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Pixel Face Agent Skill

Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser <cotal-face> / the gallery. Use when the user asks to add a new persona/face/avatar, improve an existing one (hair, eyes, likeness, expression), make it "look more like" someone, or fix a face that "doesn't read". Drives the example's own tools (img2rows.mjs, render-png.mjs) and follows FACE-DESIGN.md; uses a multi-agent variant loop for likeness.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
264
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Cotal-AI/Cotal --skill pixel-face

What it tells the agent to use

found in the instruction text
Task spawns other agents

The instruction itself

8 sections, as written by the author

pixel-face — author & refine the Frontier Faces pixel art

A persona face is pure data in examples/04-frontier-faces/personas.mjs (one entry per

persona). The same data drives the terminal renderer (face-term.mjs), the browser element

(web/cotal-face.js), and the PNG tool — so edit personas.mjs once and it's live everywhere.

Always work from examples/04-frontier-faces/.

Where things are

  • personas.mjs — the entries (rows, colors, glow, mouths, expr, eyes, lines). Single source of truth.
  • FACE-DESIGN.md — the full conventions (grid zones, color keys, eye recipe, visemes). Read it first.
  • tools/img2rows.mjs — rough a reference photo into a 32×32 rows+palette.
  • tools/render-png.mjs — render a 7-state contact sheet (PNG) for review. This is the validator.
  • tools/face-template.mjs — copy-me starter entry that encodes the conventions.
  • gallery.html (all personas, original-vs-pixel) and preview.html?p=<key> (one persona) — served

via python3 -m http.server or tools/serve-wall.mjs; for visual QA.

  • assets/<persona-key>.<ext> — reference photos. Gitignored / local-only — never commit them.

Persona key ≠ agent name. The roster uses agent-file basenames; the face comes from each agent's

face: frontmatter: elonmusk, stevejobs, rayanray (others match). Persona keys:

neon david ray sven garry jobs musk dario mira bernie michelle.

Conventions (condensed — full detail in FACE-DESIGN.md)

  • Grid 32×32, . = transparent, face centered ~col 15. Zones: hair 1–9 · brows 10–11

(drawn by expr, not rows) · eyes 12–13 (drawn by eyes()) · nose 14–16 · mouth

18–20 (drawn by mouths) · chin 21–24 · collar 26–31.

  • Color keys: skin P light / S mid / s shadow · E pupil · W/w catchlight · R lip ·

m lip-shadow · b brow · h hair · L cyan + M magenta = the cotal glow ribbon

(glow: { L: 8, M: 6 } blurs them). Use rng(row, c1, c2, key) (exported from personas.mjs) for runs.

  • Eye recipe: 2-wide iris (E) on the iris row; row below = catchlight (W/w, OUTER corner)

+ lid-shadow (s, INNER). jobs is the "alive" benchmark — match its eye, don't use flat black blocks.

  • Surprise = raised brows + open mouth, eyes stay open (growing the iris behind glasses looks

wrong). Don't reintroduce a wide eye style.

  • The face renders at a fixed 32×16 (not scaled to the pane), so faces look the same size as long

as the pane is ≥ ~32 cols.

Tools (exact)

# rough a reference photo → 32×32 rows + palette (macOS: uses sips)
node tools/img2rows.mjs --in assets/<key>.png --w 24 --h 30 [--colors 12] [--x0 4] [--y0 0]

# render a 7-state contact sheet (neutral·happy·sad·angry·surprised·talking·blink) to review
node tools/render-png.mjs --file <draft>.mjs --out /tmp/<key>.png --scale 8     # draft: export const entry = {…}
node tools/render-png.mjs --file personas.mjs --persona <key> --out /tmp/<key>.png --scale 8   # existing

A draft module must export const entry = {…} and (if it uses rng in expr/mouths)

import { rng } from '/abs/path/examples/04-frontier-faces/personas.mjs'.

After every render, Read the PNG and compare it to assets/<key>.<ext>. Iterate.

Create a new persona

  • Pick a key. If you have a photo, save it as assets/<key>.png and img2rows it for a rough base;

otherwise copy tools/face-template.mjs.

  • Hand-edit a /tmp/<key>-draft.mjs (export const entry) following the conventions above.
  • render-png → Read the PNG → compare to the reference → iterate until all 7 states read well.
  • Splice the finished entry into personas.mjs (keep the file's style; reuse color keys).
  • Review in the gallery; confirm no other persona changed.

Improve an existing persona

  • Read its entry in personas.mjs + its reference assets/<key>.<ext> and the current render.
  • Edit only the in-scope rows (e.g. hair = rows 1–9). Preserve eyes(), glasses/beard,

expr, mouths, colors of other features, and the collar/glow — change the minimum.

  • render-png the draft → Read → compare → iterate (≥3 passes). Then splice the rows back into

personas.mjs and confirm the diff is limited to that entry.

Multi-agent variant loop (use for likeness — "doesn't look like them")

When matching a real person, generate options instead of guessing:

  • Spawn ~3 subagents on the main working tree (NOT git worktrees — assets/ is gitignored, so

reference photos are absent from a fresh worktree). Give each: the reference path, the current

entry, the conventions, and a distinct direction.

  • Each agent writes its OWN /tmp/<key>-<n>.mjs draft (never edits personas.mjs — avoids

conflicts), renders it, Reads the PNG, compares to the photo, iterates, and **returns the final

rows**.

  • You pick the best, splice it in, review in the gallery. Refine one axis per pass (e.g. head

shape, then hair). This is the loop used for garry/musk.

QA bar

  • Always review visually — the render-png contact sheet and the gallery.html original-vs-pixel

view — never blind. Judge: does it read / look like the person across all 5 expressions + blink?

  • jobs is the reference standard. Keep faces front-facing/symmetric unless intentional.
  • Don't commit assets/ (reference photos stay local). Persona edits to personas.mjs ARE committable.

How to use it

Copy the folder

Take cotal-ai/pixel-face from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.