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Mobile Games Agent Skill

Mobile game development principles.

561 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
505
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI --skill mobile-games

The instruction itself

14 sections, as written by the author

Mobile Game Development

> Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

| Constraint | Strategy |

|------------|----------|

| Touch input | Large hit areas, gestures |

| Battery | Limit CPU/GPU usage |

| Thermal | Throttle when hot |

| Screen size | Responsive UI |

| Interruptions | Pause on background |


2. Touch Input Principles

Touch vs Controller

| Touch | Desktop/Console |

|-------|-----------------|

| Imprecise | Precise |

| Occludes screen | No occlusion |

| Limited buttons | Many buttons |

| Gestures available | Buttons/sticks |

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

| Action | Trigger |

|--------|---------|

| Reduce quality | Device warm |

| Limit FPS | Device hot |

| Pause effects | Critical temp |

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

| Requirement | Note |

|-------------|------|

| Privacy labels | Required |

| Account deletion | If account creation exists |

| Screenshots | For all device sizes |

Android (Google Play)

| Requirement | Note |

|-------------|------|

| Target API | Current year's SDK |

| 64-bit | Required |

| App bundles | Recommended |


5. Monetization Models

| Model | Best For |

|-------|----------|

| Premium | Quality games, loyal audience |

| Free + IAP | Casual, progression-based |

| Ads | Hyper-casual, high volume |

| Subscription | Content updates, multiplayer |


6. Anti-Patterns

| ❌ Don't | ✅ Do |

|----------|-------|

| Desktop controls on mobile | Design for touch |

| Ignore battery drain | Monitor thermals |

| Force landscape | Support player preference |

| Always-on network | Cache and sync |


> Remember: Mobile is the most constrained platform. Respect battery and attention.

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How to use it

Copy the folder

Take dokhacgiakhoa/mobile-games from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

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