Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.
npx skills add https://github.com/educlopez/ui-craft --skill brief
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Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Load references/brief.md for the brief format before proceeding.
Check whether .ui-craft/brief.md exists. Use Read or ls on .ui-craft/.
If it exists: load its contents. If $ARGUMENTS names a specific update ("update principles", "shift target user", "add out of scope"), focus the session there and skip unchanged sections. Otherwise summarize what's in the brief and ask: "What do you want to change?"
If it doesn't exist: proceed to Step 2. Also check the repo root for a DESIGN.md or design-tokens.json (an ecosystem convention some teams already maintain) — if present, read it and pre-fill the brief's answers from it instead of re-asking; note the source. The brief complements an existing design contract, never contradicts it.
Walk the user through the five required sections in a single pass. Ask ONE compact question per section. Do not open five separate prompts unless the user asks for depth.
Compact prompt template:
> "To write your design brief I need five things — answer as tersely as you like, I'll fill in structure:
> 1. Product purpose — what does it do, in one sentence?
> 2. Primary user — who, by role and context?
> 3. Principles — what does this product believe? Give me three to five stances it takes. (If you don't have these yet, say so — I'll run the principles workshop.)
> 4. Success metric — what does 'the user succeeded on this surface' look like in observable behavior?
> 5. Out of scope — three to five things this surface deliberately does NOT do."
Principles workshop case: if the user says "I don't have principles yet" or gives vague answers ("make it good", "keep it simple"), do NOT fabricate principles from vague input. Load references/principles-catalog.md first. The catalog has 42 worked example principles across 8 product categories — use them as conversation seeds, not as templates to adopt literally. Show 2-3 from the closest category to the user's product, then ask which resonate or which they'd flip. Then run the principles workshop from references/brief.md as a focused sub-flow: ask for three past design decisions that were debated, then derive candidate principles from the patterns. Refuse to accept platitudes — push back and prompt for substance.
Parsing long input: if the user provides a product description or PRD, parse it into the five sections rather than re-asking for information already given. State what you extracted and ask for confirmation or corrections.
Thin answers: if an answer is too vague to constrain a design decision, ask one targeted follow-up. Maximum two follow-ups per section before flagging it as incomplete and moving on.
Always show the proposed brief in full before writing the file. Ask: "Does this look right, or anything to adjust?"
Do not write until confirmed.
Create .ui-craft/ if it doesn't exist. Write the confirmed content to .ui-craft/brief.md.
The file must contain all five sections with the exact headings from references/brief.md. No omissions.
Tell the user the file is at .ui-craft/brief.md. Suggest committing it:
> "Commit .ui-craft/brief.md to the repo — it's documentation, not config. The agent reads it every session."
Do not auto-commit. Per project rules, commits require explicit user instruction.
[TO DEFINE — YYYY-MM-DD] so the gap is visible.Next step: /tokens — the brief decides the intent, the tokens encode it (rung 2).
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Use when you have a written implementation plan to execute in a separate session with review checkpoints
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Take educlopez/brief from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.