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Go Declarations

cxuu/go-declarations

Use when declaring or initializing Go variables, constants, structs, or maps — including var vs :=, reducing scope with if-init, formatting composite literals, designing iota enums, and using any instead of interface{}. Also use when writing a new struct or const block, even if the user doesn't ask about declaration style. Does not cover naming conventions (see go-naming).

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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/cxuu/golang-skills --skill go-declarations

The instruction itself

13 sections, as written by the author

Go Declarations and Initialization

> Compatibility: Examples may use any, which requires Go 1.18+.

Resource Routing

  • references/SCOPE.md - Read when deciding between var, :=, if-init, and narrow variable scope.
  • references/IOTA.md - Read when designing constants or enum-like values.
  • references/INITIALIZATION.md - Read when initializing structs, maps, zero values, or pointers.
  • references/LITERALS.md - Read for composite literal formatting and keyed-field tradeoffs.
  • references/STRUCTS.md - Read when designing or initializing structs.
  • references/SHADOWING.md - Read when a declaration may shadow a builtin or outer variable.

Quick Reference: var vs :=

| Context | Use | Example |

|---------|-----|---------|

| Top-level | var (always) | var _s = F() |

| Local with value | := | s := "foo" |

| Local zero-value (intentional) | var | var filtered []int |

| Type differs from expression | var with type | var _e error = F() |


Group Similar Declarations

Group related var, const, type in parenthesized blocks. Separate

unrelated declarations into distinct blocks.

// Bad
const a = 1
const b = 2

// Good
const (
    a = 1
    b = 2
)

Inside functions, group adjacent vars even if unrelated:

var (
    caller  = c.name
    format  = "json"
    timeout = 5 * time.Second
)

Constants and iota

Start enums at one so the zero value represents invalid/unset:

const (
    Add Operation = iota + 1
    Subtract
    Multiply
)

Use zero when the default behavior is desirable (e.g., LogToStdout).


Variable Scope

Use if-init to limit scope when the result is only needed for the error check:

if err := os.WriteFile(name, data, 0644); err != nil {
    return err
}

Don't reduce scope if it forces deeper nesting or you need the result outside

the if. Move constants into functions when only used there.


Initializing Structs

  • Always use field names (enforced by go vet). Exception: test tables

with ≤3 fields.

  • Omit zero-value fields — let Go set defaults.
  • Use var for zero-value structs: var user User not user := User{}
  • Use &T{} over new(T): sptr := &T{Name: "bar"}

Composite Literal Formatting

Use field names for external package types. Match closing brace indentation

with the opening line. Omit repeated type names in slice/map literals

(gofmt -s).


Initializing Maps

| Scenario | Use | Example |

|----------|-----|---------|

| Empty, populated later | make(map[K]V) | m := make(map[string]int) |

| Nil declaration | var | var m map[string]int |

| Fixed entries at init | Literal | m := map[string]int{"a": 1} |

make() visually distinguishes empty-but-initialized from nil. Use size hints

when the count is known.


Raw String Literals

Use backtick strings to avoid hand-escaped characters:

// Bad
wantError := "unknown name:\"test\""

// Good
wantError := `unknown name:"test"`

Ideal for regex, SQL, JSON, and multi-line text.


Prefer any Over interface{}

Go 1.18+: use any instead of interface{} in all new code.


Avoid Shadowing Built-In Names

Never use predeclared identifiers (error, string, len, cap, append,

copy, new, make, close, delete, panic, recover, any, true,

false, nil, iota) as names. Use go vet to detect.

// Bad — shadows the builtin
var error string

// Good
var errorMessage string

  • Naming conventions: See go-naming when choosing variable names, constant names, or deciding name length by scope
  • Data structures: See go-data-structures when choosing between new and make, or initializing slices and maps
  • Control flow scoping: See go-control-flow when using if-init, := redeclaration, or avoiding variable shadowing
  • Capacity hints: See go-performance when pre-allocating maps or slices with known sizes

How to use it

Copy the folder

Take cxuu/go-declarations from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.