Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
npx skills add https://github.com/dzhng/skills --skill write-skills
A skill is not documentation. It is compressed operational memory for an
agent that already knows how to code and reason. Its job is
predictability — the agent taking the same *process* every run, not
producing the same output. Put only the context that changes what the agent
will do.
description is theonly part read before the skill loads. Say what the skill does and the
concrete situations that should trigger it. Do not hide trigger rules in
the body.
general reasoning. Keep only non-obvious workflow, domain constraints,
tool choices, failure modes, and validation rules. Delete background,
motivation, and generic advice.
points, and small examples. A good skill changes behavior in the next
turn; it does not merely explain the topic. And match the procedure to
the deliverable's shape: a catalog of techniques with "pick what fits"
produces tool-picking, not a flow — if the job is a shaped interaction
(an interview, a staged walk), the workflow must *be* that shape, with
the techniques demoted to steps inside it.
schemas, examples, provider docs, or variant-specific guidance out into
linked references/ files, reached by a pointer that fires only when
needed. Put repeatable fragile operations in scripts/. Put reusable
output material in assets/.
correctly on a realistic task — run it blind, and on the weakest model
that will run it; a skill that only drives correct behavior on the
frontier model that authored it is too fragile to ship. After editing,
read it as if you had no conversation history and remove anything that
would not affect action.
tokens by teaching the agent to *recognise a recurring problem* — the smell,
the symptom, how you knew it was wrong. That is durable. The fix you happened
to apply is not: code changes, and a baked-in solution goes stale, or worse
prescribes a move that won't fit next time. Write the failure mode and its
tell; let the agent derive the fix fresh against the current code. "A
directional question gated on a centroid distance read wrong from every
bearing" teaches; "so we keyed it on FRONT_ARC" rots. When in doubt, state
what was broken and how you spotted it, and stop there.
A leading word is a compact concept already in the model's pretraining
that the agent thinks with while running the skill (e.g. *fog of war*,
*tracer bullets*, *red*, *tight*). One word recruits priors the model
already holds and anchors a whole region of behavior in the fewest tokens.
time) and invocation in the description (when that word also lives in
the user's prompts, docs, and code, the skill fires more reliably).
low-overhead" → a *tight* loop. "a loop you believe in" → the loop goes
*red*. You win twice: fewer tokens and a sharper hook.
be thorough when the agent already is).The fix is a stronger word (*relentless*), not more sentences.
Choose how the skill is reached; each choice spends a different cost.
description so the agent can fire iton its own and other skills can reach it. Costs context load — the
description sits in the window every turn. Write rich trigger phrasing.
disable-model-invocation: true. Only the usertyping its name can invoke it; zero context load, but the user must
remember it exists. The description becomes a human-facing one-liner.
Pick model-invocation only when the agent or another skill must reach it
unprompted. When user-invoked skills pile up past memory, add a **router
skill** that names the others and when to reach for each.
The description does two jobs: state what the skill is, and list the
distinct situations (branches) that trigger it.
collapse them and keep only genuinely distinct branches.
skill needs…" reach clause.
A skill is steps and reference, mixed freely. Rank each piece by how
immediately the agent needs it:
SKILL.md. Each ends on acompletion criterion: make it *checkable* (can the agent tell done
from not-done?) and, where it matters, *exhaustive* ("every modified
model accounted for", not "produce a change list"). A vague criterion
invites premature completion.
peer-set of rules is fine, not a smell.
SKILL.md into a linked file,loaded only when its pointer fires.
Keep a concept's definition, rules, and caveats under one heading
(co-location) so reading one part brings its neighbors. Push too little
down and the top bloats; push too much down and you hide what the agent needs.
Each cut spends a cost, so split only when it earns it:
leading word should trigger it alone, or another skill must reach it. You
pay context load for the new always-loaded description.
the agent to rush the one in front of it. Hiding later steps forces more
work on the current one. The tell is stage compression: several steps'
work lands in one message, or the agent narrates a later step as complete
without ever having opened it. A "when you enter a step, read its file"
pointer in the main skill fires reliably, even on weaker models.
Diagnose a misbehaving skill against these:
completion criterion first (cheap); only split to hide later steps if the
criterion is irreducibly fuzzy *and* you see the rush. When the skill's
job ends in a handover artifact, name it as the *only* skill-level
done-condition — otherwise runs end at whichever intermediate artifact
feels finished.
finding made early to honor a later step's choreography, so the user
decides something while the agent sits on information that bears on it.
Any skill that sequences steps needs the escape valve stated: order
governs presentation, never disclosure.
world volunteered a critical input unprompted. The outcome was right but
the process didn't produce it; encode the eliciting probe as an explicit
step instead of banking on the luck recurring.
of truth**.
Prune deliberately.
taught it: function names, tuned values, one bug's trajectory. Those
specifics date fast and bury the transferable rule. State the principle and
the smell to watch for; let the codebase hold the mechanics. One concrete
touchstone grounds it; a paragraph of them drowns it.
numbers, current literals, or exact internal functions when its job is really
to teach judgment. Those locators rot and make agents chase old mechanics.
Keep durable principles, symptoms, acceptance criteria, and reference assets
in the skill; put task-specific implementation notes in the active spec. If
code location matters, tell the agent to find the current owner in the
codebase.
disclose reference behind pointers, split by branch or sequence.
in isolation; when it fails, delete the whole sentence, don't trim words.
Use this structure unless there is a strong reason not to:
---
name: short-verb-phrase
description: What this does. Use when ...
---
# Skill Title
One short paragraph defining the job.
## Workflow
1. Do the first load-bearing thing.
2. Make the key decision.
3. Produce or verify the artifact.
## Rules
- Keep the constraints that prevent common mistakes.
- Link only the references that should be loaded conditionally.
When creating or revising a skill:
unless the skill is explicitly a code-navigation runbook. Prefer durable
principles plus a directive to inspect the current code.
references the skill tells the agent when to read.
The skill is done when its metadata triggers correctly, its body is short
enough to read in one pass, and a fresh agent can follow it without asking
why the skill exists.
Take dzhng/write-skills from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.