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Sound Effects Agent Skill

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

1k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
405
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/elevenlabs/skills --skill sound-effects

What comes with it

1 468 bytes besides the instruction
references/installation.md

The instruction itself

11 sections, as written by the author

ElevenLabs Sound Effects

Generate sound effects from text descriptions — supports looping, custom duration, and prompt adherence control.

> Setup: See Installation Guide. For JavaScript, use @elevenlabs/* packages only.

Quick Start

Python

from elevenlabs import ElevenLabs

client = ElevenLabs()

audio = client.text_to_sound_effects.convert(
    text="Thunder rumbling in the distance with light rain",
)

with open("thunder.mp3", "wb") as f:
    for chunk in audio:
        f.write(chunk)

JavaScript

import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createWriteStream } from "fs";

const client = new ElevenLabsClient();
const audio = await client.textToSoundEffects.convert({
  text: "Thunder rumbling in the distance with light rain",
});
audio.pipe(createWriteStream("thunder.mp3"));

cURL

curl -X POST "https://api.elevenlabs.io/v1/sound-generation" \
  -H "xi-api-key: $ELEVENLABS_API_KEY" -H "Content-Type: application/json" \
  -d '{"text": "Thunder rumbling in the distance with light rain"}' \
  --output thunder.mp3

Parameters

| Parameter | Type | Default | Description |

|-----------|------|---------|-------------|

| text | string (required) | — | Description of the desired sound effect |

| model_id | string | eleven_text_to_sound_v2 | Model to use |

| duration_seconds | number \| null | null (auto) | Duration 0.5–30s; auto-calculated if null |

| prompt_influence | number \| null | 0.3 | How closely to follow the prompt (0–1) |

| loop | boolean | false | Generate a seamlessly looping sound (v2 model only) |

Examples with Parameters

# Looping ambient sound, 10 seconds
audio = client.text_to_sound_effects.convert(
    text="Gentle forest ambiance with birds chirping",
    duration_seconds=10.0,
    prompt_influence=0.5,
    loop=True,
)

# Short UI sound, high prompt adherence
audio = client.text_to_sound_effects.convert(
    text="Soft notification chime",
    duration_seconds=1.0,
    prompt_influence=0.8,
)

Output Formats

Pass output_format as a query parameter (cURL) or SDK parameter:

| Format | Description |

|--------|-------------|

| mp3_44100_128 | MP3 44.1kHz 128kbps (default) |

| pcm_44100 | Raw uncompressed CD quality |

| opus_48000_128 | Opus 48kHz 128kbps — efficient compressed |

| ulaw_8000 | μ-law 8kHz — telephony |

Full list: mp3_22050_32, mp3_24000_48, mp3_44100_32, mp3_44100_64, mp3_44100_96, mp3_44100_128, mp3_44100_192, pcm_8000, pcm_16000, pcm_22050, pcm_24000, pcm_32000, pcm_44100, pcm_48000, ulaw_8000, alaw_8000, opus_48000_32, opus_48000_64, opus_48000_96, opus_48000_128, opus_48000_192.

Prompt Tips

  • Be specific: "Heavy rain on a tin roof" > "Rain"
  • Combine elements: "Footsteps on gravel with distant traffic"
  • Specify style: "Cinematic braam, horror" or "8-bit retro jump sound"
  • Mention mood/context: "Eerie wind howling through an abandoned building"

Error Handling

try:
    audio = client.text_to_sound_effects.convert(text="Explosion")
except Exception as e:
    print(f"API error: {e}")

Common errors:

  • 401: Invalid API key
  • 422: Invalid parameters (check duration range, prompt_influence range)
  • 429: Rate limit exceeded

References

  • Installation Guide

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How to use it

Copy the folder

Take elevenlabs/sound-effects from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.