mcpbeat Sign in

Exp Simd Vectorization Agent Skill

Optimizes hot-path scalar loops in .NET 8+ with cross-platform Vector128/Vector256/Vector512 SIMD intrinsics, or replaces manual math loops with single TensorPrimitives API calls. Covers byte-range validation, character counting, bulk bitwise ops, cross-type conversion, fused multi-array computations, and float/double math operations.

3k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
4898
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/dotnet/skills --skill exp-simd-vectorization

The instruction itself

16 sections, as written by the author

SIMD Vectorization

Decision Gate

  • Check Span<T> and MemoryExtensions first. If the operation can be expressed using built-in Span<T> methods (e.g., Contains, IndexOf, CopyTo, SequenceEqual) or MemoryExtensions, use them — no additional dependency is needed and the runtime already vectorizes many of these internally.
  • Check for TensorPrimitives next. If one or more TensorPrimitives methods cover the operation → use them. If the .csproj does NOT already reference System.Numerics.Tensors, add the package, for example: <PackageReference Include="System.Numerics.Tensors" /> (or use the versioning approach already used by your solution). Then replace the scalar loop with TP calls and stop. See the full API table below. Compose multiple TP calls when needed (e.g., finding both min and max → TensorPrimitives.Min(span) + TensorPrimitives.Max(span) as two calls). Do NOT write manual Vector128 code for operations TP already handles.
  • Scalar loop over contiguous array/span of byte, sbyte, short, ushort, int, uint, long, ulong, nint, nuint, float, double (and char via reinterpretation as ushort)? → Implement with explicit Vector128<T> / Vector256<T> / Vector512<T> intrinsics using the patterns below.
  • No contiguous numeric arrays to process (dictionary lookups, tree traversals, linked lists, state machines, string formatting, small collections, enum comparisons, recursive algorithms, decimal arithmetic)? → Report [NO SIMD OPPORTUNITY] and write a full paragraph explaining WHY, referencing the specific code characteristics that prevent vectorization (e.g., "State machines require sequential branching on enum values — there are no contiguous numeric arrays to process in parallel, and each transition depends on the previous state"). This explanation is graded.

TensorPrimitives API Reference

TensorPrimitives APIs are generic and work for any primitive type that satisfies the method's generic constraints — not just float/double. For example, Sum requires IAdditionOperators<T,T,T> + IAdditiveIdentity<T,T> and works for all primitive numeric types, while CosineSimilarity requires IRootFunctions<T> and only works for float/double. If the project doesn't already reference System.Numerics.Tensors, add it to the .csproj. Replace the entire manual loop with one or more TensorPrimitives calls as needed (prefer a single call when possible):

Reductions (span → scalar)

| Operation | API |

|-----------|-----|

| Sum | TensorPrimitives.Sum(span) |

| Sum of squares | TensorPrimitives.SumOfSquares(span) |

| Sum of magnitudes (L1 norm) | TensorPrimitives.SumOfMagnitudes(span) |

| L2 norm | TensorPrimitives.Norm(span) |

| Product of all elements | TensorPrimitives.Product(span) |

| Min value | TensorPrimitives.Min(span) |

| Max value | TensorPrimitives.Max(span) |

| Index of max | TensorPrimitives.IndexOfMax(span) |

| Index of min | TensorPrimitives.IndexOfMin(span) |

| Dot product | TensorPrimitives.Dot(a, b) |

| Cosine similarity | TensorPrimitives.CosineSimilarity(a, b) |

| Euclidean distance | TensorPrimitives.Distance(a, b) |

Element-wise transforms (span → span)

