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Animate Skill for Cursor

Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.

612 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
237
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/educlopez/ui-craft --skill animate

The instruction itself

as written by the author

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Add or fix animations in $ARGUMENTS. Load the ui-craft skill.

Step 1 — Decision Ladder: run the Decision Ladder from references/motion.md first. Anything that fails it gets removed, not improved.

Step 2 — Pick the library:

  • If user opted into a stack during Discovery → read references/stack.md. Use the matching section (Motion, GSAP, or Three.js). Never mix libraries on the same property.
  • Otherwise → CSS transitions / @keyframes / animation-timeline: view() only.

Step 3 — Apply motion budget:

| Element | Budget |

|---|---|

| Color/opacity | 100-150ms |

| Small UI (tooltips, dropdowns) | 150-200ms |

| Medium UI (modals, panels) | 200-300ms |

| Large UI (page transitions, drawers) | 300-400ms |

Exit ≈ 75% of entrance duration (shorter, same ease-out — or a flatter tail like cubic-bezier(0.4, 0, 1, 1) for a softer exit). Never ease-in on UI (see references/motion.md). cubic-bezier(0.22, 1, 0.36, 1) is a safe spring-like default.

Step 4 — Multi-stage sequences → read ../examples/animation-storyboard.md. Stagger 30-80ms, not 200ms.

Step 5 — Respect the knobs:

  • MOTION_INTENSITY ≤ 3 → hover states only, no entrances, no scroll-triggered.
  • MOTION_INTENSITY 4-7 → standard entrances + hover, one scroll reveal max per section.
  • MOTION_INTENSITY 8+ → scroll-linked, page transitions, magnetic cursor OK (still honor reduced-motion).

Output: edit code directly. After each file, print the Review Format table. Flag any animation you removed and why.

Next step: /polish — the compound details around the motion you just added (rung 1).

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How to use it

Copy the folder

Take educlopez/animate from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.