comeonoliver/combat-ui-pattern-a
Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.
npx skills add https://github.com/ComeOnOliver/skillshub --skill combat-ui-pattern-a
Take comeonoliver/combat-ui-pattern-a from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.