This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
npx skills add https://github.com/danjdewhurst/story-skills --skill worldbuilding
Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the worldbuilding/ directory with YAML frontmatter. All elements cross-reference characters and other story elements.
A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.
story.md for genre, era, and tone contextworldbuilding/_index.md for existing locations and systemsreferences/location-template.mdworldbuilding/locations/{name-kebab}.mdworldbuilding/_index.md locations tablelocations frontmatter liststory reindex ., story links ., and story validate .story.md for genre and themes contextworldbuilding/_index.md for existing systemsreferences/world-element-types.md for the relevant promptsreferences/system-template.mdworldbuilding/systems/{name-kebab}.mdworldbuilding/_index.md systems tablestory reindex ., story links ., and story validate .Use story add faction "{Faction Name}" --type "{family|guild|government|military|religion|company|community|criminal|other}" when the CLI is available. Otherwise create worldbuilding/factions/{name-kebab}.md with frontmatter fields name, type, status, members, locations, and tags.
Cover:
Use story add artifact "{Artifact Name}" --type "{object|weapon|document|technology|relic|symbol|resource|other}" when the CLI is available. Otherwise create worldbuilding/artifacts/{name-kebab}.md with frontmatter fields name, type, status, owner, location, and tags.
Cover:
worldbuilding/_index.md if name, type, or status changedstory reindex ., story links ., and story validate .notable-characters in frontmatterlocations in frontmatterlocations field links backworldbuilding/_index.md world overview section current as elements are addedUse the Story CLI when it is available. If story is not installed but the story-maintenance skill is present, use node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.
references/location-template.md - Template for location filesreferences/system-template.md - Template for system filesreferences/faction-template.md - Template for faction filesreferences/artifact-template.md - Template for artifact/object filesreferences/world-element-types.md - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Replace with description of the skill and when Claude should use it.
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Use when creating new skills, editing existing skills, or verifying skills work before deployment
Take danjdewhurst/worldbuilding from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.