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Eval Skills

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

1.9k tokens
context cost
SKILL.md, read when the skill is used
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
928
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/dzhng/skills --skill eval-skills

What it tells the agent to use

found in the instruction text
Task spawns other agents

The instruction itself

5 sections, as written by the author

Eval Skills

Treat a skill like a function under test. Feed it example inputs in a clean

room, check the artifacts against what good looks like, and let the failures

drive the edits. The eval is only honest if the run is blind: the agent

executing the skill must carry none of this conversation's context and must

never see the expected output. Leak either and you are teaching to the test.

Inputs you need — refuse without them

Confirm all three before spawning anything. If any is missing or

unresolvable, stop and tell the user *exactly which one* and what a good

version looks like. Do not invent cases, guess intent, or eval against a

fuzzy wish.

  • Target skill — must resolve to a real SKILL.md. If you can't find it,

list the skills you can see and ask which one they mean.

  • At least one golden case — a concrete input the skill will actually

receive: a screenshot, a prompt, a file, a scene. "Improve write-spec"

with no input attached is not a case.

  • The bar per case — the outcome a good artifact achieves and the smells

that would make it bad, *not* an exhaustive parts list. The skill's

judgment is what's under test, so do not pre-enumerate every

requirement — that turns the eval into a conformance check and stops testing

whether the skill decides well. "Sliced so each piece is independently

buildable and verifiable, at the granularity a competent practitioner would

pick — a lazy mega-slice and pointless over-splitting are both failures" is

a bar a judge can hold the work to; "slices it well" is too thin to grade

and a fixed list of expected slices is too prescriptive. State the bar and

the smells; let the judge apply them. The exception is a conformance-style

skill that genuinely wants an exact task hit exactly — then the explicit

criteria *are* the bar; match the bar's shape to the skill's nature, and if

you can't tell which it is, ask. If the user gives only a fuzzy wish with no

bar, draw the bar out of them and echo it back before spending agents.

Workflow

  • Validate inputs and surface first principles. Resolve the skill and

read its first principles — what it's for and the standard it holds

itself to; this is what the judge grades against, so if the skill doesn't

make them clear, clarify with the user rather than inventing them. Settle

the eval mode here too: judgment (a bar the judge applies) vs conformance

(an exact task hit exactly) — ask the user if it's ambiguous. Then sharpen

each case's bar — the outcome plus the smells, kept at the altitude the

user cares about, never widened into a prescribed parts list unless the

skill is conformance-style. Done when you can state the skill's first

principles in a sentence and every case has a concrete input and a bar a

competent judge could hold an artifact to.

  • Blind run, one fresh agent per case. Isolate every run so a misbehaving

skill can't touch the live checkout and each case starts clean. Prefer

capturing the artifact from the runner's final message — if the skill's

output is a plan or text, ask for it inline and nothing hits disk to leak.

When the skill must write files, give the runner a throwaway sandbox dir as

its only writable root, not a worktree of the live repo (worktree isolation

guards git state, not absolute-path or escaped writes). After every run,

sweep the live checkout (git status) and clean anything the run leaked —

isolation is best-effort, the sweep is the guarantee. Give the runner

only the input and the instruction to use the target skill — never the

bar, the smells, the other cases, or why you're asking. Done when you hold

one artifact per case, each from a context-free run, and the checkout is

clean.

  • Grade with a separate judge that applies judgment. Hand a fresh judge

the artifact, the bar, and the skill's first principles — so it grades

against the skill's own intent, not its personal taste — but never the

expected output and never "make this pass." Grounded in those principles

the judge is a competent practitioner: it decides whether the work clears

the bar with *defensible* choices, and is explicitly free to fault both

too-coarse and too-fine work. It must cite specific evidence for each

verdict — a quote or pointer, not a number. Done when every part of the bar

has a verdict grounded in the artifact.

  • Account for nondeterminism. Agents flicker. A single green is not

proof. For any case that matters or any verdict that looks borderline,

re-run the blind run 2–3× and report the pass *rate*. A skill that passes

1 of 3 is not fixed.

  • Diagnose each failure as skill-defect vs bad-case. A miss means either

the skill failed to drive the behavior (fixable here) or the bar was

wrong — it asked for something the skill should not do, can't express, or

it punished a defensible judgment call the skill was right to make (tell

the user; do not edit the skill to chase a wrong bar — that just encodes

the wrong reality). Name the defect against the write-skills failure

modes:

premature completion, vague completion criterion, missing rule, no leading

word, duplication, sediment, war story, no-op.

  • Revise via write-skills. Fix the named defect — and obey those

authoring rules while you do it: sharpen the completion criterion before

adding bulk, prefer one leading word over more sentences, add no no-ops.

The failure is the spec for the edit; change only what the failure points

at.

  • Re-eval all cases, not just the failed one. A fix can regress a case

that was passing. Loop until every case clears its rate bar, or until you

can show the skill structurally can't express a case — then report that

instead of forcing it.

Output

A short report: per case, pass rate and the cited gap; the defect each

failure mapped to; the edits you made (or, if the user asked to approve

first, the diff you propose); and the re-eval result. Make the before/after

movement legible — this is the evidence the skill actually improved.

Rules

  • Blind is non-negotiable. The runner sees input only. The judge sees

artifact + bar + the skill's first principles. The moment either sees the

expected output, the eval is worthless.

  • Test judgment, not conformance. The bar is a standard the work must

clear, never a checklist of the answer. If you find yourself listing the

exact pieces you expect, you've stopped evaluating the skill.

  • Isolation is best-effort; the sweep is the guarantee. Always check the

live checkout after a run and clean leaks, no matter how the run was

sandboxed.

  • One fresh agent per case per run — no shared context, so no cross-case

learning inflates a later case.

  • Grade against the bar, not against the other artifacts, and not on a

numeric score that hides which part of the bar failed.

  • Don't bend the skill to pass a case you can't defend. A failing case that

exposes a bad bar is a finding, not a bug.

How to use it

Copy the folder

Take dzhng/eval-skills from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.