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UI Craft Dense Dashboard Agent Skill

Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic palette, 4/8px grid, sparklines, tabular-nums. Trigger on: dashboard, admin panel, data-dense, analytics, Bloomberg-like, Retool-like.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
237
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/educlopez/ui-craft --skill ui-craft-dense-dashboard

The instruction itself

7 sections, as written by the author

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

UI Craft — Dense Dashboard

Pre-committed dense style: data-first, keyboard-first, operator tools. Bloomberg, Retool, Linear issues view, admin panels. Every pixel earns its place.

Knobs (locked)

  • CRAFT_LEVEL = 7 — polished but not precious; operators value speed over sheen.
  • MOTION_INTENSITY = 3 — micro-only. Row hover, row active tint, inline confirm. No scroll reveals in table areas.
  • VISUAL_DENSITY = 9 — tight 4/8px grid; whitespace earns its place.

Do not re-ask these in Discovery. Confirm brand accent + dark/light preference only.

Style anchors

  • UI sans + mono pairing. Mono for every ID, hash, timestamp, code.
  • Semantic palette required: success, warning, danger, info + one brand accent.
  • tabular-nums on every numeric column; mono on identifiers.
  • Tight 4/8px spacing grid. px-3 py-2 table cells, gap-2 toolbars.
  • Sparklines everywhere; horizontal bars for categorical; area for time-series. No pie. No 3D.
  • Keyboard shortcuts visible inline (⌘K, J/K, E to edit).
  • Dense chrome: breadcrumbs + tabs + toolbars + filter chips are welcome.
  • Micro-motion only. Row hover, row active, inline save. No entrance stagger.

Base rules (inherited)

All rules in ../ui-craft/SKILL.md apply. This file overrides knob defaults and adds style-specific guidance below. The anti-slop and craft tests still apply in full.

Style-specific overrides

Typography

  • UI: IBM Plex Sans or Inter, 400 / 500.
  • Mono: IBM Plex Mono or Geist Mono for IDs, hashes, timestamps, code, version numbers, kbd.
  • Body size: 13-14px default; 12px in dense tables is fine.
  • tabular-nums on every numeric column, metric card, timestamp, duration.
  • font-variant-numeric: tabular-nums slashed-zero for IDs + codes.
  • Headings: compact. Page title 18-20px, section 14-15px 500.

Color (semantic palette required)

  • Brand accent: one — primary actions, active tab, selected row accent tint.
  • Semantic, subdued OKLCH (lightness 50-60, chroma ≤ 0.15):
  • success oklch(60% 0.12 150)
  • warning oklch(72% 0.13 75)
  • danger oklch(58% 0.15 25)
  • info oklch(62% 0.12 240)
  • Never saturated hues — dashboards live on screens for 8 hours.
  • Status dots, badge text, chip text use semantic color; backgrounds stay neutral.

Spacing & layout

  • 4/8px spacing scale — never 5, 7, 9, 10. Stick to 4 / 8 / 12 / 16 / 24.
  • Table cells: px-3 py-2 default; px-2 py-1.5 for ultra-dense.
  • Toolbar rows: gap-2, h-9 controls, text-sm.
  • Sidebar: narrow (200-240px), subtle bg tint, icon + label; never full dark.
  • Cards: p-4, 8px radius; 1px border over shadow.

Data display

  • Every number column: tabular-nums + right-aligned.
  • Every ID / hash / commit / timestamp: monospace.
  • Sparklines inline in rows for trend context. 24-40px tall, single color.
  • Category charts: horizontal bars. Time-series: area with 15% → 0% fade. No pies.
  • Deltas: plain text +12.5% in semantic color, no pill.
  • Empty states: one-line hint + keyboard shortcut to create.

Chrome & navigation

  • Breadcrumbs + tabs + sub-toolbar together is expected and fine.
  • Filter chips: outline style, removable ×, no pill fill.
  • Global command palette: ⌘K visible in header search affordance.
  • Row actions: inline icons on hover; also available via keyboard.
  • Pagination: text Page 3 of 42 + tabular-nums, plus J/K navigation.

Motion

  • Row hover: background shift to oklch(96% 0.002 250) light / oklch(20% 0.005 250) dark, 80ms.
  • Active/selected row: brand accent tint at ~6% opacity + 2px accent left border.
  • Inline save / confirm: 150ms fade + check icon swap.
  • No scroll-triggered reveals in table areas — they stutter long lists.
  • Sort arrow, filter open, column resize: instant or <100ms.

Reference files to read first

Load these from ../ui-craft/references/:

  • dashboard.md — primary reference; metric cards, charts, sidebar, tables
  • typography.md — tabular-nums, mono pairing, scale
  • motion.md Rendering Performance — compositor pipeline, layer promotion, scroll-linked motion
  • responsive.md — tablet + laptop breakpoints, toolbar collapse

Skip inspiration.md (landing-page focused), sound.md.

Anti-patterns for THIS style

  • Serif fonts anywhere in chrome or data. Editorial is a different variant.
  • Proportional figures in numeric columns — always tabular-nums.
  • Saturated hues — reads as consumer app, not operator tool.
  • Colored pills on every delta — plain text in semantic color.
  • Pie charts, donut charts, 3D charts. Ever.
  • Vertical bar chart for time-series — use area/line.
  • Uniform colored top borders on metric cards.
  • Card grids with heavy whitespace — if it feels airy, wrong variant.
  • Full-dark sidebar (common AI pattern) — subtle tint only.
  • Scroll-triggered reveals or stagger animations in table areas.
  • Hidden keyboard shortcuts — always surface ⌘K, row shortcuts, help trigger.
  • Vague loading states — show skeleton rows matching column structure, not generic spinner.

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How to use it

Copy the folder

Take educlopez/ui-craft-dense-dashboard from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.