| Operation | API |

|-----------|-----|

| Negate | TensorPrimitives.Negate(src, dst) |

| Abs | TensorPrimitives.Abs(src, dst) |

| Sqrt | TensorPrimitives.Sqrt(src, dst) |

| Exp | TensorPrimitives.Exp(src, dst) |

| Log | TensorPrimitives.Log(src, dst) |

| Log2 | TensorPrimitives.Log2(src, dst) |

| Tanh | TensorPrimitives.Tanh(src, dst) |

| Sigmoid | TensorPrimitives.Sigmoid(src, dst) |

| SoftMax | TensorPrimitives.SoftMax(src, dst) |

| Sinh | TensorPrimitives.Sinh(src, dst) |

| Cosh | TensorPrimitives.Cosh(src, dst) |

| Round | TensorPrimitives.Round(src, dst) |

| Floor | TensorPrimitives.Floor(src, dst) |

| Ceiling | TensorPrimitives.Ceiling(src, dst) |

| CopySign | TensorPrimitives.CopySign(src, sign, dst) |

| Pow | TensorPrimitives.Pow(bases, exponents, dst) |

Two-span operations (a, b → dst)

| Operation | API |

|-----------|-----|

| Add | TensorPrimitives.Add(a, b, dst) |

| Subtract | TensorPrimitives.Subtract(a, b, dst) |

| Multiply | TensorPrimitives.Multiply(a, b, dst) |

| Divide | TensorPrimitives.Divide(a, b, dst) |

| Element-wise Min | TensorPrimitives.Min(a, b, dst) |

| Element-wise Max | TensorPrimitives.Max(a, b, dst) |

Three-span fused operations

| Operation | API |

|-----------|-----|

| (x+y)*z | TensorPrimitives.AddMultiply(x, y, z, dst) |

| x*y+z | TensorPrimitives.MultiplyAdd(x, y, z, dst) |

| fma(x,y,z) | TensorPrimitives.FusedMultiplyAdd(x, y, z, dst) |

> AddMultiply and MultiplyAdd are distinct — they optimize differently depending on whether the dependency chain flows from the addend or the multiplier. FusedMultiplyAdd is the IEEE 754 fused form of (x*y)+z with a single rounding step.

Manual SIMD with Vector128/Vector256/Vector512

Use this when TensorPrimitives doesn't have a single API for the operation. This is required for byte-level operations, character class counting, range validation, bitwise bulk ops, cross-type conversions, and custom patterns.

Required imports

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;

Prefer cross-platform APIs (System.Runtime.Intrinsics). Only use platform-specific intrinsics (System.Runtime.Intrinsics.X86, .Arm) when there is a significant performance advantage that justifies the increased code complexity of maintaining separate code paths.

Three-tier dispatch pattern

Always include all three tiers. Use if/else if so that small inputs hit only one branch before reaching the scalar fallback — a fallthrough pattern (sequential ifs) pessimizes the scalar case by requiring up to three not-taken branches that may mispredict. The IsHardwareAccelerated checks are JIT-time constants, so dead paths are eliminated at compile time:

ref var src = ref MemoryMarshal.GetReference(span);
uint i = 0;
uint length = (uint)span.Length;

if (Vector512.IsHardwareAccelerated && Vector512<T>.IsSupported)
{
    uint vec512Count = (uint)Vector512<T>.Count;
    while (i + vec512Count <= length)
    {
        var vec = Vector512.LoadUnsafe(ref src, i);
        // ... process vec ...
        i += vec512Count;
    }
}
else if (Vector256.IsHardwareAccelerated && Vector256<T>.IsSupported)
{
    uint vec256Count = (uint)Vector256<T>.Count;
    while (i + vec256Count <= length)
    {
        var vec = Vector256.LoadUnsafe(ref src, i);
        // ... process vec ...
        i += vec256Count;
    }
}
else if (Vector128.IsHardwareAccelerated && Vector128<T>.IsSupported)
{
    uint vec128Count = (uint)Vector128<T>.Count;
    while (i + vec128Count <= length)
    {
        var vec = Vector128.LoadUnsafe(ref src, i);
        // ... process vec ...
        i += vec128Count;
    }
}
// Scalar fallback for remaining elements (and the only loop hit for small inputs)
for (; i < length; i++)
{
    // ... scalar processing ...
}

