Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it looks generic" / "add the final touches". Invoke when the user asks for polish on their UI, or mentions 'polish' alongside design / UI / frontend work.
npx skills add https://github.com/educlopez/ui-craft --skill polish
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Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Polish the UI at $ARGUMENTS. Load the ui-craft skill.
Source of truth: read references/review.md → Polish Pass (Compound Details) section. Apply every item on that list to the target. Do not re-derive the list here — review.md owns it.
Then the signature detail: surfaces built via /craft already carry exactly one signature bet, chosen in the Craft Read and built in the first pass (references/craft-intent.md). Polish verifies it survived and strengthens it — never stacks a second. Only if the surface predates craft-intent (no signature anywhere) do you propose and add one: a subtle motif, an asymmetric layout break, a custom list marker, a distinctive hover — one thing someone would remember.
Knob gating (CRAFT_LEVEL):
≤ 4 → skip the Polish Pass. Ask the user first before running it.5-7 → apply everything on the list, leave the signature as-built unless asked.8+ → apply everything + verify/strengthen the signature detail (add one only if the surface has none).Output: edit the code directly (polish is implementation, not critique). After each file, print the Review Format table from SKILL.md showing what changed and why. No full diffs — one row per change.
Close every run with a Craft Report (references/review.md → Craft Report). The table above is the per-file diff log; the Craft Report is the run's receipt — Checked / Passed / Changed / Left alone / Verdict. Produce it even when the Polish Pass found nothing to change — that is itself the finding.
Next step: /finalize — the pre-ship gate (rung 3).
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Use Expo DOM components to run web code in a webview on native and as-is on web. Migrate web code to native incrementally.
Take educlopez/polish from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.