mcpbeat

Worldbuilding

danjdewhurst/worldbuilding

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

3k tokens
context cost
the whole folder, loaded on every use
6
files
instructions only
0
copies elsewhere
how many repositories repackaged it
133
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/danjdewhurst/story-skills --skill worldbuilding

The instruction itself

11 sections, as written by the author

Worldbuilding

Overview

Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the worldbuilding/ directory with YAML frontmatter. All elements cross-reference characters and other story elements.

Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.

Creating a Location

  • Read story.md for genre, era, and tone context
  • Read worldbuilding/_index.md for existing locations and systems
  • Ask for the location's name and type (city, fortress, wilderness, etc.)
  • Build the location through conversation, covering:
  • Physical description and atmosphere
  • History relevant to the story
  • Culture and customs of inhabitants
  • Notable features characters will interact with
  • Current state at story's timeline
  • Write the file using references/location-template.md
  • Save to worldbuilding/locations/{name-kebab}.md
  • Update worldbuilding/_index.md locations table
  • If notable characters are listed, verify those character files exist and add this location's kebab-case identifier to each character file's locations frontmatter list
  • When CLI access is available, run story reindex ., story links ., and story validate .

Creating a System

  • Read story.md for genre and themes context
  • Read worldbuilding/_index.md for existing systems
  • Identify the system type and consult references/world-element-types.md for the relevant prompts
  • Build the system through conversation, addressing the key questions for that type
  • Write the file using references/system-template.md
  • Save to worldbuilding/systems/{name-kebab}.md
  • Update worldbuilding/_index.md systems table
  • Cross-reference with characters who interact with the system (e.g., magic-users for a magic system)
  • When CLI access is available, run story reindex ., story links ., and story validate .

Creating A Faction

Use story add faction "{Faction Name}" --type "{family|guild|government|military|religion|company|community|criminal|other}" when the CLI is available. Otherwise create worldbuilding/factions/{name-kebab}.md with frontmatter fields name, type, status, members, locations, and tags.

Cover:

  • Purpose and ideology
  • Power base, resources, and territory
  • Important members
  • Conflicts and pressure points

Creating An Artifact

Use story add artifact "{Artifact Name}" --type "{object|weapon|document|technology|relic|symbol|resource|other}" when the CLI is available. Otherwise create worldbuilding/artifacts/{name-kebab}.md with frontmatter fields name, type, status, owner, location, and tags.

Cover:

  • Description and recognition details
  • Function, constraints, and costs
  • History and prior owners
  • Current owner/location state

Updating World Elements

  • Read the existing file
  • Make the requested changes
  • If cross-references changed, update the linked files
  • Update worldbuilding/_index.md if name, type, or status changed
  • When CLI access is available, run story reindex ., story links ., and story validate .

Cross-Referencing

  • Locations reference characters via notable-characters in frontmatter
  • Characters reference locations via locations in frontmatter
  • Factions reference character members and locations
  • Artifacts reference an owner character or faction and a current location
  • Systems reference practitioners via character tags
  • When a location is used in a chapter, the chapter's frontmatter locations field links back
  • Keep the worldbuilding/_index.md world overview section current as elements are added

CLI Maintenance

Use the Story CLI when it is available. If story is not installed but the story-maintenance skill is present, use node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.

Reference Files

  • references/location-template.md - Template for location files
  • references/system-template.md - Template for system files
  • references/faction-template.md - Template for faction files
  • references/artifact-template.md - Template for artifact/object files
  • references/world-element-types.md - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)

How to use it

Copy the folder

Take danjdewhurst/worldbuilding from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.