mcpbeat Sign in

2d Games Agent Skill

2D game development principles.

541 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
505
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI --skill 2d-games

The instruction itself

17 sections, as written by the author

2D Game Development

> Principles for 2D game systems.


1. Sprite Systems

Sprite Organization

| Component | Purpose |

|-----------|---------|

| Atlas | Combine textures, reduce draw calls |

| Animation | Frame sequences |

| Pivot | Rotation/scale origin |

| Layering | Z-order control |

Animation Principles

  • Frame rate: 8-24 FPS typical
  • Squash and stretch for impact
  • Anticipation before action
  • Follow-through after action

2. Tilemap Design

Tile Considerations

| Factor | Recommendation |

|--------|----------------|

| Size | 16x16, 32x32, 64x64 |

| Auto-tiling | Use for terrain |

| Collision | Simplified shapes |

Layers

| Layer | Content |

|-------|---------|

| Background | Non-interactive scenery |

| Terrain | Walkable ground |

| Props | Interactive objects |

| Foreground | Parallax overlay |


3. 2D Physics

Collision Shapes

| Shape | Use Case |

|-------|----------|

| Box | Rectangular objects |

| Circle | Balls, rounded |

| Capsule | Characters |

| Polygon | Complex shapes |

Physics Considerations

  • Pixel-perfect vs physics-based
  • Fixed timestep for consistency
  • Layers for filtering

4. Camera Systems

Camera Types

| Type | Use |

|------|-----|

| Follow | Track player |

| Look-ahead | Anticipate movement |

| Multi-target | Two-player |

| Room-based | Metroidvania |

Screen Shake

  • Short duration (50-200ms)
  • Diminishing intensity
  • Use sparingly

5. Genre Patterns

Platformer

  • Coyote time (leniency after edge)
  • Jump buffering
  • Variable jump height

Top-down

  • 8-directional or free movement
  • Aim-based or auto-aim
  • Consider rotation or not

6. Anti-Patterns

| ❌ Don't | ✅ Do |

|----------|-------|

| Separate textures | Use atlases |

| Complex collision shapes | Simplified collision |

| Jittery camera | Smooth following |

| Pixel-perfect on physics | Choose one approach |


> Remember: 2D is about clarity. Every pixel should communicate.

Other skills for the same job

different authors, same section of the catalogue
Protocolsio Integration
by christophacham
×4

Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.

16k tokens
Tailored Resume Generator
by frostant
×4

Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances

3k tokens
Excalidraw Diagram Generator
by github
vendor ×3

Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.

36k tokens scripts
Expo Dev Client
by openai
vendor ×3

Build and distribute Expo development clients locally or via TestFlight

961 tokens
Executing Plans
by ZhanlinCui
×3

Use when you have a written implementation plan to execute in a separate session with review checkpoints

542 tokens
Anndata
by christophacham
×3

Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.

16k tokens
Benchling Integration
by christophacham
×3

Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.

14k tokens
Biopython
by christophacham
×3

Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.

24k tokens

How to use it

Copy the folder

Take dokhacgiakhoa/2d-games from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.