Core SIMD operations

  • Load/Store: Vector128.LoadUnsafe(ref src, offset) / .StoreUnsafe(ref dst, offset)
  • Arithmetic: +, -, *, / operators on vector types
  • Multiply-add (approximate): Vector128.MultiplyAddEstimate(a, b, c) — performs a multiply-add with implementation-defined approximation; not guaranteed to be a strict IEEE fused multiply-add. For precise fused semantics, use Vector128.FusedMultiplyAdd(a, b, c).
  • Comparison: Vector128.Equals, .LessThan, .GreaterThan — returns mask vector
  • Mask ops: Vector128.All(mask), .Any(mask), .None(mask), .Count(mask), .CountWhereAllBitsSet(mask)
  • Horizontal: Vector128.Sum(vec) for reduction; .Min(a,b), .Max(a,b) element-wise
  • Broadcast: Vector128.Create(scalarValue) — fill all lanes with one value
  • Bitwise: &, |, ^, ~ operators; Vector128.ShiftLeft, .ShiftRightLogical
  • Widening: Vector128.WidenLower(v) / .WidenUpper(v) for byte→short, short→int
  • Narrowing: Vector128.Narrow(lower, upper) for int→short, short→byte
  • Type convert: Vector128.ConvertToSingle(intVec), .ConvertToInt32(floatVec)
  • Shuffle: Vector128.Shuffle(vec, indices) — lookup table / permutation
  • Conditional: Vector128.ConditionalSelect(mask, trueVec, falseVec)

Pattern: Unsigned range check (byte-range validation)

For checking if all bytes are in range [lo, hi]:

var vLo = Vector128.Create((byte)lo);
var vRange = Vector128.Create((byte)(hi - lo));
// (b - lo) > range means out-of-range (unsigned wraparound catches b < lo)
var shifted = Vector128.Subtract(vec, vLo);
var inRange = Vector128.LessThanOrEqual(shifted, vRange);
if (!Vector128.All(inRange.AsByte())) return false; // for validation
// or: count += Vector128.CountWhereAllBitsSet(inRange); // for counting

Pattern: Nibble-lookup counting (character classes, popcount, etc.)

For counting bytes matching a sparse set of values (vowels, digits, punctuation, bit counts) — build two 16-byte lookup tables indexed by low/high nibble:

var lo_lut = Vector128.Create(/* 16 bytes: bit pattern for low nibble match */);
var hi_lut = Vector128.Create(/* 16 bytes: bit pattern for high nibble match */);
var nibbleMask = Vector128.Create((byte)0x0F);

var lo_nibble = vec & nibbleMask;
var hi_nibble = Vector128.ShiftRightLogical(vec.AsUInt16(), 4).AsByte() & nibbleMask;
var lo_match = Vector128.Shuffle(lo_lut, lo_nibble);
var hi_match = Vector128.Shuffle(hi_lut, hi_nibble);
var match = lo_match & hi_match;
count += Vector128.CountWhereAllBitsSet(~Vector128.Equals(match, Vector128<byte>.Zero));

This same technique works for popcount (LUT = {0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,4}).

For simpler cases (single byte value, adjacent range), use Equals + Count or range check instead.

Pattern: Cross-type conversion (widening chains)

When the source and destination types differ (e.g., byte→float for dequantization, short→byte for narrowing):

// Widen: byte → short → int → float
var bytes = Vector128.LoadUnsafe(ref src, offset);
var (lo16, hi16) = Vector128.Widen(bytes);
var (lo32a, lo32b) = Vector128.Widen(lo16);
var f0 = Vector128.ConvertToSingle(lo32a.AsInt32());

// Narrow: int → short → byte (with saturation via Min/Max clamping)
var clamped = Vector128.Min(Vector128.Max(vec, Vector128<short>.Zero), Vector128.Create((short)255));
var narrowed = Vector128.Narrow(clamped.AsUInt16(), nextVec.AsUInt16());

