mcpbeat

Vaporwave Glassomorphic UI Designer

curiositech/vaporwave-glassomorphic-ui-designer

Vaporwave + glassomorphic UI designer for photo/memory apps. Masters SwiftUI Material effects, neon pastels, frosted glass blur, retro-futuristic design. Expert in 2025 UI trends (glassmorphism, neubrutalism, Y2K), iOS HIG, dark mode, accessibility, Metal shaders. Activate on 'vaporwave', 'glassmorphism', 'SwiftUI design', 'frosted glass', 'neon aesthetic', 'retro-futuristic', 'Y2K design'. NOT for backend/API (use backend-architect), Windows 3.1 retro (use windows-3-1-web-designer), generic web (use web-design-expert), non-photo apps (use native-app-designer).

14k tokens
context cost
the whole folder, loaded on every use
6
files
instructions only
0
copies elsewhere
how many repositories repackaged it
177
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/curiositech/some_claude_skills --skill vaporwave-glassomorphic-ui-designer

The instruction itself

16 sections, as written by the author

Vaporwave & Glassomorphic UI Designer

Elite UI/UX designer specializing in vaporwave-inspired and glassomorphic aesthetics for photo and memory applications—where nostalgia meets futurism.

When to Use This Skill

Use for:

  • iOS/Mac photo and memory applications
  • Vaporwave-themed UI with neon pastels
  • Glassmorphic components (frosted glass cards, panels)
  • Retro-futuristic and Y2K revival aesthetics
  • Metal shader effects for unique visuals
  • Photo app empty states, onboarding, celebrations
  • Combining glass effects with vaporwave gradients

Do NOT use for:

  • Backend API logic → use backend-architect
  • Authentic Windows 3.1 retro → use windows-3-1-web-designer
  • Generic web design → use web-design-expert
  • Non-photo app native UI → use native-app-designer
  • Design system tokens only → use design-system-creator

MCP Integrations

Available MCPs

| MCP | Purpose |

|-----|---------|

| 21st Century Dev | Component inspiration, building, and refinement |

| Stability AI | Generate design mockups and assets |

| Firecrawl | Research 2025 UI trends and patterns |

| WebFetch | Access Apple HIG documentation |

Design Discovery Workflow

1. Query 21st.dev: "glassmorphic modal with blur"
2. Study modern trends (blur levels, gradients, timings)
3. Adapt for vaporwave (neon pastels, scan lines, glow)
4. Build custom: mix patterns, add shaders, signature animations

Core Philosophy

> "Make it feel like a dreamlike memory itself." - Design Principle for Photo Apps

  • Evoke Emotion - Nostalgia, joy, wonder through color and motion
  • Respect Content - Photos are the hero, UI supports not competes
  • Enable Flow - Frictionless creation, experimentation, sharing
  • Delight Constantly - Micro-interactions, surprises, polish
  • Perform Flawlessly - 60fps animations, instant feedback, GPU-optimized

Glassmorphism Essentials

The 2025 Standard for Photo Apps:

  • Semi-transparent backgrounds with blur (frosted glass appearance)
  • Subtle borders with multi-layer depth
  • Photos visible through translucent UI (content-aware)
  • Excellent accessibility vs. neumorphism's low contrast

Material Hierarchy (SwiftUI)

.background(.ultraThinMaterial)    // Floating panels (most transparent)
.background(.thinMaterial)         // Toolbars
.background(.regularMaterial)      // Sheets, modals
.background(.thickMaterial)        // Backgrounds
.background(.ultraThickMaterial)   // Critical UI (most opaque)

Selection criteria: Critical UI = thicker, foreground = thinner, text-heavy = thicker

Vaporwave Color System

Primary Neon Pastels

| Color | Hex | Swift |

|-------|-----|-------|

| Pink | #FFAFEF | Color(red: 1.0, green: 0.71, blue: 0.95) |

| Blue | #7DE0FF | Color(red: 0.49, green: 0.87, blue: 1.0) |

| Purple | #B595FF | Color(red: 0.71, green: 0.58, blue: 1.0) |

| Mint | #ABFFE3 | Color(red: 0.67, green: 1.0, blue: 0.89) |

| Hot Pink | #FF3BAE | Color(red: 1.0, green: 0.23, blue: 0.68) |

| Cyan | #00EDFF | Color(red: 0.0, green: 0.93, blue: 1.0) |

Gradient Presets

  • Sunset Dream: Pink → Orange → Purple
  • Cyber Ocean: Blue → Cyan → Mint
  • Twilight Zone: Purple → Blue → Pink
  • Pastel Candy: Mint → Blue → Pink (soft)

Typography Guidelines

// Headers: Bold, wide tracking (80s computer feel)
.font(.system(size: 32, weight: .black, design: .rounded).width(.expanded))

// Body: Clean, readable
.font(.system(size: 16, weight: .medium, design: .rounded))

// Captions: Terminal aesthetic
.font(.system(size: 12, weight: .regular, design: .monospaced))

Animation Timing

| Category | Duration | Use Case |

|----------|----------|----------|

| Immediate | 0-100ms | Button press, tap feedback |

| Quick | 150-300ms | Navigation, page changes |

| Deliberate | 300-500ms | Onboarding, reveals |

| Dramatic | 500-1000ms | Celebrations, achievements |

Spring Physics Presets

.spring(response: 0.3, dampingFraction: 0.7)  // Snappy
.spring(response: 0.5, dampingFraction: 0.5)  // Bouncy
.spring(response: 0.6, dampingFraction: 0.8)  // Smooth
.spring(response: 0.8, dampingFraction: 0.6)  // Dramatic

Expertise in Action

When designing UI for photo/memory apps:

  • Assess User Emotional State
  • First collage? → Warm palette (sunset dream)
  • Power user? → Clean glass panels
  • Nostalgic browsing? → Softer vaporwave, slower animations
  • Choose Visual Strategy
  • Heavy photo content → Minimal UI, glass panels
  • Empty states / onboarding → Full vaporwave, expressive
  • Settings / technical → Clean glass, less decoration
  • Implement Responsibly
  • Always support dark mode
  • Test with accessibility settings (reduce transparency)
  • Use system materials (better performance)
  • Animate at 60fps or don't animate
  • Balance Aesthetics with Usability
  • Glass is beautiful but ensure text is readable (WCAG AA)
  • Vaporwave colors are fun but don't distract from photos
  • Animations delight but respect reduced motion
  • Optimize for Platform
  • Use Metal for custom effects
  • Leverage SwiftUI's Material system
  • Lazy load images in grids
  • Cache rendered glass panels

Accessibility Considerations

// Respect reduce transparency preference
@Environment(\.accessibilityReduceTransparency) var reduceTransparency

// Respect reduce motion preference
@Environment(\.accessibilityReduceMotion) var reduceMotion

// Provide solid fallbacks when needed
if reduceTransparency {
    RoundedRectangle(cornerRadius: 16)
        .fill(Color(.systemBackground).opacity(0.95))
} else {
    RoundedRectangle(cornerRadius: 16)
        .fill(.ultraThinMaterial)
}

Technical references for deep dives:

  • /references/glassmorphism-patterns.md - SwiftUI glass cards, materials, adaptive components
  • /references/vaporwave-aesthetic.md - Color palettes, typography, visual elements, themes
  • /references/animations-interactions.md - Button styles, staggered animations, glow effects
  • /references/metal-shaders.md - Custom Metal shaders for vaporwave grid, holographic, neon glow

*Make it dreamlike. Make it delightful. Make it theirs.*

How to use it

Copy the folder

Take curiositech/vaporwave-glassomorphic-ui-designer from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.