -- no client-side execution; descriptions clean,
no reachable trifecta, tool output not acted on
Record what you tried (poisoning / shadowing / indirect-output / rug-pull), not just that it failed.
Take encod3d-sec/hunt-mcp from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.