Trailing elements

  • Idempotent ops (validation, search): overlap last vector — re-processing is safe
  • Aggregations (sum, count, min/max): scalar loop for remainder to avoid double-counting
  • Store ops (transform in-place): use ConditionalSelect to merge with last stored vector

Key Rules

  • Preserve original method signature — drop-in replacement
  • Keep scalar code as fallback — never delete it
  • Use Vector128<T> / Vector256<T> / Vector512<T> explicitly — never Vector<T>
  • Prefer portable Vector128<T>/Vector256<T>/Vector512<T> APIs over platform-specific intrinsics (Avx2, Sse42, AdvSimd, Fma) unless there is a significant performance advantage
  • Testing: use dotnet run (NOT dotnet test) — xunit.v3 is an in-process runner

Other skills for the same job

different authors, same section of the catalogue
Mobile Developer
by ComeOnOliver
×2

Develop React Native, Flutter, or native mobile apps with modern architecture patterns. Masters cross-platform development, native integrations, offline sync, and app store optimization. Use PROACTIVELY for mobile features, cross-platform code, or app optimization.

4k tokens
Apple Appstore Reviewer
by github
vendor ×1

Serves as a reviewer of the codebase with instructions on looking for Apple App Store optimizations or rejection reasons.

2k tokens
Uncertainty And Units
by K-Dense-AI
×1

Track physical units and propagate measurement uncertainty in scientific calculations using pint and uncertainties. Use for unit conversion and dimensional checking, GUM uncertainty budgets, Type A and Type B evaluation, coverage factors and expanded uncertainty, Monte Carlo propagation, significant-figure and plus-minus reporting, error propagation through curve fits, CODATA constants, auditing Python code for stripped units or broken uncertainty propagation, and order-of-magnitude plausibility checks using dimensionless groups (Reynolds, Peclet, Damkohler, Knudsen, Biot, Womersley), characteristic scales such as diffusion time or Debye length, and observed magnitude ranges. Trigger on "is this number physically reasonable", "sanity check these units", "what regime is this flow in", or a result that looks off by orders of magnitude.

52k tokens scripts
Angular Migration
by lingxling
×1

Master AngularJS to Angular migration, including hybrid apps, component conversion, dependency injection changes, and routing migration.

3k tokens
Libsbml Network Modeling
by BioTender-max
×1

Build, read, validate, modify SBML biological network models via the libSBML Python API. SBML Levels 1–3, reactions/kinetic laws, species, rules, FBC extension for flux balance, conversion. Interoperates with COBRApy, Tellurium/RoadRunner, COPASI. Use when programmatically constructing ODE or constraint-based metabolic/signaling models in SBML.

9k tokens
Binary Re Dynamic Analysis
by ComeOnOliver
×1

Use when you need to run a binary, trace execution, or observe runtime behavior. Runtime analysis via QEMU emulation, GDB debugging, and Frida hooking - syscall tracing (strace), breakpoints, memory inspection, function interception. Keywords - "run binary", "execute", "debug", "trace syscalls", "set breakpoint", "qemu", "gdb", "frida", "strace", "watch memory

7k tokens
Binary Re Tool Setup
by ComeOnOliver
×1

Use when reverse engineering tools are missing, not working, or need configuration. Installation guides for radare2 (r2), Ghidra, GDB, QEMU, Frida, binutils, and cross-compilation toolchains. Keywords - "install radare2", "setup ghidra", "r2 not found", "qemu missing", "tool not installed", "configure gdb", "cross-compiler

9k tokens
Binary Re Triage
by ComeOnOliver
×1

Use when first encountering an unknown binary, ELF file, executable, or firmware blob. Fast fingerprinting via rabin2 - architecture detection (ARM, x86, MIPS), ABI identification, dependency mapping, string extraction. Keywords - "what is this binary", "identify architecture", "check file type", "rabin2", "file analysis", "quick scan

5k tokens

How to use it

Copy the folder

Take dotnet/exp-simd-vectorization from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.