mcpbeat Sign in

Web Games Agent Skill

Web browser game development principles.

759 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
505
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI --skill web-games

The instruction itself

20 sections, as written by the author

Web Browser Game Development

> Framework selection and browser-specific principles.


1. Framework Selection

Decision Tree

What type of game?
│
├── 2D Game
│   ├── Full game engine features? → Phaser
│   └── Raw rendering power? → PixiJS
│
├── 3D Game
│   ├── Full engine (physics, XR)? → Babylon.js
│   └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
    └── Custom → Raw Canvas/WebGL

Comparison (2025)

| Framework | Type | Best For |

|-----------|------|----------|

| Phaser 4 | 2D | Full game features |

| PixiJS 8 | 2D | Rendering, UI |

| Three.js | 3D | Visualizations, lightweight |

| Babylon.js 7 | 3D | Full engine, XR |


2. WebGPU Adoption

Browser Support (2025)

| Browser | Support |

|---------|---------|

| Chrome | ✅ Since v113 |

| Edge | ✅ Since v113 |

| Firefox | ✅ Since v131 |

| Safari | ✅ Since 18.0 |

| Total | ~73% global |

Decision

  • New projects: Use WebGPU with WebGL fallback
  • Legacy support: Start with WebGL
  • Feature detection: Check navigator.gpu

3. Performance Principles

Browser Constraints

| Constraint | Strategy |

|------------|----------|

| No local file access | Asset bundling, CDN |

| Tab throttling | Pause when hidden |

| Mobile data limits | Compress assets |

| Audio autoplay | Require user interaction |

Optimization Priority

  • Asset compression - KTX2, Draco, WebP
  • Lazy loading - Load on demand
  • Object pooling - Avoid GC
  • Draw call batching - Reduce state changes
  • Web Workers - Offload heavy computation

4. Asset Strategy

Compression Formats

| Type | Format |

|------|--------|

| Textures | KTX2 + Basis Universal |

| Audio | WebM/Opus (fallback: MP3) |

| 3D Models | glTF + Draco/Meshopt |

Loading Strategy

| Phase | Load |

|-------|------|

| Startup | Core assets, <2MB |

| Gameplay | Stream on demand |

| Background | Prefetch next level |


5. PWA for Games

Benefits

  • Offline play
  • Install to home screen
  • Full screen mode
  • Push notifications

Requirements

  • Service worker for caching
  • Web app manifest
  • HTTPS

6. Audio Handling

Browser Requirements

  • Audio context requires user interaction
  • Create AudioContext on first click/tap
  • Resume context if suspended

Best Practices

  • Use Web Audio API
  • Pool audio sources
  • Preload common sounds
  • Compress with WebM/Opus

7. Anti-Patterns

| ❌ Don't | ✅ Do |

|----------|-------|

| Load all assets upfront | Progressive loading |

| Ignore tab visibility | Pause when hidden |

| Block on audio load | Lazy load audio |

| Skip compression | Compress everything |

| Assume fast connection | Handle slow networks |


> Remember: Browser is the most accessible platform. Respect its constraints.

Other skills for the same job

different authors, same section of the catalogue
Protocolsio Integration
by christophacham
×4

Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.

16k tokens
Tailored Resume Generator
by frostant
×4

Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances

3k tokens
Excalidraw Diagram Generator
by github
vendor ×3

Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.

36k tokens scripts
Expo Dev Client
by openai
vendor ×3

Build and distribute Expo development clients locally or via TestFlight

961 tokens
Executing Plans
by ZhanlinCui
×3

Use when you have a written implementation plan to execute in a separate session with review checkpoints

542 tokens
Anndata
by christophacham
×3

Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.

16k tokens
Benchling Integration
by christophacham
×3

Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.

14k tokens
Biopython
by christophacham
×3

Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.

24k tokens

How to use it

Copy the folder

Take dokhacgiakhoa/web-games from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.